Name: Oswald Deepshadow
Size: Medium
Type: Humanoid (Human)
Alignment: NG
Height: 5'4"
Hair: Black
Eyes: Blue
AC: 14 (Leather) 16 (with Shield), 16 (Scale mail) 18 (with Shield)
Hp: 34 / 34
HD: 6d8+1
Speed: 30ft
Str: 12 Bonus: +1
Dex: 16 Bonus: +3
Con: 12 Bonus: +1
Int: 13 Bonus: +1
Wis: 14 Bonus: +2
Cha: 12 Bonus: +1
Saving Throws
Dex +6
Int +4
Prof Bonus: +3
Armor Prof: Light, Medium, Shields
Weapon Prof: Simple weapons, hand crossbow, longswords, rapiers, shortswords
Tools Prof: Thieves' tools, Dice set
Skills
Deception +4 Cha
Insight +5 Wis
Investigation +7 Int
Perception +8 Wis
Sleight of Hand +6 Dex
Stealth +6 Dex
Passive Perception: 15
Languages: Common and Elven
Features
Expertise (Investigation and Perception)
Sneak Attack 2d6
Thieves' Cant
Cunning Action
Ritual Casting
Spellcasting Focus
Roguish Archetype: Thief
Fast Hands
Second-Story Work
Background: Criminal
Skill Prof: Stealth, Deception
Tool Prof: Thieves' tools and Dice set
Criminal Specialty: Burglar
Criminal Contact
Personality: I always have a plan for what to do when things go wrong.
Ideal: Redemption. There's a spark of good in everyone.
Bond: Someone I loved died because of a mistake I made. That will never happen again.
Flaw: I try to redeem as many people as I can, even those who will never change their ways.
Actions:
Light
Evocation, Cantrip
Components V, M (A firefly or phosphorescent moss)
Duration, 1 hour
Range, Touch
Properties (You touch one object that is no larger than 10ft in any dimension. Until the spell ends, the object sheds bright light in a 20ft radius and dim light for an additional 20ft. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dex save to avoid the spell.)
Spare the Dying
Necromancy, Cantrip
Components V, S
Duration, Instantaneous
Range, Touch
Properties (You touch a living creature that has 0 hp. The creature becomes stable. This spell has no effect on undead or constructs.)
Guidance
Divination, Cantrip
Components V, S
Duration, Concentration, up to 1 min
Range, Touch
Properties (You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.)
Burning Hands
Evocation, 1st lv
Components V, S
Duration, Instantaneous
Range, Self (15ft cone)
Damage 3d6 Fire
Properties (As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15ft cone must make a Dex save. A creature takes 3d6 Fire dmg on a failed save, or half as much dmg on a successful one. The fire ignites any flammable objects in the area that aren't worn or carried.)
At Higher Levels (When you cast this spell using a spell slot of 2nd lv or higher, the dog increases by d6 for each slot of above 1st.)
Cure Wounds
Primary Actions:
Shortsword
Melee Weapon Attack +6
Reach 5ft (One target)
Damage d6+3 Slashing
Properties (Finesse, light)
MW Longbow
Ranged Weapon Attack +7
Range 150/600ft
Damage d8+5 Piercing (+2 from Bracers of Archery)
Properties (Heavy, two-handed)
Sacred Flame
Evocation, Cantrip
Components V, S
Duration, Instantaneous
Range 60ft
Damage d8 Radiant
Properties (Flame like radiance descends on a creature that you can see within range. The target must succeed on a Dex save or take d8 radiant dmg. The target gains no benefit from cover for this save. The spell's dmg increases by d8 when you reach 5th lv (2d8), 11th lv (3d8), and 17th lv (4d8).)