Character Combat Info
AC: 23
HP: 29
Initiative modifier: +8
Fortitude save: +4
Reflex save: +7
Will save: -1
Attack (handheld): +4
Attack (Rapier Weapon Finesse): +7
Attack (missile): +7
Grapple check: +4
Character Description
Ildrahil is a human who insists there is a trace of Elven heritage in his past. He has a deep tan skin from all of his time outdoors following his father. His hair is kept short and is curly, His eyes are a light brown. His nose is slightly overlarge for his face but his strong chin makes up for this. The scar over his eye is a constant reminder that he isn't the fighter he thought he was.
Character History
Born the son of a man who kept the local lords forests safe from poachers, Ildrahil learned to be quiet. From his uncle he learned some other unsavory skills, but such is the love his father had for his older brother that he never kept his son away.
Character Magick / Spells / Powers
Boots of Elvenkind: +5 competence bonus on Move Silently checks
+2 Bow
Character Equipment
Ildrahil's Equipment:
Elven Chain
MW Rapier (+1)
MW Dagger (+1)
+2 Bow
Quiver
Light Crossbow
Crossbow bolts (quiver of 10) x2
Backpack
Bedroll
Caltrops
Candle
Chalk
Mirror
Oil flasks x3
Pitons x5
Rations (1 day) x5
Rope (50', silk) x2
Sealing wax
Sewing needle
Signal whistle
Signet ring
Soap
Torches x3
Waterskins x1
Whetstone
Climber's kit
MW Thieves' tools
Light Warhorse
Saddle
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Nice one Abnninja, your character is starting to take form, thank you for joining my game.
Last nag (warning): --
* The Game Master's notes to you are exposed, get a Guardian to protect it.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Strength - 13
Intelligence - 15
Wisdom - 9
Dexterity - 18
Constitution - 12
Charisma - 13
Appraise = 4
Balance = 10
Bluff = 1
Climb = 10
Concentration = 1
Craft_1 = 2
Diplomacy = 1
Disable Device = 10
Disguise = 1
Escape Artist = 6
Forgery = 2
Gather Information = 1
Heal = 1
Hide = 9
Intimidate = 1
Jump = 3
Listen = 4
Move Silently = 9
Open Lock = 8
Perform_1 = 1
Ride = 5
Search = 3
Sense Motive = -1
Spot = 3
Swim = 3
Tumble = 5
Use Rope = 7
Skinny trait: -2 on strength checks to avoid being overrun / bullrushed.
Sneak Attack +1d6
Trapfinding
Combat Reflexes
Improved Initiative
Weapon Finesse
Stealthy
+1 inherent armor
Skinny
Evasion: Avoid magical and unusual attacks with a successful Reflex saving throw against an attack that normally deals half damage - on a successful save instead takes no damage.
Point Blank Shot: +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Rapid Shot: One extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a 2 penalty
Particulars: