Lia Galanodel


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PBP Character Created:
19th Dec, 2016 - 1:34pm

Last Updated:
9th Nov, 2018 - 3:59pm

Player Member ID:

Member Name:

Character ID: 277

Character's Game Master:
Daishain using the Dungeons & Dragons 5e system

Daishains 5e D&D RPG Main Thread

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Lia Galanodel

Character Title:
The Heartwarder

Character Class:
Cleric 10

Character Status:


Character Alignment:
Chaotic Good

Marching Position:
Mop Up

Rival: ?

The Foe of Lia Galanodel
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
Ac: 17 (19 with shield )
Hp: 64/28

Short sword: +6 to hit. D6 +3 damage

Long bow +6 (+7 w/ +1 magic bow) to hit d8+4 damage
Character Description
Lia always dresses to turn heads. When not adventuring she wears fine silk gowns that drape across her curves and don't leave much at all to the imagination. Her adventuring garb consists of a suit of mithril half-plate. It looks brand new and shimmers in the light. It is made for her form and hugs her body. Metal greaves cover her calves and lower thighs. She sometimes drapes a reversible black/ red cloak on when she is striving for modesty.

She stands 5 ft 8 inches tall and weighs 140 lbs. Lia has long straight black hair. She is a strikingly beautiful wood elf and draws attention wherever she goes. Her skin is flawless with no scars as in keeping with Sune's tenets.
Character History
Lia Galanodel (Moonwhisper) in the common tongue was born in a sylvan village called Selvahil which is located in the south-western portion of the High Forest in Faerun. She was born 110 years ago. She had a wonderful childhood except for the fact that she wanted to see what the world was like outside the forest. Life in the forest while peaceful was also somewhat boring to her. She tried to be happy there but she felt a pull to see different things.

One night she journeyed away from her familiar surroundings. She had heard of a small settlement called Secomber in the human tongue. After a few days of travel she arrived there unharmed. Wide eyed at seeing this human settlement she attracted great attention there. Unfortunately she had no money. Lia wanted to stay there for a time to experience the outside world. She met a very handsome human youth named Kaissun Hanlel shortly after arriving there. They were very much smitten with one another almost instantly and one thing led to another. He was a young mercenary from Waterdeep. She stayed several nights in his room with him at the inn. She was walking hand in hand with him in the market several days later. Suddenly her father approached her with a good friend of his. They had tracked her here at last. She looked to Kaissun for support and he began stammering. He made excuses and left quickly. Heartbroken she returned to her home village with her father. Everything was back to normal for her until one day she realised that she was pregnant. She hid the fact as long as she could fearing what would happen. Upon her parents finding out they were furious. They were embarrassed that their daughter was pregnant when she was still considered a child and by a human of all things. They told her that the child had to be taken to be raised somewhere else when it was born. She was told in no uncertain terms that if she didn't do this she would be forced to leave and never return. Not wanting to be shunned by everyone that she knew she went along unwillingly with her parents plan. Several months late she gave birth to a healthy half-elf male. The baby was taken away immediately and she never learned to where.

Several years later after she reached adulthood she knew she couldn't stay in the forest anymore. She wondered where her son was but her parents would tell her nothing. Lia knew the time was now to leave the forest and learn more of the outside world. Lia gathered supplies this time when she left and was better prepared for what she faced. She journey again to Secomber halfway hoping to see Kaissun again in spite of his abandoning her before. Not seeing him she managed to get a job working in a tavern. She finally managed to get enough money to journey with a caravan west to Waterdeep. Arriving in Waterdeep she noticed beautiful clerics of Sune and how they lived. She managed to acquire with a little effort the symbol of Sune and the vestments. She then proceeded to impersonate a Sune cleric to be able to receive assistance and have a place to stay. This worked out well for a time until she was caught up in a ritual and she made it obvious that she was not a true cleric. She was taken to the highest ranking Heartwarder there. They were trying to determine an appropriate punishment for her offenses. Gazing upon her the Heartwarder saw that she met the standards of Sune. She offered Lis the choice of a exile from Waterdeep or to become a true cleric of Sune. Lia had grown to like many of the customs of the Sune religion. She bowed her head and asked to become a cleric not really knowing what else she could do.
A couple of years passed and she was a full fledged cleric of Sune. She trained specifically in healing to avoid the occurrence of scars or to remove them. She was traveling just outside Waterdeep on a mission to acquire some beautiful art. Lia encountered a group of three hardened mercenaries. They were badly injured from a recent fight against some ambushing bandits. Seeing their need she used her healing powers to make them well. The mercenaries knowing the value of healing offered her a position in their company. She accepted and has been a member of that company. The money acquired helps her to achieve a life more at ease once she returns to Waterdeep each time. She has never forgotten about her son named Fardael. Lia hopes to find him one day but the odds are greatly against it. She doesn't even know what his name is that he goes by now.
Character Magick / Spells / Powers
Spell save D.C.: 16
Spell attack bonus : +8

Cantrips: spare the dying
Sacred Flame

Slots available daily: 4/2 lvl 1
3/2 lvl 2
3/1 lvl 3
3/0 lvl 4
2/1 level 5

Protection from good and evil scroll

Level 1 spells known:
Bless Domain
Cure wounds Domain
Healing word Prepared
Guiding bolt Prepared
Sanctuary Prepared
Bane Prepared

Level 2 spells prepared:
Lesser restoration Domain
Spiritual weapon Domain
Prayer of healing Prepared
Warding bond Prepared

Level 3 Spells prepared
Beacon of hope domain
Revivify domain
Mass healing word prepared
Life transference prepared
Sending prepared
Level 4 Guardian of faith ds
Deathward ds
Banishment prepared
Control water prepared

Level 5 Mass Cure wounds Domain
Raise Dead Domain
Greater Restoration
Flame strike
Domain spells.

Proficiency with heavy armor.

When using a spell to restore hit points, recipient regains 2 + the spell level hit points.

Level 2: Channel Divinity -- Preserve Life. Distribute 5 x your level hit points to creatures within 25 feet who are at half hit points or below.

Level 6: When you cast a healing spell of level 1 or higher, you regain 2 + the spell level hp yourself.

Level 8: Divine Strike. Add 1d8 radiant damage to weapon damage once per turn.

Level 14: Divine Strike. Add 2d8 radiant damage to weapon damage once per turn.

Level 17: Maximize all dice rolls to determine hit points restored.
Character Notes*
5325 gp in purse plus 201 gp.
Diamond worth 300 gp for revivify
Diamond worth 500 gp
Platinum ring worth 50 gp

Want to buy: Sentinel Shield

* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
Cleric of Sune
Familiar / Side Kick / Craft
Follower: Mari Chandler was raised among elves and has some of the Elvish reserve. This only lasts until she gets to know someone better. She has a bubbly personality and is well liked my most that she meets. Mari doesn't seem to take life seriously but below the surface is someone who wishes to fit in and feel at home. She has a great sense of adventure and longs to travel and see more of the world. Mari stands 5'5" and weighs 115 lbs. She has long blond hair and green eyes. She is dressed in black studded leather armor, has a short bow and quiver slung on her back with a short sword at her side. ( 4 vials of poison. )(7 vials of yuan-ti poison) Potion of invisibility +1 dagger Short sword of warning Boots of elvenkind. Potion of healing Rogue's Vest Shortsword +1 Hat of disguise +1 studded leather Cloak of protection Criminal background Rogue 7 ( Assassin) Fighter 1 Saves Str 8. 0 Dex 16. +9 Con 16. +4 Int 10. +4 Wis 13. +2 Cha 12. +2 Hp: 67/44 AC: 16 Int: +8 (w/adv) Sneak attack: 5D6 Second wind Fighting style: Two weapon fighting Proficient skills: Acrobatics +6 Sleight of hand +6 Expertise: Deception +7 Insight +7 Perception +7 Stealth +11 (w/adv) Languages:Common, elvish and dwarven +1 short sword +7 to hit 1D6+4 dam Short bow +6 to hit 1D6+3 damage Marisaurus 67 hitpoints left
Character Equipment
Steel shield with amulet of Sune 6 lbs
Short sword 2
Longbow 2
Mithral half plate
Oath bow
Arrows (quiver of 20) x 1. 1 lb
Arrow of dragon slaying
Broom of flying
Bag of holding ( holds all equipment but for armor + shield, weapons and magic wand )
Cloak of displacement
Cube of force (36/36)

Backpack 5 lb
Bedroll 7 lb
Flasks x 1. 1 lb
Flint and steel
Mess kit 1 lb
Perfume bottle 1 lb
Pouch x 1 1 lb
Rations (10 day) x 2 20 lbs
Tinderbox 1 lb
Fine clothes x 2 12. Red and green gowns : silk
Waterskins x 1 5 lb
Healer's kit x2 (2) (10)
20 silvered arrows
Disguise kit (proficient) 3 lb
Holy symbol (silver)
Riding horse ( Beluar )
Riding saddle, bit and bridle
Tent 20 lbs
101 lbs total
47 lbs on her or in backpack. Rest in saddlebags.
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Nice one Kyrroeth, your character is starting to take form, thank you for joining my game.

Last nag (warning): --

* The Game Master's notes to you are exposed, get a Guardian to protect it.
Character Item Location
Available Gems ?

Fourth Gem Activated. The damage from your current weapon is doubled when fighting a certain enemy that you pick. The reason is due to the style and shape of the weapon being designed to inflict maximum damage to the vulnerable parts of the enemy.

Third Gem Activated. A 'fan' of yours is so intrigued with you that they are willing to fight for whatever you fight for up to the laying down of their life. The DM / GM will tell you the stats of your follower.

Second Gem Activated. Add +2 to one of your lowest core attributes (Strength, Dexterity, etc). You earnestly decide to make the best of your weakness so that you may become better all around.

First Gem Activated. There is something about you, either caused by pity, amusement, or adoration that allows you at least a free meal and place to stay for one night wherever you venture.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
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Character Stats
Strength 8 (-1)
Dexterity 17 (+3)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 18 (+4)
Charisma 13 (+1)

Speed 35

Size: Medium
Height: 5' 8"
Weight: 140 lb
Skin: Copper
Eyes: Green
Hair: Black Straight

Proficiency bonus: +4
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 7 = +3[dex] + 4 proficiency]
Attack (missile / finesse): + 7 = + 3[dexterity] + 4 [proficiency]
Strength save: -1 = -1 [strength]
Dexterity save: + 3 = + 3 [dexterity]
Constitution save: + 1
Intelligence save: + 0
Wisdom save: + 8=+ 4 [wisdom] + 4 [proficiency]
Charisma save: + 5 = + 1 [charisma] + 4 [proficiency]
Insight (passive): 14 (19 with advantage)
Investigation (passive): 10 (15 with advantage)
Perception (passive): 16 (21 with advantage)

Attack +7 with masterwork longbow

Sharpshooter No disadvantage on long range; range attacks ignore half and three quarter cover; can take -5 on ranged attacks to do +10 damage


Elves receive +2 dexterity (already included).

Darkvision (see 60 feet black-and-white in pitch-dark)

Advantage on saving throws against being charmed; immune to magical sleep

All elves have a bonus proficiency in perception

Trance: Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.

Wood Elf (subrace)

Wood Elves receive +1 wisdom (already included).

Wood Elves base walking speed is 35 feet.

Wood elves are proficient with longsword, short sword, longbow & shortbow

Wood Elves can attempt to hide in the wilderness even when lightly obscured.

Lia Galanodel's Personality Traits: Flattery is my preferred trick for getting what I want.

Lia Galanodel's Ideal(s): Material goods come and go. Bonds of friendship last forever.

Lia Galanodel's Bond(s): Somewhere out there I have a child who doesn't know me. I'm making the world better for him. I hope to find him somehow one day.

Lia Galanodel's Flaw(s): I can't resist a handsome face.


You have a fake identity alter-ego. Lia has the ability to disguise herself as a very handsome wood elf male. She does this from time to time to infiltrate areas in a safer manner for her.

Proficient with disguise kit and at least one kind of gaming set.

Acrobatics Dex 3 = +3
Animal Handling Wis 4 = +4
Arcana Int 0 = +0
Athletics Str -1 = -1
Deception Cha 5 = +1+ 4 prof
History Int 0 = +0
Insight Wis 4 = +4
Intimidation Cha 1 = +1
Investigation Int 0 = +0
Medicine Wis 4= +4
Nature Int 0 = +0
Perception Wis 8 = +4 + 4 prof
Performance Cha 1 = +1
Persuasion Cha 5 = +1 + 4 prof
Religion Int 2 = +0+ 2
Sleight of Hand Dex 7= +3+ 4 prof
Stealth Dex 3 = +3
Survival Wis 4=4



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Art of War


Lover or Fighter?

The ROK II Player to Player interface allows your Character to make secret meetings with other Characters to create alliances or establish secret relationships. The option to reward each other in certain areas is offered: Devious, Sensual, Romantic, Friendship, Chivalry and the Art of War.


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