Emily Aquious



Homeless

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Genealogy
PBP Character Created:
12th Jun, 2015 - 3:50pm

Last Updated:
23rd Jan, 2016 - 2:51am

Player Member ID:
15225

Member Name:
Ibdman

Character ID: 78

Character's Game Master:
KNtoran

Campaign:
KNtoran Advance Dungeons & Dragons RPG

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Emily Aquious

Character Title:


Character Class:
Mage Thief

Character Status:

Novice

Character Alignment:
Apathetic

Marching Position:
Confused

Rival: ?

The Foe of Emily Aquious
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
HP-5

NAC-10, Current AC-10

THAC0 -2

Character Description
Female

5'6" Tall
135lbs
Brown Hair
Steel Blue Eyes
Character History
Emily Aquious is a fallen gift. She was born to be a tribute to the elemental water god Ocenarious. But as she was presented on the altar, she was rejected by the god. She was not of pure Azarian blood. She was a product of a raid on an Elven stronghold. The man who was her father was a captured slave that bed down with her mother. The slave was given the child Emily as she was of no use to the clan. She was brought back to the Elven stronghold and raised as a half-breed. She was shunned by most as is customary. When she was of age her father, who possessed a fair amount of influence in the community, was able to acquire training for his daughter. This feat of persuasion was a skill Emily has herself honed very well. She was offered a skill. She quickly chose to be a wizard. She had a strange mastery of the arts at an early age. She learned all she could from the limited offerings that the elves possessed. She continued to look for other skills that would help her on the quest she was slowly preparing for. She added thief skills to her class.

She was still born to serve as a tribute. A tale her father would remind her of daily. He was always one to push for honor. His death although necessary, was sad to her as she had grown to love him. She knew that she would need a blood of her father in pure form for any incantation to work. She carries a small bottle of her father’ blood close to her heart. He was her first and there was going to be many more until one day when she will return to her former clan as a true Azarian. She would search for spells and incantations that would clear out the hated Elven blood and fill her with purity so that she may tribute herself to the god she was destine to be a part of.

She is very driven in her desire to rid the land of Elves. She will look for any opportunities to invoke injury on any Elves she comes in contact with. She is subtle and patient in her diabolic schemes.
Character Magick / Spells / Powers
Magic Missle
Charm Person
Character Notes*
Keep anything here that you will like to remember without affecting other Character info.

* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
Familiar / Side Kick / Craft
Character Equipment
Start Money-100gp, Current Money-15gp



Leather Armor
Short bow
Thieves tools

Clothes

Belt

Dagger w/scabbard
Boots, high, hard

Hooded lantern

Oil flask

Torch

Tinder box

Quiver, 12 arrows

Water skin

Rations, iron x2

Leather backpack

Large belt pouch


Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Nice one Ibdman, your character is starting to take form, thank you for joining my game.

Last nag (warning): --

* The Game Master's notes to you are exposed, get a Guardian to protect it.
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Strength-11

Intelligence-18

Wisdom-13
Dexterity-17

Constitution-14

Charisma-17



Paralyze, Poison, Death-13

Petrify, Polymorph-15

Rod, Staff, Wand-11

Breath-15

Spell-12

Pick pockets 40%, open locks 25%, find remove traps 20%, move silent 15%, hide in shadows 15%, hear noise 10%, climb walls 85%, read language 0%



Languages-Common, Dwarven, Elvish, Gnoll, Ogrish, Gnome, Halfling, Goblin, Hobgoblin, Orcish



Particulars:



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