This
section gives you an idea of what you can buy in the
Village (usually the first scenario of an adventure).
There
are many items that you will find, or acquire
(not listed here) during you adventures, but
these are the ones you can readily purchase. The cost column
represents the number of gold pieces you have to pay. For
example, in the Weapons table you will see, 'Sword,
short', this costs 10 gold pieces. If you want it you will
make a note of it and subtract the amount from the number
of gold pieces you have. The GM keeps a current balance
on your gold so make sure you check it properly.
Custom
Avatars were designed for BGID®
Forum Only! Please do not copy or redistribute.
These will be used by forum posters who have 500
or more posts.
All
new characters start with: 40 gold pieces
Weapons
|
Item
|
Description:
|
Notes:
|
Damage:
|
Cost:
|
| Sword,
Short |
Works
well in corridors |
|
1-6 |
10 |
| Sword,
Long |
Suitable
for long strikes |
|
1-8 |
15 |
| Sword,
2Handed |
Slow
but lots of damage |
Cannot
Carry Shield, cannot use in corridors |
1-20 |
30 |
| Dagger |
Thieves
use this weapon a lot because it can be concealed |
|
1-4 |
6 |
| Club |
Simple
and effective |
|
1-4 |
2 |
| Pick |
Used
by soldiers |
|
1-6 |
3 |
| Fork |
Effective
against swords |
Used
as shield against sword |
1-4 |
2 |
| Bow,
Short |
|
up
to 160' |
|
6 |
| Bow,
Long |
|
up
to 320' |
|
10 |
| Heavy
Hammer |
Larger
head and heavier than a carpenter's hammer |
|
1-4 |
8 |
| Staff |
Magicians
favorite |
Wooden |
1-2 |
2 |
| Axe,
Hand |
|
|
1-6 |
6 |
| Mace |
|
|
1-6 |
7 |
| Spear |
|
|
1-6 |
6 |
| Arrow |
|
12
Arrows |
1-4 |
1 |
| Sling |
Easy
to carry and use |
Any
stones found can be used |
1-2 |
1 |
| Silver
Arrow |
|
They
say it works good against the wer- kind |
1-6 |
1 |
| Silver
Spike |
Close
range |
They
say it works good against the wer- kind |
1-6 |
1 |
Armor
|
Item
|
Description:
|
Notes:
|
AC
Value: (+)
|
Cost:
|
| Clothes |
|
|
1 |
1 |
| Cloak |
To
keep hidden |
|
1 |
2 |
| Leather
Boots |
|
|
1 |
5 |
| Leather
Armor |
|
|
4 |
22 |
| Chain
Armor |
|
No
Stealth Possible |
6 |
80 |
| Helmet |
Head
protection |
|
1 |
20 |
| Shield.
Small |
|
|
1 |
30 |
| Shield.
Storm |
A
very large shield capable of shielding the entire body
when stooped behind it. |
|
3 |
130 |
| Plate
Armor |
Covering
the whole body this may take up to a month to prepare. |
Heavy,
No Stealth Possible |
15 |
700 |
| Horse
Chain |
For
horse |
|
11 |
180 |
*
Grey background only available by request
Probable Adventure Items
|
Item
|
Description/Amount:
|
Notes:
|
Cost:
|
| Torch |
Used
for light |
2
hours each |
1 |
| Lantern |
Strong
light |
Oil
is Fuel |
8 |
| Flint |
Start
fire |
|
1 |
| Sack,
Small |
5 |
|
1 |
| Sack,
Large |
2 |
Carried
in Hand |
1 |
| Chest,
Small |
|
|
10 |
| Leather
Back Pack |
|
|
13 |
| Bird
Cage |
|
|
1 |
| Blanket |
|
|
5 |
| Tent,
2 Man |
|
|
15 |
| Rod,
10' |
|
|
1 |
| Rope,
50' |
|
|
8 |
| Grappling
Hook |
Climb |
Need
rope |
2 |
| Hammer |
Used
with soike |
|
1 |
| Spike |
5 |
Wedge
or stay item |
1 |
| Shovel |
Dig |
|
2 |
| Flask,
Small |
2 |
Carry
liquid |
1 |
| Knife,
Fork, Cup, Plate & Spoon |
|
|
1 |
| Dry
Rations, 1 Day |
|
|
1 |
| Skin,
Water, 1 Day |
2 |
|
1 |
| Small
Flask of Oil |
|
|
1 |
| Arrow
holder with strap |
Holds
up to 24 arrows |
|
2 |
| Scroll,
ink, feather, case |
Writing
or drawing |
|
2 |
| Mirror,
small |
|
|
5 |
| Pouch,
belt |
Leather |
Hands
free |
1 |
| Skin
dye |
Darken
skin or cause fear in enemy by using certain natural
colors from plants on face |
Many
applications from one purchase |
1 |
| Thieves
tools |
Picks,
keys, special tools |
|
45 |
*
Grey background only available by request
Wellness
|
Item
|
Description:
|
Notes:
|
Costs:
|
| Healer's
Pouch |
Pouch
to sort and keep herbs and flasks |
Leather |
2 |
| Herbs
for Healing |
Used
by in the correct manner these herbs can help someone
that is injured to feel less pain, cure the inflicted
area and rejuvenate until rest and adequate medical
attention (such as a village physician) is available |
1
dose |
1 |
| Herbs
for Disease |
Used
by in the prevention of further illness in disease |
1
dose |
1 |
| Ointment
for insects |
Used
over the skin it drives mosquitoes, bugs and other insects
away |
15
doses |
1 |
| Poison
Cure Potion |
Used
on the affected person it does not purify the blood
but merely slows the poison's effects to a level that
will allow survival for several days until better treatment
can be found. |
1
dose |
8 |
| Snake
Venom Flask |
If
you drink over a period of time it is said to make you
immune to most known snake bites |
1
dose |
5 |
Familiar's Items
|
Item
|
Description:
|
Notes:
|
Costs:
|
| Canary |
Used
to Detect Gas |
Cage
is needed |
1 |
| Chicken |
|
|
1 |
| Stray
Dog |
|
Not
Trained |
1 |
| Piglet |
|
|
1 |
| Horse,
Riding |
|
Light
Riding/Not War |
52 |
| Horse,
Heavy |
These
horses are trained for war; charging, jousting and special
calls can be made to the horse. They are intelligent,
sturdy and able to take great weight on their backs
(usually armor) |
War |
200 |
| Cart,
Small |
Driver
and 2 passengers |
Requires
Horse |
30 |
| Wagon |
Driver
and 8 passengers |
Requires
Horse |
100 |
| Saddle |
|
|
12 |
| Saddle
Bag |
|
|
4 |
| Saddle
Blanket |
|
|
5 |
| Oats
Bag |
Placed
around the horse's neck and head. Horse can eat while
moving slowly |
Leather |
4 |
| Oats |
Sold
in large sack |
2
days |
1 |
| Donkey |
|
|
33 |
Buy Better Symbol
|
Item*
|
Description:
|
Name:
|
Cost:
|
|
|
Change
or add normal symbol
|
|
30
|
|
|
Armor
has always been a show of rich authority. Usually
only nobles and knights could afford such material
made only by the best blacksmiths.
|
Armor
|
220
|
|
|
Lightfordgehelm
symbol shows a determined soul who will stop at nothing
to gain some kind of glory. Legend has it that such
persons that wear the mark of the skull have dark
secrets that not even Angels will dare to tell.
|
Lightfordgehelm
|
270
|
|
|
Dragonsbreach
is used to distinguish fighters of precision. They
are focused in their targets and often slay the prey
in first battle.
|
Dragonsbreach
|
150
|
|
|
Stormshield
is a symbol of nobility
|
Stormshield
|
400
|
|
|
Stormshield2
is a symbol of grandeur but not necessarily nobility
|
Stormshield2
|
260
|
|
|
Splitskullshield
are used by rough barbaric beings
|
Splitskullshield
|
150
|
|
|
Splitskullshield2
are used by chaotic knights
|
Splitskullshield2
|
200
|
|
|
Doombringer
the symbol of the sword denotes a warrior
|
Doombringer
|
100
|
|
|
Doombringer2
the symbol of the sword denotes a warrior
|
Doombringer2
|
100
|
|
|
Doombringer3
the symbol of the sword denotes a warrior
|
Doombringer3
|
100
|
*
Some above images courtesy: IMI3D
and modified by BGID®
Village Doctor Visit
|
Service
|
Description:
|
Cost:
|
|
Cure
per HP
|
Calculate
based on each HP the character needs to have restored.
One HP cured usually needs about 5 to 7 days of rest.
NOTE: If your character has more than 2FP then
you do not need the aide of a doctor (not counting
disease or unusual circumstances).
|
5
|
|
Cure
Disease
|
This
does not include HP that may have to be restored
|
10
|
|
Surgery
or other unusual
|
This
does not include HP that may have to be restored
|
50
|
|
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respect the property of the owners of this site and Borde
Global Impact Designs® by not copying any of the images
or text.

Gold
Pieces
Special
Faces
DO
NOT COPY!
Would
you like one of the below avatars as part of your character?
Members can check the 'Forum bank' for details of how to earn
it!
Fighters

1

2

3

4

5

6

7

8

9

10

11

12

13

14
Magicians

1

2

3

4

5

6
Thieves

1

2

3

4

5
6
7
DO
NOT COPY!
|