Davik Smithson


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PBP Character Created:
24th Jul, 2016 - 7:31pm

Last Updated:
19th Jan, 2017 - 6:29pm

Player Member ID:

Member Name:

Character ID: 256

Character's Game Master:

Falrun's 2nd Edition Dungeons & Dragons RPG

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Davik Smithson

Character Title:

Character Class:
Thief Level 3 Xp26504000

Character Status:


Character Alignment:
Neutral Good

Marching Position:

Rival: ?

The Foe of Davik Smithson
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
Character Description
Davik is a Halfling. He stands at 4ft even, with well-kept brown hair, blackened by long hours in the forge. He wears leather armour, over a set of common clothing. While he runs the forge, along with his two apprentices, Johnson, a human, and Reana, an elf, he also offers a service to the town as a locksmith, creating locks for many of the people in the town, testing them himself to make sure only he could crack them if needed. He is no burglar, he thinks the people of his town are good people, and he sees no reason to burgle good people.
Character History
Davik is from the town of Wickler. When Davik was young, there was a great fire in his town, his parents were killed in that fire, but he survived, inheriting the family business. He rebuilt the smithy by himself, mending the smithy with the gold that had survived the fire, and reopening the smithy. He had great success with forging many wondrous items, including jewellery and weapons, for he dedicated each piece to his parents, praying to the Smith god that they would be safe in his care. Davik had never really believed in the gods, but if there was a chance they were up there with him, at his holy anvil, he would take that chance to make sure they were happy in whatever afterlife they were in. It was at least ten years after the death of his parents, that he found an orphaned elven girl on the streets. After asking her about her parents, and finding that she had none, he took her in, training her as his parents had trained him, naming her Reana after his mother. She matured slowly, but absorbed everything he taught her. He took on a second apprentice and expanded the smithy when word began to spread of his craftsmanship, his lock-smithing abilities were improving, and soon, many were asking him to create locks for their chests that were deemed almost unbreakable. And so he challenged himself to break each of the locks he crafted, making them stronger, and honing his lockpicking skills, he was competing against his own skills to find a lock he couldn't break, as at that point, he would know that his smithing skills were unequalled. Eventually, he concluded that the only way that he would be unable to break a lock, was if that lock was enchanted.
Character Magick / Spells / Powers
In every age there is some object or power that is beyond natural abilities. If Davik Smithson possesses such abilities or objects it should be listed here.
Character Notes*
Gabriel and Ardo know more about my past than the rest of the party, sent message to Reana, my elven apprentice, letting her know I'm ok. Invisible stalker killed Jess. Possibly buy flour to throw at it to make it visible, or spread on the ground to show where it steps? Old friends with the pawn shop owner in Greyhawk Keep. My Falcon, Glaeran, still has not turned up since I woke up in the undead caves. I fear what has happened to him.

* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
While he serves no god, he pays tribute to the Smith god, Vaul (insert actual Smith god's name here).
Familiar / Side Kick / Craft
Character Equipment
Composite Shortbow, 54 Sheaf Arrows, Quiver, Leather Armour and Buckler, Dagger x 2, Backpack, Thieves Picks, Silk Rope, Longsword, Scabbard, Hangar and Baldric, Cloak of Protection +2, Shortbow +1
20gp, 12 flasks of oil (wrapped in cloth and in a separate bag to my other stuff), 160gp, 1sp, 6 cp, Potion of Animal Friendship, Crown of Richard Lion heart and Unknown Potion
Character Storage
2322 gp 65sp (in storage in the church bank)
Game Master Notes*
Nice one Rossaldinho, your character is starting to take form, thank you for joining my game.

Last nag (warning): 9th Jan, 2017 - 4:13pm

* The Game Master's notes to you are exposed, get a Guardian to protect it.
Character Item Location
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats

Strength: 13 (Halfling Adjust:-1) 12 (Damage Adjustment: 0, Weight Allowance: 45, Max Press: 140, Open Doors: 7, Bend Bars, Lift Gates: 4%) 14 (+2 for Salad in the mysterious mansion)
Dexterity: 17 (+1 for Halfling) 18 (Reaction Adjust: +2, Attack Adjust: +2, Defensive Adjust: -4)
Constitution: 15 (Hit Point Adjust: +1, System shock: 90%, Resurrection Survival: 94%, Poison Save: 0, Regeneration: Nil)
Intelligence: 16 (Number of Languages/ proficiencies: 5, Spell Level: 8th, Chance to learn spell: 70%, Max number of spells: 11, Illusion Immunity: --)
Wisdom: 13 (Magical Defence Adjustment: 0, Bonus Spells: 1st, Chance of spell failure: 0%)
Charisma: 18 (Maximum Number of Henchmen: 15, Loyalty Base: + 8, Reaction Adjustment: +7) 16 (-2 Charisma from Salad)

AC: 1 (Leather Armour and Shield: AC:7, + Defensive Adjust of -4: AC:3; Cloak of Protection +2 AC:1)
Race: Stout Halfling (+5 on saving throws for wands, staves and spells, +5 for saving throws vs poison, +1 attack bonus when using thrown weapons and slings, Infravision out to 60ft, 75% chance to note gradient of a slope (up or down), as well as the direction half the time) Height: 65 inches, Weight: 65 pounds
Languages: Common, Elven
Alignment: Neutral Good
Thief Skills (with racial and dexterity bonuses): Pick Pockets: 30%, Open Locks: 70%, Find/Remove Traps: 45%, Move Silently: 50%, Hide In Shadows: 50%, Read Languages: -5%)
Weapon Proficiencies: Shortbow and Longsword
Non-weapon proficiencies: Blacksmithing, Read and Write (Common), Ancient History, Storytelling, Riding (Land Based), Armourer, Bartering

Saving Throws
Paralysation, Poison and Death Magic: 13 (8 for Poison from Halfling)
Rod, Staff or Wand: 14 (+5 for Halfling) 9
Petrification or Polymorph: 12
Breath Weapon: 16
Spell: 15

Falcon name (Glaeran): Trained to deliver messages between myself and my apprentices in the smithy



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