Ardo



Homeless

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Genealogy
PBP Character Created:
14th Sep, 2015 - 7:07pm

Last Updated:
2nd Nov, 2017 - 3:48pm

Player Member ID:
15307

Member Name:
Buddha

Character ID: 112

Character's Game Master:
Falrun

Campaign:
Falrun's 2nd Edition Dungeons & Dragons RPG

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Ardo

Character Title:
The Arcane

Character Class:
Cleric Level 7

Character Status:

Lieutenant

Character Alignment:
Neutral Good

Marching Position:
Middle Rear

Rival: ?

The Foe of Ardo
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
HP 40/40
AC 9/0 (Plate +1+ Shield Large + Dex)
Thac0 16
Saving Throws PPM 7 RSW 11 PP 10 BW 13 SP 12 Magical Defense Adjustment +2 (against
magical spells that attack the mind)
Character Description
Tall and skinny kid, with floppy brown hair and eyes. Typical attire of the day for poor kid starting out on his own, with bright purple cloak and green floppy hat with pigeon feathers for ornamentation. Has quite few pouches tied around the belt on his pants.
Character History
Was the smartest kid in his village and figured he could take over the world with his brains. Once he went to study magic in the closet town, he realized he was not the smartest person around. So after completling his tutelage he struck out on his own to find more power so he could live comfortable life and not have to be farmer like his family for generations.
Character Magick / Spells / Powers
Ring of Spell Turning
Onyx Dog
Mace +1
Plate Mail +1
Cloak of Elvinkind
Lens of Dectection
3 Coins with continual Light cast on them 2 in a pouch, 1 in the bulls eye lantern.
Staff of Curing
Snake Staff turns into Python
Broom of Flying
2 Pearls of Wisdom (they Stack)
Immune to following spells Cause Fear, Charm Person, Command, Friends, Hypnotism, Forget, Hold Person, Ray of enfeeblement and Scare.
Spells 6 first 6 second 4 third and 3 fourth levels
Character Notes*
Fairie Fire x2 Entangle, command, Detect Snares & Pits
Dust Devil, Heat Metal, Silence 15', Speak with Animals, Spiritual Hammer, Warp Wood
Hold Person, Dispel Magic, Hold Animal, Summon Insect
Giant Insect, Halluciantory Forest, Animal Summoning 1

Weapon Prof - Warhammer, Mace, Non Weapon Healing, Horse Back Riding, Common, Religon
Cloak of Elvinkind
Outdoors, natural surroundings
heavy growth 100%
light growth 99%
open fields 95%
rocky terrain 98%
Urban surroundings
buildings 90%
brightly lit room 50%
Underground
torch/lantern light 95%
infravision 90%
light/continual light 50%

Lens of Detection
This circular prism enables its user to detect minute things at 50%
of the ability of eyes of minute seeing, but it also enables the possessor to look through
the lens and track as a 5th-level ranger does

Staff of Curing (Priest only): This device can cure disease, cure blindness, cure wounds (3d6+3 hit points), or cure insanity. Each function drains one charge. The device can be used once per day on any person (Dwarf,elf,gnome,half-elf, halfling included), and no function may be employed more than twice per day(I.e., the staff can function only eight times during a 24-hour period). It can be recharged. This staff currently has 20 charges in it.

Staff of the Serpent

Shield +1

* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
Bleredd is the Oeridian god of Metal, Mines, and Smiths. His holy symbol is an iron mule, as sturdy and patient as himself. Bleredd was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[6] Bleredd is the one who originally taught the Oeridians iron-working. He is pragmatic sort, preferring work to idle talk. He created many of the artifacts used by his family, including his hammer of thunderbolts, Fury, and his wife's hammer Skull Ringer. In Bleredd's creed, the gifts of the earth exist to be taken and used to create practical works. Bleredd's followers are expected to be strong of body and will. Bleredd encourages the free flow of information; the knowledge of smithcraft should never be hoarded, but taught freely to anyone with talent for it. Those who are miserly in sharing what they have learned ought to be punished.
Familiar / Side Kick / Craft
Camel Saddle Bit and Bridle 2 Large Sacks 2 Small Sacks 2 Saddle Blankets Grooming Kit Large Tent 2 weeks feed in Large Saddle bags
Character Equipment
6 Specially made Warhammers with Bleredd symbol 12
Holy Item 25
Bulls Eye Lantern 2
Boots
Hat
Belt
Gloves
Pin
Needles
Camels
Guard Dog
Riding Saddle
Pack Sadle
20 Large Bags
Clothes
10 Chalk
10 candles
Flint & Steel
Grappling Hook
Iron Pot
5 Map cases
1 Mirror metal
10 Lamp Oil
20 Parchments
2 Silk Ropes
10 Large Sacks
1 Signal Whistle
1 Spy Glass
1 Large Tent
10 Wineskins
5 Writing Ink
6 Blankets
6 Weeks Rations
5lb Nuts
5 lb Raisins
5 Sadlle Blankets
1 10 ft Ladder
Book on Martek
Character Storage
1705gp at the church
15900gp 9 silver cp on me
Game Master Notes*
Nice one Buddha, your character is starting to take form, thank you for joining my game.

Last nag (warning): 4th Jan, 2016 - 1:26pm

* The Game Master's notes to you are exposed, get a Guardian to protect it.
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Ardo Results: Stat 1 on D6 (+0): 2, 3, 1, 3 (4 rolls)
Stat 2 on D6 (+0): 1, 2, 5, 2 (4 rolls)
Stat 3 on D6 (+0): 5, 6, 2, 5 (4 rolls)
Stat 4 on D6 (+0): 3, 4, 4, 5 (4 rolls)
Stat 5 on D6 (+0): 3, 1, 1, 4 (4 rolls)

laugh.gif If I could have figured out how to do it quickly I would have.
So I get some rerolls on Stat 1, 2 and 5, USed the Auto reroll for 4
So Stat 1 ends up being 10 (3,3,4)
So Stat 2 ended up being 6 for 13 (6,5,2)
Stat 3 ends up being 16 (5,5,6)
Stat 4 ends up being 13(4,4,5)
Stat 5 ends up being an 11(4,4,3)
Stat 6 was 3,6,6,3 for 15 (6,6,3)
So starting with
Mighty Strength of an 12 to cleave my enemies with!
Intelligence of 11 (Which I will use to hide behind the big strong fighter!)
Dexterity of 15 (Which hopefully will allow me to climb up the tree quicker when we get overrun!)
Wisdom of 20 (Just enough wisdom to not put my hand into the fire twice) 18 + 2 for stacking pearls of wisdom.
Constitution of 13 (Well I`m getting drunk off of few mugs of ale)
Charisma of 10 (Well I guess I will be good wingman)

Too purchase supplies do we list them on our character sheet or her with the amount you give us to use.

68,134 xp

Particulars:



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