Sarai Tzzerit



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Retired Retired
Genealogy
PBP Character Created:
19th Dec, 2016 - 8:54pm

Last Updated:
5th Apr, 2017 - 5:19pm

Player Member ID:
15587

Member Name:
Brandonfett

Character ID: 279

Character's Game Master:
Daishain using the Dungeons & Dragons 5e system

Campaign:
Daishains 5e D&D RPG Main Thread

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Sarai Tzzerit

Character Title:
The Shaper Of Thoughts

Character Class:
Rogue 2 Wizard 2

Character Status:

Loner

Character Alignment:
Chaotic Neutral

Marching Position:
Center

Rival: ?

The Foe of Sarai Tzzerit
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
AC: 12 (15 Mage armor)
HP: 25/25
Speed: 30'
Initiative: +2
Proficiency Bonus: +2

Hand Crossbow: +4 to hit. (1d6 +2 piercing damage); loading
Dagger: +4 to hit. (1d4 + 2 piercing damage); melee/thrown
Character Description
Sar'ai T'zzerit is a slender, grey skinned drow standing just under six feet tall. Her pale amethyst eyes almost glow against the backdrop of her dark skin. As her mother was human, she stands out with her darker colored haired which comes down just below her shoulder blades and is tinted slighty at the tips a soft violet that seem ghostly when flowing through the air.
She wears a fine set of robes which are dyed in deep blues and purples trimmed with silver hemming. The non-restrictive clothing easily conceals a couple of daggers, one strapped to each thigh as well as a hand crossbow attached to her waist.
She wears a small pendant embedded with what appear to be just a finely cut amethyst draped around her neck by a thin silver chain. Also around her neck is a strap to a very ornate satchel, the contents of which are known only to her.
Currently she wears a piece of cloth around her eyes but there is also what appears to be an owl, black as night, perched on her left shoulder, though something just doesn't seem quite right with it, almost as if it's always watching people.
Character History
Ilmryn T'zzerit, grand-nephew of the Lolth Priestess Ahlysaaria the matriarch of house T'zzerit, was considered a skilled warrior and upon his return after the sacking of Blingdenstone was given high honors for his military prowess shown during the battle. Some of his "rewards" included a svirfneblin slave named Warni. Warni was the second slave Ilmryn had come to own, the first being a human female in her mid to late twenties named Elanna, who he acquired as a "gift" from another prestigious house looking to find favor with Ilmryn and his connections to his great-aunt.

Ilmryn was unlike most drow when it came to owning slaves in that he did not see them as "pets" to just be flaunted and used. He valued Warni's knack at reading others' intentions, as he was trained in the arts of subterfuge, and began having the deep gnome sit in on his meetings with other prominent house members as an advisor. This was something that deeply offended the other drow present but brought Ilmryn much pleasure for he was not one to endure the "game" of politicking within the drow hierarchical social structure. And as for Elanna, Ilmryn found her quite beautiful, for a human, and quickly found her tenacity given her circumstances was admiring. As such, he began to treat her not so much a servant, but almost an equal, to which Ilmryn found Elanna was very reciprocative and overtime they grew feelings for one another and eventually they had a daughter, Sar'ai.

Now, this was very taboo; to have any relations with one's slaves on any level other than pleasure was seen as an immense offense to Lolth, who so graciously maintained the drow's purity when they were expelled from the surface, not to say anything of the social ramifications. Ilmryn and Elanna's relationship and child were kept secret for quite some time until suspicions grew amongst the other houses as to why Ilmryn would not take a life mate. This eventually lead to an arranged marriage to G'eldeiia of house Niv'ynthiir, forced by Ahlysaaria to secure the house lineage but also to bring G'eldeiia's family more under her influence.

Ilmryn knew of his great-aunt's schemes and the pompous ambitions of G'eldeiia, but he would do his part to maintain the honor of his house. His relationship with Elanna was reduced back to "slave and owner" by G'eldeiia but luckily their daughter, who was now almost fifteen years of age, was still not known, thanks mostly to the help of Warni, who had been training her for years on subtleties of stealth and cunning in case her existence ever came to light.

Unfortunately, late one evening such a circumstance occurred when Sar'ai, sneaking back into the slave quarter through a hidden entrance that was built specifically for her, was caught by G'eldeiia who had been in the slave quarter after discovering Ilmryn and Elanna together. G'eldeiia had suspected something was amiss but now she had proof and a hand crossbow which was now aimed at Elanna. At the starting sight of Sar'ai emerge into the room, G'eldeiia twitched her finger, loosing the bolt which found its mark deep within Elanna's chest, and the human slumped to the floor dead.
Before she could blink, Sar'ai saw her father rush G'eldeiia to try to grab the crossbow from her hands.

Without hesitation and full of sadness and rage at the sight of her mother just die, the young half-drow picked up a crossbow bolt that had fallen to the floor from the scuffle, ran up behind G'eldeiia while she was still engaged with Ilmryn and plunged it into her neck. Blood spurted as Sar'ai pulled the bolt back out and saw G'eldeiia give a gasping glare at her as she crumbled to the floor, convulsing. Ilmryn was in shock. The mother of his child and a drow of another prominent house both lay dead on his floor. There was no explanation for this that warrant pardon. It was then Warni spoke up, having been off hiding in a corner this whole time. He informed Ilmryn that the only way to save Sar'ai from certain execution was to take blame for the death of G'eldeiia, who he killed for murdering Elanna, and begging Ahlysaaria for mercy on Sar'ai.

And so it was; Ilmryn was taken into custody for the murder of a house noble and Ahlysaaria, to much of the chagrin of house Niv'ynthiir, took Sar'ai under her care. She was, after all "family". However, as Sar'ai was not full drow, she would never be permitted to join the priesthood and so was sent to study the arcane teachings. Ahlysaaria's main reason for all of this was, of course to further her own agenda. Sar'ai developed very promising talents of illusory magics and combined with her little bit of training in the stealthy ways under Warni, and after a few years she proved to be a valuable spy for her father's great-aunt. That was until Sar'ai began to ask questions about her father. Ahlysaaria always dismissed these questions as reminded Sar'ai who it was that saved her life.

Not one to just accept "no" as an answer, Sar'ai snuck into Ahlysaaria's study one night and after searching for a bit, found a strange book detailing something about a "trial of Lolth". As she skimmed through the book she ascertained that this was a text for a ritual for a drow to be turned into a drider, the "cursed of Lolth" as they were known, and on what appeared to be a record written in the back of the book were multiple names. One name stuck out like daggers when Sar'ai's eyes read them, "Ilmryn T'zzerit". Stifling a gasp, she quickly closed the book and fled in the middle of the night. She had learned of several ways to the surface world that Warni had told her about years earlier. So with nothing but her training and resolve, she headed to the ruins of Blingdenstone and found the exit to the surface.

She had been living in Neverwinter, using her deceptive charm and magic to "relieve" those she deemed unscrupulous of their money which she then used to fuel her own ambitions. However, she still never forgets that one day her past could just show up just around the next ally way and is always on the move...
Character Magick / Spells / Powers
Spellcasting (Intelligence)
Spellcasting Attack Modifier: +5
Spellcasting Save DC: 13

Spell Book (* = prepared)
Cantrips: Mage Hand, Minor Illusion, Poison Spray, Message
1st Level (3): Mage Armor*, Magic Missile*, Color Spray*, Charm Person, Silent Image*, Disguise Self*, Comprehend Languages, Find Familiar, Detect Magic, Protection from Evil and Good

Drow Magic (Charisma)
Spellcasting Save DC: 13

Cantrip: Dancing Lights
Spells 1/Day: Faerie Fire
Character Notes*
Personality Trait: Flattery with a little bit of magic is my preferred trick in getting what I want.

Ideal: Independence: I am a free spirit. No one tells me what to do.

Bond: I have an ancient text that holds terrible secrets that must not fall into the wrong hands.

Flaw: I am convinced that no one could ever fool me the way I do others.

* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
Was raised to worship Lolth, but has since forsaken her and now holds no deity in high regard.
Familiar / Side Kick / Craft
Black feathered owl named Elanna. AC: 11 HP: 1 (1d4-1) Speed: 5', 60' fly Strength: 3 (-4) Dexterity: 13 (+1) Constitution: 8 (-1) Intelligence: 2 (-4) Wisdom: 12 (+1) Charisma: 7 (-2) Perception: +3, Stealth: +3 Passive Perception: 13 Dark vision: 120' Advantage on perception rolls based on sight Does not provoke opportunity attacks Talons: +3 to hit. 1 slashing damage
Character Equipment
Fine clothes
Robe
2 daggers (hidden)
Hand crossbow (39 bolts) (concealed)
Spell focus (crystal pendant)
Satchel/pack containing: 50' hemp rope, forgery kit, disguise kit, water skin, 10 days rations, ink bottle, ink pen, spell book, 1 healer's kit, 1 potion of healing, book of forbidden knowledge
Pouch: 50gp worth of charcoal dust
Secret pocket in robes: thieves tools
Magic Ring (Advantage on deception checks)
Concealed coin purse: 1pp 74gp, 12sp, 8cp

*Other*
Coin pouch: 12gp
Spell Book from mage in Greenest
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Nice one Brandonfett, your character is starting to take form, thank you for joining my game.

Last nag (warning): --

* The Game Master's notes to you are exposed, get a Guardian to protect it.
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 10 (0)
Charisma: 16 (+3)

Proficiencies:
Light armor, simple weapons, hand crossbows, long swords, short swords, rapiers, thieves tools, disguise kit, forgery kit

Saving Throws:
Strength: -1
Dexterity: +4
Constitution: +1
Intelligence: +5
Wisdom: +0
Charisma: +3

Skills:
Languages- Elvish, Common, Undercommon
Dark vision 60'
Immune to magical sleep
Advantage against being charmed

Acrobatics: +4
Animal Handling: +0
Arcana: +3
Athletics: -1
Deception: +7
History: +3
Insight: +2
Intimidation: +3
Investigation: +3
Medicine: +0
Nature: +3
Perception: +0
Performance: +3
Persuasion: +5
Religion: +3
Sleight of Hand: +4
Stealth: +6
Survival: +0

(Half-Drow)
Dark vision
Fey ancestry
Drow Magic

(Rogue)
Sneak Attack (1d6)
Thieves Cant
Expertise (stealth and deception)
Cunning Action

(Wizard)
Spellcasting (Intelligence)
Arcane recovery
School of Illusion

(Charlatan)
Scam: I put on new identities like clothes. I also pull off street scams using my abilities to put coin in my pocket.
False identity: I have second identity that includes documentation, established aquaintances and disguises that help pull off my alter persona.
I can also forge documents including official papers and letters as long as I've seen the type of document and the handwriting.

Particulars:



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