Dungeons & Dragons 3.5 Play By Post Party Leader - Page 330 of 449

Out of Character: In that case, moving to - Page 330 - D&D / Pathfinder Archive - Posted: 23rd May, 2017 - 4:37am

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Post Date: 20th May, 2017 - 4:20am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader
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Dungeons & Dragons 3.5 Play By Post Party Leader - Page 330

Ildrahil continues attacking the enemy around him until he can't see any others left in his reach.

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Post Date: 20th May, 2017 - 6:00pm / Post ID: #

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Fixing my damage rolls here. I was sure I had this on d8 when I submitted.

21st May, 2017 - 8:34pm / Post ID: #
Krusten
Fighter 5
Character
Loner / Rear
Character Sheet Lock
Rival Has a Rival
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play By Post Party Leader Archive Pathfinder / D&D

Born Free says...

Krusten says to herself, "Where the hell are they? This is no time for hide and seek!"

She enters the tower ready to shoot and then tries to make her way to the top.



22nd May, 2017 - 12:34pm / Post ID: #
Albrecht
Druid 5
Character
Lieutenant / Head
Character Sheet Lock
Active Player Active Role-player!

Page 330 Leader Party Post Play Dragons and Dungeons

The Wild Whisper says...

Albrecht waits for Bastion and Ildrahil to close with the enemy and then casts Mass Snakes Swiftness to give everyone in a 40 foot diameter an immediate ranged or melee attack. He will ensure it is to maximum benefit, centering where it includes the most number of people and he will wait until everyone can use it.

Out of Character: When I say he will wait until everyone can use it, I mean that when Bastion is in melee range and Idrahil is either in melee range or has his bow out. He will also include Deanna to make sure that she gets an attack. Avan and Fluffles would be ideal to include too, but I am not 100% sure where everyone is. While Albrecht will be within this range himself, he doesn't seem to have any good way to put it to use, as he doesn't want to create an attack of opportunity for the archers.

Just so everyone else knows this gives you one free attack, but doesn't change your initiative order or anything, so you can attack with this and then immediately attack again on your turn (2 attacks before the enemies next turn).

Reconcile Edited: Alchyrogue on 22nd May, 2017 - 12:36pm



22nd May, 2017 - 1:55pm / Post ID: #
Avan Ohek
Druid 5
Character
Lieutenant / Head
Character Sheet Lock
Active Player Active Role-player!

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Dark Druid says...

Avan is glad he's not going to have to chase and track anyone overland. He orders Fluffles to close into melee and joins the cat, swinging his quarterstaff.

Avan Ohek Results:
  • Avan Attack on D20 (+5): 18, 21 (2 rolls)
  • Damage on D6 (+2): 4, 4 (2 rolls)
  • Cat Bite on D20 (+6): 9, 26 (2 rolls)
  • Damage on D6 (+3): 6, 6 (2 rolls)
  • Cat Claw on D20 (+1): 14, 11 (2 rolls)
  • Damage (1d3+1) on D6 (+0): 6, 2 (2 rolls)
  • Cat Claw on D20 (+1): 11, 10 (2 rolls)
  • Damage (1d3+1) on D6 (+0): 3, 6 (2 rolls)


Post Date: 23rd May, 2017 - 3:54am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader
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Dungeons & Dragons 3.5 Play By Post Party Leader

Bastion uses flight once more to close the distance, landing where he can strike at least two of them.

R20 - Steely Wind, striking at nearby two. Third attack this round from Albrecht's Mass Snake's Swiftness spell, using it against weakest looking target in range

R21 - Crusader's Strike, healing self.

AOO rolled just in case someone tries to keep shooting with Bastion on top of them.

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Post Date: 23rd May, 2017 - 4:01am / Post ID: #

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Dungeons & Dragons 3.5 Play Post Party Leader - Page 330

These three are a bit smarter than that you will not be within melee range of two at once. Chose A B or C They all look heavily armed and armored.

Post Date: 23rd May, 2017 - 4:37am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader
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Dungeons & Dragons 3.5 Play Post Party Leader D&D / Pathfinder Archive - Page 330

Out of Character: In that case, moving to flank whichever target Avan is going for, and switching maneuver out for steely strike (So add +4 to that tohit roll, and another +2 where flanking applies).


 
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