Strength: 16 +3
Dexterity: 13 +1
Constitution: 12 +1
Intelligence: 10 +0
Wisdom: 18 +4
Charisma: 10 +0
Fervor: 5 1d6 heal/harm
BAB: +1
Fortitude: +3
Reflex: +0
Will: +3
Traits: Blessed-Some divine agent watches over you and heeds your call. Benefit: Once per day as a swift action, you gain a +1 trait bonus on all saving throws for 1 round.
Savage - You were born and raised in untamed lands far from civilization. You learned to survive in the elements among brutal humanoids and beasts. - Benefits: You gain a +1 trait bonus on Knowledge (nature) checks and a +1 trait bonus on Survival checks to get along in the wild. Knowledge (nature) is always a class skill for you.
Killer - You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize your targets pain. - Benefit: You deal an amount of additional damage equal to your weapons critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.
Slave Trading - Slavery is legal in other parts of the world and it can be tempting to the most decadent of Talingardes nobility to acquire a souvenir when traveling abroad or to purchase the object of their desire from a less reputable merchant. However you ended up trading slaves in Talingarde, you were caught red handed and now you will lose more than simply your freedom. Punishment: Death by beheading Benefit: You receive one bonus skill point per level that must be spent on the Appraise
Drawback: Bitter - You have been hurt repeatedly by those you trusted, and it has become difficult for you to accept help. - Effect When you receive healing from an allys class feature, spell, or spell-like ability, reduce the amount of that healing by 1 hit point.
Blessing: Evil: Unholy Strike (minor): At 1st level, you can touch one weapon and give it an evil blessing. For 1 minute, this weapon takes on a black, orange, or violet cast and deals an additional 1d6 points of damage against good creatures. During this time, its treated as evil for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the unholy weapon special ability.
Skills: 2+ intell modifier= 2
Appraise: 2 - background
Climb (Str) : 3
Craft (Int): 4
Diplomacy (Cha); 0
Handle Animal (Cha): 0
Heal (Wis): 4
Intimidate (Cha): 4
Knowledge (engineering) (Int): 4
Knowledge (religion) (Int): 4
Profession (Wis): 4
Ride (Dex): 1
Sense Motive (Wis): 4
Spellcraft (Int); 0
Feats: Weapon Focus: Long sword +1 to hit
Psionic Weapon [Psionic] You can charge your melee weapon with additional damage potential.
Prerequisite Str 13. Benefit To use this feat, you must expend your psionic focus. Your attack with a melee weapon deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.
Proficiencies: Light, Medium and Heavy Armor, All shields expect Tower shields. Simple and Martial weapons
Survival (Wis)
Swim (Str)