Fighter level 7
Experience: +10% 67,680 of 125,000 needed for level 8
Strength: 18/63 +2/+3
Dexterity: 16 +1/+1/-2
Constitution: 17 +3
Intelligence: 14 +4
Wisdom: 15
Charisma: 15 6 +1 +2
God:
Alignment: Neutral Good
Saving throws: +5 on all saving throws, +1 due to ring of protection +2 from house of amber thing, +2 cloak of protection..
Poison: 10
Rod/staff/wand: 12
Petrify: 11
Spell: 13
Breath: 12
Destrier: This stone horse travels at the same movement rate as a medium horse (Movement rate 18) and attacks as if it were a heavy warhorse (Three attacks for 1d8/1d8/1d3). It is Armor Class 1 and has 26 hit points. It saves versus all applicable attack forms as if it were "Metal, hard."
A stone horse can carry 1,000 pounds tirelessly and never needs to rest or feed. Damage inflicted upon it can be repaired by first using a stone to flesh spell, thus causing the stone horse to become a normal horse. If then allowed to graze and rest, the animal will heal its wounds at the rate of one point per day. When it is fully healed, it will automatically revert to its magical form.