PBP Character Created:
13th Dec, 2016 - 3:38pm

Last Updated:
9th May, 2017 - 1:54pm

Player Member ID:

Member Name:

Character ID: 272

Character's Game Master:
ICon using the Pathfinder system

ICon Pathfinder Kingmaker Stolen Land

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:

Character Title:
The Diplomat

Character Class:
OathB Chosen One Lvl 6

Character Status:


Character Alignment:
Lawful Good

Marching Position:

Rival: ?

The Foe of Kyra
Guardian: ?

The Knight Keeps

Character Body
Base Theme / Style
Character Combat Info
HP: 20/43, Spd: 20 ft, AC: 19, TAC: 10
Flat-footed: 18

Init: +0, Fort: +10, Ref: +5, Will: +8
Att (h): +7/ +2, Att (m): +6/ +1
CMB: +7, CMD: +17
Character Description
Around 5' 4" in height, weighing 150 lb, Kyra has light brown eyes, black wavy hair, and brown skin who wears clothing both appropriate for where she travels yet distinctly reveals her culture and heritage.

The young woman is both soft spoken, yet firm, in her beliefs and normally even in what she says. Still, she is not convinced that she is worthy of her Goddess' attention or being chosen for some unknown purpose. This uncertainty can at times affect her, though not always in ways easily noticed. Still, she has come to both trust and depend on her dearest friend Akil, who has advised and guided her growth. Even her confidence has improved, especially as time goes on and she has more adventures.
Character History
A Keleshite born in Katapesh. From a young age, Kyra did not feel she was as important as her peers. Yet, it was found early on that the girl was able to ease tension and conflict, especially among her friends, if disagreement were to arise. As years went on, such a talent would prove to be especially useful and beneficial.

Her family were fairly well to do as his father was a respected merchant who traded all across the land and sea. From a young age, Kyra was able to receive an education as well combat training which she was grateful of. Still though, she often wondered while growing up what her path in life was. The only thing she was certain in is her belief in Sarenrae, one shared very much by her parents who taught her well the scriptures of the Goddess.

When about ten years old, a surprising encounter would lead to the girl adopt a seemingly normal cat who would then be her companion and confident growing up. She named him Akil, because of how intelligent he seemed. Kyra would not learn until much later how important this meeting was, as even when so young this creature appeared to guide the girl into making certain choices. Yet, it was only one reaching the age sixteen that Akil would reveal that he was no ordinary cat and that the young woman was chosen by Sarenrae for a great purpose.

This would lead to Kyra taking up the path of a paladin, one chosen by The Dawnflower and who swore an oath to serve the common good by finding and thwarting those who abuse their authority. All the while guided by one who called himself her emissary familiar, she learned both of herself, of combat, and of the world beyond her home. More, after travelling together for a couple of years Akil even came to indicate that he had more to reveal of himself when the time was right.

Though she herself did not know why, Akil told her one day they needed to go to Brevoy. Trusting in her friend, as well her Goddess, Kyra went to this land despite not knowing why it was so important. With her familiar as her guide, she was ready to face whatever came before her.

Through the Conqueror's Bay to the city of Korvosa they travelled, where which is where Kyra got her horse and geared up. Travelling with a priest and his bodyguard, for added safety after the advice of Akil. Going through the mountains towards Molthune, she and those with her encountered with bandits which after she was able to disarm one and convince the others to stand down.

Getting to Molthune safely, she would then join others going through Druma and towards Kyonin. On the way she helped a family who was being attacked by goblins, and after killing a few she was able to convince rest to flee and not return. On arriving at the elven city, she was able to very briefly enter to restock on supplies before being hurried out. Still, the young woman had been impressed by the beauty of the city and hoped someday to earn the trust of the elves there so as to stay longer.

With such, onward she would go. Yet, so as to completely avoid the city of Razmiran going so far as to even allow herself to grow low on supplies, she was forced to stop at Thornkeep despite its ill reputation for drawing in unscrupulous adventurers, bandits, and entrepreneurs. Still, with her calm manner, careful words, and some skillful diplomacy she was able to not only get the supplies she needed without a fight but also hire a couple of adventurers that Akil agreed were safe to travel with.

Kyra did not much like her travelling companions at first, and was weary of them. Yet when they got into trouble with the barbarians of Numeria, she still helped defend them from harm and healed their wounds when injured. There even came to be something of an uncertain respect for each other and they were all able to get into Brevoy safely. With some final words, she parted ways with those she travelled with on good terms, her horse and Aril for company.
Character Magick / Spells / Powers
Aura of Good (Ex): The power of Kyra's aura of good is 6th level..
Detect Evil (Sp): At will, Kyra can use detect evil, as the spell. She can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, she does not detect evil in any other object or individual within range.
Divine Emissary (Ex): Kyra has an emissary familiar, equal to that of a 6th level wizard's familiar.
Religious Mentor (Ex): It is the sworn duty of Akil, her familiar, to help train Kyra for her future glory. He has 6 ranks in Knowledge (religion), of which she does not have as a class skill.
Stirring Monologue (Su): Kyra can deliver a stirring monologue on the ideals of justice and fairness, motivating allies and persuading others. This functions as bardic performance as per a bard of her paladin level using Perform (oratory). All the effects are language-dependent even if they would not normally be. She has gained the following performances: inspire courage, fascinate, inspire competence.
Lay On Hands (Su): Kyra can heal wounds (her own or those of others) by touchl, and she can do so 6 times per day. With one use of this ability, she can heal 3d6 hit points of damage. Using this ability is a standard action, unless she targets herself, in which case it is a swift action. Despite the name of this ability, she only needs one free hand to use this ability.
Alternatively, Kyra can use this healing power to deal damage to undead creatures, dealing 3d6 points of damage. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
Divine Grace (Su): Kyra gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
Aura of Courage (Su): Kyra is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Divine Health (Ex): Kyra is immune to all diseases, including supernatural and magical diseases, including mummy rot.
Mercy (Su): Lyra can add the effects of removing Fatigued and Staggered to the her lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by her. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.
Lay on Paws (Su): Akil is able to borrow some of Kyra's divine energy to heal itself and others. He can use the chosen one's lay on hands ability, including all of her mercies, but each such use consumes two uses of Kyra's lay on hands ability. He can also channel positive energy, but each such use consumes four uses of her lay on hands ability.
Channel Positive Energy (Su): Kyra gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of her lay on hands ability. She uses her level as her effective cleric level when channeling positive energy. This is a Charisma-based ability.
Character Notes*
Knight Guardian Shields: The inner thougts of Kyra are protected.

* Protected by Guardian
Deity / Allegiance / Cult
Devout follower of Sarenrae, firm in her belief of all that is taught by the Goddess.
Familiar / Side Kick / Craft
Akil is a black cat emissary familiar, who is Kyra's mentor, guide, and adviser. He seeks to have the young paladin be all she can be and more. In truth he is actually a silvanshee agnation transformed as a unassuming cat, a celestial servant of Sarenrae sent to watch over and help Kyra reach her full potential and destiny.
Character Equipment
Equipment: Handy haversack bag (5 lbs.*), sturdy holy text (3 lbs.), gold holy symbol (1 lbs.), belt pouch (1/2 lbs), everburning torch x2 (2 lbs.), waterskin (4 lbs.), bedroll (5 lbs.**), blanket (3 lbs.), medium tent (30 lbs.**), collapsible plank (10 lbs.), compass (1/2 lbs.), cot (30 lbs.**), masterwork survival kit (5 lb.), grooming kit (2 lbs.), scrivener's kit (1 lbs.), gear maintenance kit (2 lbs.), dungeoneering kit (15 lbs.), chirurgeon's kit (4 lbs.), fishing kit (3 lbs.), riding kit (54 lbs.**), cooking kit (16 lbs.)
Magic Items: Ring of Sustenance
Weapons: Masterwork scimitar (5 lbs.), composite longbow [+2 strength] (3 lbs.), dagger (1 lbs.).
Armour: +1 agile breastplate (25 lbs.), masterwork heavy steel shield (15 lbs.)
Mount: Warhorse with chain mail barding (80 lbs.)

Money: 102 gp, 5 sp
Inside the HHSB: 75 lbs
Weapons/Armour: 40 lbs/9 lbs.
Total: 54 lbs, Encumbrance: light
**On Horse: 120 lbs,

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing]
Composite Longbow (+2 strength) [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
+1 Agile Breastplate [medium; + 7 AC; max dex + 3; check penalty -3, 25 lb.]
Masterwork Heavy Steel Shield [ +2 AC; check penalty -1; 15 lb.]
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Knight Guardian Protects: The secrets dispensed by ICon are protected from prying eyes.

Last nag (warning): 9th May, 2017 - 1:54pm

* Protected by Guardian
Character Item Location
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Strength 14 (+2)
Dexterity 10 (+0)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 16 (+3)

Traits: Redeemer (Faith), Ambassador (Religion), Savannah Child (Regional)
Alternate Racial Traits: Wayfarer, Focused Study
Languages: Common, Kelish, Celestial, Dwarven, Elven, Orc, and Goblin.
Feats: Skill Focus (Diplomacy), Persuasive, Power Attack, Fast Learner.
Experience: 24,379 xp (7th, Medium)

Diplomacy: 20 = 7 ranks, +3 Class Skill, +3 Modifier, +3 Skill Focus, +2 Persuasive, +2 Ambassador
Intimidate: 6 = 1 ranks, +2 Persuasive, +3 Modifier
Handle Animal: 4 = 1 ranks, +3 Modifier
Heal: 5 = 2 ranks, +3 Class Skill, +0 Modifier
Knowledge (geography): 4 = 1 ranks, +1 Modifier, +2 racial bonus
Knowledge (history): 4 = 3 ranks, +1 Modifier
Knowledge (nobility): 6 = 2 ranks, +3 Class Skill, +1 Modifier
Knowledge (planes): 2 = 1 ranks, +1 Modifier
Knowledge (religion): 5 = 1 ranks, +3 Class Skill, +1 Modifier
Linguistics: 7 = 2 ranks, +3 Class Skill, +1 Modifier
Perception: 4 = 2 ranks, +3 Class Skill, +0 Modifier
Perform (oratory): 5 = 2 ranks, +3 Class Skill,
Ride: 2 = 2 ranks, +3 Class Skill, +0 Modifier, +1 trait bonus, - 3 agile breastplate, -1 light steel shield
Sense Motive: 4 = 1 ranks, +3 Class Skill, +0 Modifier
Survival: 3 = 1 ranks, +2 racial bonus, +0 Modifier

Weapion and Armor Proficiency: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

First-level Paladin spells: 2 (1 + 1) per day
Concentration check: d20 + 6 vs. DC



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The ROK II Player to Player interface allows your Character to make secret meetings with other Characters to create alliances or establish secret relationships. The option to reward each other in certain areas is offered: Devious, Sensual, Romantic, Friendship, Chivalry and the Art of War.


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