Ability Scores and Modifiers:
Strength: 16 +3
Con: 15 +2
Int: 16 +3
Wisdom: 12 +1
Charisma: 9 -1
Languages: Greek and Persian
Weapon Prof: Daggers, darts, slings, quarterstaffs, light crossbows.
Tool Prof: Carpenter's Tools +4 (Expertise)
School of Conjuration
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a conjuration spell into your spellbook is halved.
Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.
The object disappears after 1 hour, when you use this feature again, or if it takes any damage.
Character Combat Info:
Primary Weapon: Unarmed +5 atk / 4 Bludgeoning Dam.
Secondary Weapon: Improvised Weapon +3 atk (+0 if thrown) / 1d4+3 Varying Dam. Type (1d4 if thrown, 20ft normal range / 60ft long range)
Grapple (Strength. Athletics) +5 VS Strength. Athletics or Dexterity. Acrobatics
Quarterstaff +5 atk / 1d6+3 Bludgeoning Dam., Versatile 1d8+3 Bludgeoning Dam.
Background: Guild Artisan
Guild Business: Wagon-makers and wheelwrights
Characteristics: I believe that anything worth doing is worth doing right. I can't help it - I'm a perfectionist.
Idea: Aspiration - I work hard to be the best there is at my craft.
Bond: One day I will return to my guild and prove that I am the greatest artisan of them all.
Flaw: I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.