Lorairies Pegason


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Retired Retired
PBP Character Created:
13th Oct, 2017 - 7:37pm

Last Updated:
13th Jan, 2018 - 2:27am

Player Member ID:

Member Name:

Character ID: 338

Character's Game Master:
Daishain using the Dungeons & Dragons 5e system

Daishains 5e D&D RPG Main Thread

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Lorairies Pegason

Character Title:

Character Class:
Rogue 2 Cleric 5

Character Status:


Character Alignment:
Chaotic Neutral

Marching Position:

Rival: ?

The Foe of Lorairies Pegason
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
AC 17
HP: 38/13

Short sword: +6 atk D6 + 3 damage
dagger +6 atk D4 + 3 damage
hand crossbow +6 atk D6+ 3 damage Range: 30/120
Character Description
Lorairies has long raven black hair kept ina braid. She stands 5'3" and weighs 140 lbs . She has a buxom figure. Her black eyes jump out from her dusky complexion. She always seem to grin and is seldom in a bad mood. Lorairies has a cute slightly rounded face. She is 19 and looks even younger with her wide eyes framed in her innocent looking face. Lorairies takes advantage of this in many situations. She is wearing a set of black studded leather armor that fits her well. A black cape swirls behind her as she walks and looks almost like bat wings on the edges. She has a short sword at her left hip and a hand crossbow strapped onto her left leg. A shield is lashed to her back. There is a black mask tinged with red emblem embedded into the center of her shield. The hilt of a dagger is barely visible above the top of each of her leather boots. She has a black silk mask that is kept in her backpack. When committing nefarious deeds she will have the mask in place.
Character History
Lorairies is a Gur ( human) and grew up as a nomad. Her life was fun but hard. Theft was a big part of her lifestyle. It could mean the difference between doing well and barely hanging on. She was robbing someone who turned out to be a noble one night. As his guards arrived she knew she must flee. He tried to hunt her down but they arrested the wrong girl. Not wanting to go to jail , she kept quiet. The girl that was arrested was not as innocent as she tried to make others think. One of her friends knows that she did it and told all of her fellow travelers about it. She now wants to see this friend who has proven she is not a kind soul pay for her big mouth but knows that if she did anything then they all would blame her. Scorned by her family and threatened by the family of the innocent girl she flees.

She finds a home working as a thief in Daggerford. Her innocent looks makes her work easy. She eventually becomes a hired killer and enjoys the deception. About to be caught in an attempted murder she prays to Mask. A large chunk of the wall cracks and some of it falls giving her time to get away. She feels that Mask saved her so she felt she owed him. Lorairies now serves him as a cleric while she continues her criminal activities. She loves to sow chaos and profit afterwards. Lorairies follows Mask's dogma of wealth belongs to those who can acquire it regardless of the means. She tries to use simple deception to acquire things but also works as a hired killer from time to time. Her looks allow her to get close to people who don't see her as a threat until it is too late. Her wanderlust keeps her from staying in one place too long. She must move from time to time to keep doing the work of Mask. Lorairies met up with Lawrance when she heard he was looking for help to go on an expedition. Her sources had told her that there was potentially treasure out in that area and several had gone missing there recently. It looked to be a nice opportunity with Lawrance bearing the cost of the trip.
Character Magick / Spells / Powers
Magic attack bonus +7
Spell save DC 15

9 spells prepared


Cantrips: Guidance
Sacred flame

Level 1 spells:

DS Charm Person
DS Disguise Self
Cure wounds
Healing Word
Inflict wounds

Level 2 spells

DS Mirror Image
DS Pass without trace
Hold person
Lesser restoration
Prayer of healing

Level 3 spells

DS Blink
DS Dispel magic
Mass healing word
Remove curse
Character Notes*
Variant human

* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
She is a follower of Mask.
Familiar / Side Kick / Craft
Character Equipment
common clothes
20 arrows
hooded lantern
flask of oil
theive's tools
5 days rations
50' hemp rope
ball bearings
short sword
hand crossbow
2 daggers
studded leather armor
Cape of the Bat
Goggles of Night
Deck of Illusions

1 potion of healing
Character Storage
Gold: 175
Game Master Notes*
Nice one Kyrroeth, your character is starting to take form, thank you for joining my game.

Last nag (warning): --

* The Game Master's notes to you are exposed, get a Guardian to protect it.
Character Item Location
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Sponsored Links:
Character Stats
Str 8 -1
Dex 16 + 3
Con 11 -
Int 10 -
Wis 18 + 4
Cha 11 -

Str saves -1
Dex saves + 6
Con saves -
Int saves +3
Wis saves + 4
Cha saves -

Speed: 30

Acrobatics + 6
Animal handling + 4
Arcana +0
Athletics -1
Deception + 6 Expertise
History 0
Insight +7
Intimidation 0
Investigation 0
Medicine + 4
Nature 0
Perception + 7
Performance 0
Persuasion + 3
Religion 0
Sleight of hand + 6
Stealth + 9 Expertise
Survival + 4

Languages: Common, Elvish

Tool proficiencies: Thieves' tools and playing cards
Armor proficiencies: light armor, medium armor and shields
Weapon proficiencies: simple weapons, crossbows, hand crossbow, long sword, rapier and short swords.

Blessing of the trickster: Give another creature adv on stealth checks for 1 hour

Channel divinity: Invoke duplicity. Create illusion of yourself for 1 hour/concentration. Move it 30 ft as bonus action, gain adv if illusion and you are both within 5 feet of target.

Turn undead.

Cunning action: Dash, disengage or hide once a turn as bonus action.

Criminal contact: You have a contact into a network of criminals.

Sneak attack: 1D6

Thieves' cant.

War caster feat: Adv on con checks for maintaining concentration, somatic components okay with weapons or shield in hands.

Background: Criminal ( Hired killer)

Personality trait: I am always calm, no matter what the situation.
I never raise my voice or let my emotions control me.

Idea: Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)

Bond: Something important was taken from me, and I aim to steal it back.

Flaw: An innocent person is in prison for a crime that I committed. Im okay with that.



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