Avan Ohek



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Genealogy
PBP Character Created:
18th May, 2015 - 6:58am

Last Updated:
1 Week Ago

Player Member ID:
14277

Member Name:
ICon

Character ID: 64

Character's Game Master:
KNtoran

Campaign:
Dungeons & Dragons 3.5 Play By Post Game

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Avan Ohek

Character Title:
Dark Druid

Character Class:
Druid 5

Character Status:

Lieutenant

Character Alignment:
True Neutral

Marching Position:
Head

Rival: ?

The Foe of Avan Ohek
Guardian: ?

The Shaman Keeps

Character Body
Base Theme / Style
Character Combat Info
Avan AC: 21 (18 no shld) HP: 33/33
Fort +6 Ref +4 Will +7 (+2 vs Enchantment, +4 vs Fey SLA's)
Fluffles AC: 15 HP: -17/19
Fort +5, Ref +7, Will +2
Character Description
The figure of a man wears a dark robe over leather armour with a wooden shield, a club, scimitar, and dagger at his belt and a quarterstaff, longbow, and quiver full of arrows across his back. He has a wiry build and looks pale and prematurely aged. His dark brown hair and eyes are of a young man, in contrast to his pale and wrinkled face. He wears two charms on a gold chain, a golden disk depicting a lion, and a whittled carving of his pet.
A black panther stands beside him, looking around and sniffing.

Age: 27
Character History
The darkness terrified him no longer. Avan had spent months without the sunlight and the dark became part of him. Surviving locked in a dungeon was no mean feat, he regretted the actions he took down there. He could not look to Hextor for support for Avan had changed too much. He became a slight recluse, unable to communicate well. He lost much of his muscle mass in his sedentary state and his skills disappeared with them. He even forgot how to shoot the very bow he still carried. Now, only skills he practised underground and his natural skills could help as he looked for revenge against whomever trapped him there. Even if it wasn't their fault, even just scapegoat had to be punished.
Character Magick / Spells / Powers
* = unused, - = used
0th(5) - Cure Minor Wounds*, Detect Magic*, Flare*, Light*, Create Water*
1st(4) - Produce Flame*, Longstrider*, Cure Light Wounds*, Inflict Light Wounds*
2nd(3) - Resist Energy**, Bull's Strength*
3rd(2) - Call Lightning*, Poison*
Character Notes*
Shaman Guardian Shields: The inner thougts of Avan Ohek are protected.

* Protected by Guardian
Deity / Allegiance / Cult
Nature, particularly the forest at night.
Familiar / Side Kick / Craft
Fluffles (Black Panther aka Leopard) Size/Type: Medium Animal Hit Dice: 3d8+6 (19 hp) Initiative: +4 Speed: 40 ft (8 squares), climb 20 ft. Armor Class: 15 (+4 Dex, +1 natural), touch 14, flat-footed 11 Base Attack/Grapple: +2/+5 Attack: Bite +6 melee (1d6+3) Full Attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1) Space/Reach: 5 ft./5 ft. Special Attacks: Improved grab, pounce, rake 1d3+1 Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +7, Will +2 Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 Skills: Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6 Feats: Alertness, Weapon Finesse Special: Link, Share Spells Tricks: Hunting Purpose(attack, down, fetch, heel, seek, track) & stalk (& not yet: guard) *In areas of tall grass or heavy undergrowth, the Hide bonus improves by +4.
Character Equipment
Money: pp - 7333 gp - 108,055 sp - 0 cp - 0

Equipped:

Club 1d6, 4 lb
Arrows (40), 6 lb
+3 Leather Armor, 15 lb
+1 heavy wooden shield, 10 lb
Boots of Elven Kind
+2 quarterstaff, 4 lb
Bracers of Archery
Amulet of Health +4
Ring of Sustenance
Druid's Vestment
MW Longbow 1d8, 3 lb
MW Scimitar 1d6, 4 lb
MW Dagger 1d4, 1 lb

Handy Haversack:

Thieves' tools, 1lb
Metamagic Rod, Extend
Rod of Flame Extinguishing
Blindfold of True Darkness
Everfull Mug
1 potion of extra healing (3d8+3) (Green)
1 potion of water breathing
2 potions of Cure Light Wounds
1 potions of Cure Serious Wounds
1 potion of Poison - labelled in Druidic
3 Scrolls of Delay Poison
1 Scroll of Wood Shape
3 Scrolls of Resist Energy
1 Scroll of Remove Disease
1 Scroll of Speak with Plants
1 Scroll of Wind Wall
1 Scroll of Freedom of Movement
1 Scroll of Tree Stride
1 Scroll of Reincarnate
1 Scroll of Control Weather
2 Feather Token, tree
1 Wand of Endure Elements
1 Wand of Cure Light Wounds (30 charges)
Flint and steel (1gp)
7 Rations (3.5gp)
Silk rope (10gp)
Acid (10gp)
Alchemist's fire (20gp)
Antitoxin (50gp)
Smokestick (20gp)
5 Tindertwigs (5gp)
Waterskin (purchased for 5gp)
Painted Carving of Fluffles (~2gp craft + 2gp paint)

War horse with saddle, bit and bridle, and saddle blanket (480gp):

Backpack, 2 lb
Potion of Longevity
Manual of Quickness of Action - used
Bedroll (0.1gp)
4 Pitons (0.4gp)
Tent(10gp)
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Shaman Guardian Protects: The secrets dispensed by KNtoran are protected from prying eyes.

Last nag (warning): --

* Protected by Guardian
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Sponsored Links:
Character Stats
Character: Avan Ohek
Player: iCon
Classes: Druid 5
Level: 5
Race: Half Elf
Alignment: True Neutral
Religion:
Experience: 3,400/15,000
Hit Points: 33
Base Attack Bonus: +3

Strength: 10 (0)
Dexterity: 16 (+3)
Constitution: 11+4 (+2)
Intelligence: 16 (+3)
Wisdom: 16 (+3)
Charisma: 11 (0)

Saves: (+2 vs Enchantment, +4 vs Fey SLA's)
Fortitude: 6
Reflex: 4
Will: 7

Initiative: 3

Attacks:
Melee: 3
Ranged: 6

Armor Class: 10 +3 +5 +3 = 21

Skills: (ranks+ability+misc = total)

Concentration 4 + 2 = 6
Decipher script 1 + 3 = 4
Diplomacy 1 + 0 + 2(race) = 3
Disable device 1 + 3 = 4
Gather Information 0 + 0 + 2(race) = 2
Handle animal 5 + 0 = 5
Heal 2 + 3 = 5
Hide 4 + 3 = 7
Knowledge nature 5 + 3 + 4 = 10 [already added Nature Sense and Survival synergy]
Listen 7 + 3 + 1(race) = 11
Move silently 3 + 3 + 5(boots) = 11
Ride 0+3+2 = 5
Search 6 + 3 + 1(race) = 10
Spellcraft 3 + 3 = 6
Spot 7 + 3 + 1(race) = 11
Survival 5 + 3 + 2 = 10 [+2 in aboveground natural environments, +2 when following tracks]
Swim 1 + 0 = 1
Tumble 1 + 3 = 4

Armor check penalty = -2 (with shield)

Feats/Specials:
Immunity to sleep
Armor proficiency light
Armor proficiency medium
Shield proficiency
Animal companion (Leopard; Level -3)
Nature sense (added to skills)
Wild empathy (1d20+Cha+2 [Handle Animal synergy] to influence animal (or magical beast at -4), 1 minute, 30')
Woodland stride (ignore non-magical difficult terrain of forests)
Trackless step (leave no tracks in natural environs)
Nightbringer Initiate
Track
Resist Nature's Lure (see Saves)
Wild shape (1/day + 1 Druid's Vestment)

Languages:

Common
Druidic
Elven
Goblin
Sylvan
Terran

Particulars:



ROK II

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Ready To Rule?

Are you here yet or still hiding? Come out of your cave and become a Ruler... a Ruler of Kings.

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