Mradoric Frothan



Mradoric Frothan Cottage

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Genealogy
PBP Character Created:
6th Jul, 2016 - 11:52pm

Last Updated:
24th Apr, 2017 - 12:49am

Player Member ID:
10071

Member Name:
KNtoran

Character ID: 246

Character's Game Master:
Aericsteele using the Dungeons & Dragons system

Campaign:
Aericsteeles D&D 5e RPG Main Thread

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Mradoric Frothan

Character Title:
The Calm

Character Class:
Monk Level 3

Character Status:

Loner

Character Alignment:
Lawful Neutral

Marching Position:
Center

Rival: ?

The Foe of Mradoric Frothan
Guardian: ?

The Tiger Keeps

Character Body
Base Theme / Style
Character Combat Info
AC: 14
HP: 25 of 25
Quarter staff +4 to hit +2 damage d6
Dart +5 to hit +2 damage d4
Character Description
Human, male, who stands 5'6" tall, He weights 155 lbs. he has Dark Brown hair and Green eyes. He has light brown skin that has turned a dark brown due to time being out in the sun. He is wearing regular but loose fitting clothes that seem to be dusty from traveling. The shirt is a light green and the pants a dark brown. A simple rope is what keeps his pants tied up.

Age: 17
Alignment: Lawful Neutral
Base speed 30 + 10 for monk ability = 40
Character History
He was like a hermit living among the others in the monastery. He was there searching for spiritual enlightenment for the past five years. During that time I learned from the older monks how to fight and survive on his own. HE always did prefer to be out on his own and be reliant on himself even when he was a small child. Being born in a houseful of older and younger siblings he soon found out that he could disappear for hours and none really missed him. He always did make sure to be home in time for bed and meals. But there were times I almost missed due to being lost in thought. I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings. So there has been times that it could have been bad for me if some creatures that liked the flesh of humans came along. Thankfully now I could better take care of myself.
Character Magick / Spells / Powers
Ki abilities:
Flurry of blows: immediately after you take the attack action spend 1 ki point to make two unarmed strikes
Patient defense: spend one Ki point to take dodge action as bonus action on turn
Step of the Wind: spend 1 Ki point to take disengage or dash action as bonus action on turn
Character Notes*
Tiger Guardian Shields: The inner thougts of Mradoric Frothan are protected.

* Protected by Guardian
Deity / Allegiance / Cult
Familiar / Side Kick / Craft
Character Equipment
Proficiencies:
Skill: History, Insight, medicine, Religion and Stealth
Tools: Leather workers kit, Herbalism kit. (This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing.)
Weapons: Simple weapons, short swords
Armor: None

Weapons: Quarter Staff 1d6; Darts (10) 1d4 damage

Saving Throws: Strength, Dexterity

Feat: Observant (+1 to wisdom and intelligence) Can read lips if know language, +5 to perception and investigation

Equipment:
a Quarter staff
back pack
bedroll
mess kit
tinderbox
torches; 9
rations: 10 days
waterskin
50' of hempen rope.
10 darts
A scroll case stuffed full of notes from my studies.
a winter blanket
set of common clothes

Monastic Tradition: Way of the Four Elements: Elemental Attunement discipline, Fist of Unbroken air
Monk skills: Unarmored Defense, Martial Arts, unarmored movement +10, Ki, deflect missiles.
Unarmed strike damage 1d4
Deflect Missiles: Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Tiger Guardian Protects: The secrets dispensed by Aericsteele are protected from prying eyes.

Last nag (warning): --

* Protected by Guardian
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

Third Gem Activated. You have a lucky moment and solve a major puzzle during a quest if by chance or deity. The DM / GM will decide what you have solved.

Second Gem Activated. +1 to any one Skill or Feat you now possess. You are the kind of person that adapts skills / feats to your own abilities to accentuate it.

First Gem Activated. A rumor circulates about you at the nearest populace. You get to choose the details of the rumor which may aide you in your pursuits.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Strength: 15 +2
Dexterity: 16 +3
Constitution: 15 +2
Intelligence: 11 +0
Wisdom: 13 +1
Charisma: 10 +0

Languages: Common, Elvish, Sylvan

Ki points: 3

Money: 15 gold

Proficiency bonus: +4
Level: 3
Experience: 900

You can use Dexterity instead of Strength for the attack and damage rolls o f your unarmed strikes and monk weapons.
You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die
changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make
one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

Particulars:



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