L5 xp 400 (15,000 to next)
Strength 14 (+2)
Dexterity 16 (+3)
Con 15 (+2)
Int 20 (+5)
Wisdom 13 (+1)
Charisma 15 (+2)
AC 10+5Armor+2armorbonus+1Shield+3Dex+1Nat+1Def+1trait-1flaw
Languages known: Common
Modified Skills [invested points(final mod)]: (*class skill) Autohypnosis1(4), Appraise*1(6), Climb 1(3), Concentration*7(9), CraftWeapons* 7(12), CraftArmor*7(12), DecipherScript 6(15) DisableDevice*7(10), KArcana*7(12), Karchi+engi*7(12), KPlanes*0(5), OpenLock*5(8), ProfessionEngineering5(10), Ride1(4), Search*6(11), Spellcraft*7(18), UseMagicdevice*7(12-18), UseRope1(4)
Synergies, +4 to UMD checks involving scrolls, +2 bonus to: appraise checks for armor and weapons, , Spellcraft checks, search checks for secret doors, survival checks on other planes and when following tracks, spellcraft checks to decipher scrolls
Racials:
90' dark vision
sleep immunity & trancing
1/day SLAs, Darkness&Faerie Fire
+1 to spell saving throws
+2 racial bonuses to Listen, Spot and Search
light sensitivity
Passive abilities
Mithral Infused: +2 Con, +1 natural AC
Craft reserve: Limited number of points that can be spent instead of xp in item creation, gain more each level
Artificer Knowledge: Can make Int+artificer level check to determine if item has magic aura, DC 15, check does not reveal nature of magical properties
Artisan Bonus: +2 to UMD checks when dealing with items for which one possesses the related Item creation feat (scrolls and potions)
Disable Trap: Can use Search skill to find mundane and magical traps with a DC higher than 20, Can disarm magical traps. Beating trap DC by more than 10 allows the trap to be bypassed with his party without disabling it
Item Creation: Can craft magic items even without access to the spells required, Must make UMD check (DC 20+SL) for each spell. If check fails, can try again for each day of progress made plus one extra attempt on the last day.
Feats, Flaws, and Traits
Scribe Scroll (artificer bonus) Can scribe spell scrolls
Brew Potion (artificer bonus) Can make magic potions
Craft Homunculus (artificer bonus) Can craft homunculi (see artificer class for additional details)
Attune Magical Weapon (artificer bonus) +1 attack and damage with attuned magic weapon.
Shape Soulmeld (human bonus): Can shape "Mage Spectacles" soulmeld
Extraordinary Artisan: Crafting price of magic items reduced by 25%
Exotic Weapon Proficiency: Can use Great Crossbows without penalty
Rapid Reload: improves reload speed of crossbows by one step (full action>move action>free action)
Murky Eyed (flaw) must reroll concealment miss chances
Vulnerable (flaw): -1 AC
Stout (trait) +2 on strength checks to avoid being bull rushed or overrun, -1 escape artist.