Character Combat Info
HP: 60/105
Initiative: +3
Armor class: 19 w/cloak & bracers
Movement: 40 feet
Passive Perception: 12
Scimitar 1d20+10 to hit/1d8+6*
Greataxe 1d20+9 to hit/1d12+5
Handaxe of Returning 1d20+9 to hit/1d6+4*
*+3 damage when Raging
Character Description
Poljen stands six-and-a-half feet tall, with shoulder-length blondish hair. His face usually has some scruff on it, despite his shaving regularly. He also bears several scars on his face, torso and legs. He wears mostly leather and animal hides, though they do not act as armor. He also has a talisman around his neck that consists of the claw of a snow leopard with a pair of eagle feathers bound to it.
He tends to be boisterous and fun-loving, doing his best to live life to the fullest. His people always have believed that life should not be lived with too much caution. And they are loyal to those they deem friend. When asked about his tragic tale he usually shrugs and remarks that life constantly changes and is not fair, and death comes for us all eventually.
He likes to eat and drink almost to excess, and flirt outrageously with women. He frequently ends up with a tankard of ale over his head or a palm print on his face, or both. His normal reaction is to laugh and admire the woman who has shown such spirit.
Character History
Poljen is the last surviving member of the Snow Leopard clan. They were attacked by the Stone Bear clan, and Poljen was knocked out. When he awoke, his clan was wiped out. He was the only survivor. He found his father, Nels, son of Pol, and his mother, Terrya, daughter of Ayena, dead right next to one another. A large eagle sat on the ground by them, and it chased away scavengers from their bodies, though it did not protect other Snow Leopards the same way. Poljen thanked the eagle, and offered it some salted fish he found in a wrecked tent. The bird gulped it down and remained until he had built a cairn for his parents. Then it flew away westward, but not before dropping a couple of its feathers on the ground. With few options, he collected what little had been left behind by the Stone Bears and began following the eagle. But with almost no food and wounded, he probably would not have made it far. Then he stumbled upon a camp of adventurers, who aided him.
Character Magick / Spells / Powers
In every age there is some object or power that is beyond natural abilities. If Poljen Son Of Nels possesses such abilities or objects it should be listed here.
Character Notes*
He does not burn for revenge against the Stone Bears, though if he runs across a member he will gladly issue a challenge. He wishes to continue to bring glory to the Snow Leopards, for he is the last with any chance to do so, and takes this as a solemn obligation.
The clan was extremely loyal to each and every member, always working for the benefit of the entire group. Poljen is now applying that philosophy to his new life. He now sees all good people as one big extended clan, and wishes to help. He knows that he is big and tough, and can face dangers that others should not. So he is always willing to be in the front lines, fighting to help society, but also more directly aiding his friends.
* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
To the memory of the Snow Leopards!
Character Equipment
Longsword (silvered), war hammer, longbow, shield, pipes made from animal bones and horns, hunting trap, clothes, 4 javelins, explorer's pack, healing potion (2d4+2), Enchanted Scimitar +2, Torch stone, Masterwork Longbow +1, Enchanted Shield +1, Cloak of Protection +1, Boots of Elvenkind (Adv on Stealth), Gauntlets of Ogre Power, +1 Handaxe of Returning, 50 gold, 1 blue dragon scale, 1 white dragon scale, Bracers +2 AC, Potion of Poison Resistance
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Nice one PaulNelson, your character is starting to take form, thank you for joining my game.
Last nag (warning): --
* The Game Master's notes to you are exposed, get a Guardian to protect it.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
STR 18 (+4/+5*)
DEX 16 (+3/+4*)
CON 16 (+3/+4*)
WIS 11 (0/+1*)
INT 10 (0/+1*)
CHA 10 (0/+1*)
*w/Cloak
HP: 60/105
Initiative: +3
AC: 19 (w/cloak & bracers)
Movement: 40 feet
Languages: Common, Giant
Saving Throw Proficiencies: STR: +8/+9*, CON: +7/+8*
Skill Proficiencies: Athletics, Survival, Perception, Nature
Acrobatics: +3
Animal Handling: 0
Arcana: 0
Athletics: +8/+9*
Deception: 0
Insight: 0
Intimidation: 0
Investigation: 0
Medicine: 0
Nature: +4
Perception: +4
Performance: 0
Persuasion: 0
Religion: 0
Sleight of Hand: +3
Stealth: +3
Survival: +4
Rage: Bonus action to rage; four (4) times a day. When Raging, Advantage on STR checks and STR saving throws; attack with melee weapon using STR gain +3 damage; Resistant to Bludgeoning, Piercing & Slashing damage. If a round passes without either taking damage or attacking an enemy, Rage ends.
Unarmored Defense: If not wearing armor, AC is 10+ (DEX mod) + (CON mod)
Reckless Attack: May choose to attack with Advantage on STR melee rolls, but attack rolls against also gain Advantage
Danger Sense: Advantage on DEX saving throws against effects that can be seen (e.g. traps, spells).
Feral Instinct: Advantage on Initiative. If surprised may still act normally provided Rages as first action.
Totem Warrior: Eagle
While Raging without heavy armor, attacks against have Disadvantage; may use dash as a bonus action.
Eagle Vision allows to see a mile easily, and dim light does not give Disadvantage on Perception
Personality Trait: I watch over my friends as if they were a litter of pups.
Ideal: Life is like the season, in constant change, and we must change with it.
Bond: I am the last of my tribe, and it is up to me to ensure their names enter legend.
Flaw: There's no room for caution in a life lived to the fullest.
Particulars: