Character Combat Info
Hit Points: 29 of 30
Proficiency bonus : +2
+1 Battle Axe d8 +6 to hit/+4 damage
Javelins (5) d6 +4 to hit/+3 damage
Saving throws Wisdom and Charisma
Height: 5' 7"
Weight: 210 lb
Hair: curly long red; Average Beard
Languages: Greek, Latin
Brathark was born the second son of a minor noble in Sparta thus he is a spartiate. His father was a mason who had made a great name for himself and from the age of ten he was taught how to be a mason too. He also spent time training in the Spartan army as he was not the heir to his fathers lands or titles. He trained with the battle axe since he was 12. He looked to some of the elder soldiers who sold him on the beliefs of a Paladin and thus he started to work on being the best he could be and trained every waking hour he was not learning his family trade. He was part of King Pausanias' 300 and trained with them. As he grew in rank he found that he was good with field dressing injured soldiers. While this was good for his bodies development it was not so good for his social actions. This would cause him trouble in the future.
His friends helped him as he worked hard to be a great soldier. His family helped him become a good mason and he was soon passed to the rank of fellow craft. He was close to being a master mason when trouble hit. He has always been a good looking young man and one day he was caught behind the mill with the favorite niece of king Agesilaus II. Needless to say the king was none to happy and he wanted Bratharks head. Being a member of the 300 Brathark was sent away with a delegation down to the meeting that Pausanias has called.
Character Magick / Spells / Powers
Spell Save DC = 8 +Proficiency bonus +Charisma Modifier: 12
Spell Attack Modifier = Proficiency Bonus + Charisma Modifier : 4
First-level castings: 3/day
This character's level and charisma allow him to prepare 3 Paladin spells daily.
These are in addition to this character's oath spells.
Mark this character's First Level Paladin spells here:
Detect Evil and Good
Detect Poison and Disease
Ensnaring Strike [oath spell]
Protection from Evil and Good
Purify Food and Drink
Shield of Faith
Speak with Animals [oath spell]
Paladin Channel Divinity: 3x:
Regain after any short or long rest
Gladiator Guardian Shields: The inner thougts of Brathark are protected. * Protected by Guardian
Periapt of Wound Closure
5 Javelins [+4 to hit; 1d6+2 piercing, 4 lb, thrown (Range 30/120)]
Battleaxe [+5 to hit; 1d8+3 slashing, 5 lb, versatile (1d10 slashing)]
Bronze Cuirass, bronze greaves, Corinthian helmet with horsehair crest side to side with studded leather skirt and red cloak
Large round shield with the Greek letter of Lambda on it.[+2 AC; 6 lb.]
Blanket, winter x 1
Flint and steel
Gaming set (Cards) (Proficient)
Gaming set (Dice) (Proficient)
Iron spikes (10) x 10
Oil flasks x 5
Rations (1 day) x 10
Rope (50', hempen) x 1
Torches x 10
Waterskins x 2
Holy symbol (Silver)
An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a
banner), a set of bone dice or deck of cards, a set of common clothes, and a belt pouch containing 10 gp
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Gladiator Guardian Protects: The secrets dispensed by Abnninja are protected from prying eyes. * Protected by Guardian
Last nag (warning): --
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Strength: 16 +3
Constitution: 14 +2
Dexterity: 14 +2
Intelligence: 10 +0
Wisdom: 10 +0
Charisma: 14 +2
Skill proficiencies: Athletics (2), intimidation and medicine.
Dwarves receive +2 constitution (Already included).
Can move 25 feet even if in heavy armor
Darkvision (See 60 feet black-and-white in pitch-dark)
Dwarven resilience: Advantage on saving throws against poison, and resistance against poison damage
Tool proficiency: This dwarf chose proficiency as a mason.
Stonecunning (Always proficient with double the proficiency bonus on history checks related to stonework; cannot become lost underground)
Mountain Dwarf (Subrace)
Mountain Dwarves receive +2 strength (Already included).
Armor Mastery: Proficiency with light and medium armor.
Other military folks will defer to your rank.
You know how to ride a horse.
Proficient in riding a mount.
This paladin selected the dueling fighting style at level 2; +2 on damage from a one-handed weapon if using no other weapon. You will need to remember to add this damage to what is listed above.
The DC to resist your spells is 8 + proficiency bonus + your charisma modifier.
Divine sense -- use an action to detect holy / unholy things within 60 feet and not behind a complete barrier
Lay on hands -- pool of hit points equal to 5 x paladin level, to restore HP, cure disease or neutralize poison
Level 2: Divine smite. Expend a spell slot to do extra radiant / necrotic damage after hitting.
Level 2: Fighting style
Level 3: Immune to disease
Level 3: Oath spells and channel divinity
Ancients Paladin (Oath, mostly good paladins)
Level 3: Channel divinity -- natures wrath (Spectral vines restrain, save Strength/Dexterity till free), turn the faithless (Fey, fiends).
Acrobatics Dexterity 2 = +2
Animal Handling Wisdom 0 = +0
Arcana Int 0 = +0
Athletics Strength 5 = +3+ 2
Deception Charisma 0 = +0
History Int 0 = +0
Insight Wisdom 0 = +0
Intimidation Charisma 0 = +0
Investigation Int 0 = +0
Medicine Wisdom 2 = +0 + 2
Nature Int 0 = +0
Perception Wisdom 0 = +0
Performance Charisma 0 = +0
Persuasion Charisma 2 = +0 + 2
Religion Int 2 = +0 + 2
Sleight of Hand Dexterity 2 = +2
Stealth Dexterity 2 = +2
Survival Wisdom 0 = +0