Str 8 -1
Dex 16 + 3
Con 11 -
Int 10 -
Wis 18 + 4
Cha 11 -
Str saves -1
Dex saves + 6
Con saves -
Int saves +3
Wis saves + 4
Cha saves -
Speed: 30
Acrobatics + 6
Animal handling + 4
Arcana +0
Athletics -1
Deception + 6 Expertise
History 0
Insight +7
Intimidation 0
Investigation 0
Medicine + 4
Nature 0
Perception + 7
Performance 0
Persuasion + 3
Religion 0
Sleight of hand + 6
Stealth + 9 Expertise
Survival + 4
Languages: Common, Elvish
Tool proficiencies: Thieves' tools and playing cards
Armor proficiencies: light armor, medium armor and shields
Weapon proficiencies: simple weapons, crossbows, hand crossbow, long sword, rapier and short swords.
Blessing of the trickster: Give another creature adv on stealth checks for 1 hour
Channel divinity: Invoke duplicity. Create illusion of yourself for 1 hour/concentration. Move it 30 ft as bonus action, gain adv if illusion and you are both within 5 feet of target.
Turn undead.
Cunning action: Dash, disengage or hide once a turn as bonus action.
Criminal contact: You have a contact into a network of criminals.
Sneak attack: 1D6
Thieves' cant.
War caster feat: Adv on con checks for maintaining concentration, somatic components okay with weapons or shield in hands.
Background: Criminal ( Hired killer)
Personality trait: I am always calm, no matter what the situation.
I never raise my voice or let my emotions control me.
Idea: Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
Bond: Something important was taken from me, and I aim to steal it back.
Flaw: An innocent person is in prison for a crime that I committed. Im okay with that.