Ildrahil



Homeless

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Genealogy
PBP Character Created:
26th Jan, 2017 - 1:08am

Last Updated:
28th Jun, 2017 - 3:29pm

Player Member ID:
15934

Member Name:
Abnninja

Character ID: 289

Character's Game Master:
KNtoran using the Dungeons & Dragons 3.5e system

Campaign:
Dungeons & Dragons 3.5 Play By Post Game

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Ildrahil

Character Title:


Character Class:
Rogue 2 Fighter 2

Character Status:

Novice

Character Alignment:
Neutral Good

Marching Position:
Rear

Rival: ?

The Foe of Ildrahil
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
AC: 23
HP: 29
Initiative modifier: +8
Fortitude save: +4
Reflex save: +7
Will save: -1
Attack (handheld): +4
Attack (Rapier Weapon Finesse): +7
Attack (missile): +7
Grapple check: +4
Character Description
Ildrahil is a human who insists there is a trace of Elven heritage in his past. He has a deep tan skin from all of his time outdoors following his father. His hair is kept short and is curly, His eyes are a light brown. His nose is slightly overlarge for his face but his strong chin makes up for this. The scar over his eye is a constant reminder that he isn't the fighter he thought he was.
Character History
Born the son of a man who kept the local lords forests safe from poachers, Ildrahil learned to be quiet. From his uncle he learned some other unsavory skills, but such is the love his father had for his older brother that he never kept his son away.
Character Magick / Spells / Powers
Boots of Elvenkind: +5 competence bonus on Move Silently checks
+2 Bow
Character Notes*
500 xp left over.

* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
Familiar / Side Kick / Craft
Character Equipment
Ildrahil's Equipment:

Elven Chain
MW Rapier (+1)
MW Dagger (+1)
+2 Bow
Quiver
Light Crossbow
Crossbow bolts (quiver of 10) x2
Backpack
Bedroll
Caltrops
Candle
Chalk
Mirror
Oil flasks x3
Pitons x5
Rations (1 day) x5
Rope (50', silk) x2
Sealing wax
Sewing needle
Signal whistle
Signet ring
Soap
Torches x3
Waterskins x1
Whetstone
Climber's kit
MW Thieves' tools
Light Warhorse
Saddle
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Nice one Abnninja, your character is starting to take form, thank you for joining my game.

Last nag (warning): --

* The Game Master's notes to you are exposed, get a Guardian to protect it.
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

Fifth Gem Divined. You gain a remarkable form of personal transportation.

Fourth Gem Activated. A sizable bounty has been offered for your head by a rogue state.

Third Gem Activated. This can be used only once but you are allowed to beat death. What would otherwise cause you to die will only put you unconscious and in need of urgent intervention or a healer.

Second Gem Activated. A blacksmith has fitted you with some experimental armor (your choice) he wants you to 'test' for him. The armor is not magical but gives a +1(-1) as a bonus.

First Gem Activated. Choose any masterwork / specially crafted weapon (1) and add it to your inventory. This weapon is not magical but gives a +1. This was passed down to you through the ages.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Strength - 13
Intelligence - 15
Wisdom - 9
Dexterity - 18
Constitution - 12
Charisma - 13

Appraise = 4
Balance = 10
Bluff = 1
Climb = 10
Concentration = 1
Craft_1 = 2
Diplomacy = 1
Disable Device = 10
Disguise = 1
Escape Artist = 6
Forgery = 2
Gather Information = 1
Heal = 1
Hide = 9
Intimidate = 1
Jump = 3
Listen = 4
Move Silently = 9
Open Lock = 8
Perform_1 = 1
Ride = 5
Search = 3
Sense Motive = -1
Spot = 3
Swim = 3
Tumble = 5
Use Rope = 7

Skinny trait: -2 on strength checks to avoid being overrun / bullrushed.

Sneak Attack +1d6

Trapfinding

Combat Reflexes

Improved Initiative

Weapon Finesse

Stealthy

+1 inherent armor

Skinny

Evasion: Avoid magical and unusual attacks with a successful Reflex saving throw against an attack that normally deals half damage - on a successful save instead takes no damage.

Point Blank Shot: +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Rapid Shot: One extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a 2 penalty

Particulars:



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