Avan Ohek



Homeless

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Genealogy
PBP Character Created:
18th May, 2015 - 6:58am

Last Updated:
8th Jul, 2018 - 8:30am

Player Member ID:
14277

Member Name:
ICon

Character ID: 64

Character's Game Master:
KNtoran

Campaign:
Dungeons & Dragons 3.5 Play By Post Game

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Avan Ohek

Character Title:
Dark Druid

Character Class:
Druid 5

Character Status:

Lieutenant

Character Alignment:
True Neutral

Marching Position:
Head

Rival: ?

The Foe of Avan Ohek
Guardian: ?

The Shaman Keeps

Character Body
Base Theme / Style
Character Combat Info
Avan AC: 24 HP: 25/25
Fort +5 Ref +5 Will +11 (+2 vs Enchantment, +4 vs Fey SLA's)
Jackal AC: 15 HP: 38/38
Fort +7, Ref +7, Will +6
Character Description
The figure of a man wears a plate armour made of a fine handiwork of woven grasses, bark and twigs over which plates of heartwood show their layers and whorls and large, dark leaves cover the vital parts while maintaining flexibility. He has a wiry build and has a healthy light tan but also prematurely aged. His dark brown hair and eyes are of a young man, but wrinkles around his eyes and forehead betray many experiences.
Outside of town, he rides a large, ugly jackal, with bony protrusions and a snarling, wicked smile.

[old text:] dark robe over leather armour with a wooden shield, a club, scimitar, and dagger at his belt and a quarterstaff, longbow, and quiver full of arrows across his back. He wears two charms on a gold chain, a golden disk depicting a lion, and a whittled carving of his pet.
A black panther stands beside him, looking around and sniffing.

Age: 27
Character History
The darkness terrified him no longer. Avan had spent months without the sunlight and the dark became part of him. Surviving locked in a dungeon was no mean feat, he regretted the actions he took down there. He could not look to Hextor for support for Avan had changed too much. He became a slight recluse, unable to communicate well. He lost much of his muscle mass in his sedentary state and his skills disappeared with them. He even forgot how to shoot the very bow he still carried. Now, only skills he practised underground and his natural skills could help as he looked for revenge against whomever trapped him there. Even if it wasn't their fault, even just scapegoat had to be punished.
Character Magick / Spells / Powers
* = unused, - = used
0th(5) - Cure Minor Wounds-----
1st(3+2) - Cure Light Wounds-----
2nd(3+2) - Bull's Strength*, Bear's Endurance*, Barkskin*, Delay Poison*, Body of the Sun*
3rd(2+1) - Cure Moderate Wounds---
Character Notes*
Shaman Guardian Shields: The inner thougts of Avan Ohek are protected.

* Protected by Guardian
Deity / Allegiance / Cult
Nature, particularly the forest at night.
Familiar / Side Kick / Craft
Unnamed Dire Jackal Size/Type: Large Animal Hit Dice: 6d8+12 (38 hp) Initiative: +2 Speed: 60 ft (12 squares) Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 Base Attack/Grapple: +4/+13 Attack: Bite +8 melee (1d6+5) Full Attack: Bite +8 melee (1d6+5) Space/Reach: 10 ft./5 ft. Special Attacks: Trip (+9) Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +7, Will +6 Abilities: Str 21, Dex 15, Con 15, Int 2, Wis 13, Cha 8 Skills: Jump +10, Listen +5, Move Silently +4, Spot +5, Survival +3* Feats: Alertness, Track, Power Attack Special: Link, Share Spells, Evasion Tricks: Hunting Purpose(attack, down, fetch, heel, seek, track), guard, come Dire jackals have a +4 racial bonus on Jump checks. *Jackals have a +4 racial bonus on Survival checks when tracking by scent.
Character Equipment
Money: 7,050 gp

Equipped:
+4 Wild Darkleaf full plate (12 AC, 2 MD, -4 ACP, 30% ASF, 20/15 ft., 50 lb.)
Club 1d6, 4 lb
Quarterstaff 1d6/1d6, 4 lb
Silver Sickle, 26 gp, 2 lb
Cold Iron Sickle, 12 gp, 2 lb
MW Composite [+0 Strength] Longbow, 400 gp, 3 lb
Stone of Alarm, 2,700 gp, 2 lb
Scarab of Protection, 38,000 gp,
Periapt of Wisdom +6, 36,000 gp,
Pearl of Power level 3, 9,000 gp,
Incense of Meditation, 4,900 gp, 1 lb
Safe deposit disk (4000 pp stored)
3x Holy water Flask, 25 gp, 1 lb

War horse with saddle, bit and bridle, and saddle blanket (480gp):

Backpack, 2 lb
Potion of Longevity
Manual of Quickness of Action - used
Bedroll (0.1gp)
4 Pitons (0.4gp)
Tent(10gp)
Character Storage
In party's chests of holding
pp - 3225

In safe deposit
pp - 4000
Game Master Notes*
Shaman Guardian Protects: The secrets dispensed by KNtoran are protected from prying eyes.

Last nag (warning): --

* Protected by Guardian
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Sponsored Links:
Character Stats
Character: Avan Ohek
Player: iCon
Classes: Druid 6
Level: 6
Race: Half Elf
Alignment: True Neutral
Religion:
Experience: 7340/15,000
Hit Points: 25
Base Attack Bonus: +4

Strength: 10 (0)
Dexterity: 16 (+3)
Constitution: 11 (0)
Intelligence: 16 (+3)
Wisdom: 16+6 (+6)
Charisma: 11 (0)

Saves: (+2 vs Enchantment, +4 vs Fey SLA's)
Fortitude: 5
Reflex: 5
Will: 11

Initiative: 3

Attacks:
Melee: 4
Ranged: 7

Armor Class: 10 +2 Dex +12 AC = 24

Skills: (ranks+ability+misc = total)

Concentration 4 + 0 = 4
Decipher script 1 + 3 = 4
Diplomacy 1 + 0 + 2(race) = 3
Disable device 1 + 3 = 4
Gather Information 0 + 0 + 2(race) = 2
Handle animal 5 + 0 = 5
Heal 2 + 6 = 8
Hide 4 + 3 = 7
Knowledge nature 5 + 3 + 4 = 10 [already added Nature Sense and Survival synergy]
Listen 7 + 6 + 1(race) = 14
Move silently 3 + 3 + 5(boots) = 11
Ride 0+3+2 = 5
Search 6 + 3 + 1(race) = 10
Spellcraft 3 + 3 = 6
Spot 7 + 6 + 1(race) = 14
Survival 5 + 6 + 2 = 13 [+2 in aboveground natural environments, +2 when following tracks]
Swim 1 + 0 = 1
Tumble 1 + 3 = 4

Armor check penalty = -4

Feats/Specials:
Immunity to sleep
Armor proficiency light
Armor proficiency medium
Shield proficiency
Animal companion (Dire Jackal; Level -3)
Nature sense (added to skills)
Wild empathy (1d20+Cha+2 [Handle Animal synergy] to influence animal (or magical beast at -4), 1 minute, 30')
Woodland stride (ignore non-magical difficult terrain of forests)
Trackless step (leave no tracks in natural environs)
Nightbringer Initiate
Track
Resist Nature's Lure (see Saves)
Wild shape (2/day + 1 Druid's Vestment[LOST!])
Natural Spell

Languages:

Common
Druidic
Elven
Goblin
Sylvan
Terran

Particulars:



ROK II

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