Character Combat Info
AC 12 HP 38/38 (w/Amulet =62/62)
Spell Save DC 15 Spell Atk +7
Rapier(F) +5 1d8+2 P
Lt Xbow +5 1d8+2 P
Poppo stands 3 and a half feet tall and is in slender shape for a halfling. His curly brown hair falls to shoulder length and constantly hangs in front of his sparkling green eyes causing him to absently blow upwards in a vain attempt to clear it.
Poppo dresses in comfortable trousers and linen shirt covered with a leather vest. A well-worn pair of large leather boots offset a bright patchwork cloak which can be reversed to provide a more stealthy black. Master Elwin always said that having a memorable appearance would help spread your reputation.
Poppo is a friendly peace-maker. Years of working in his parents' tavern has taught him that there is no disagreement that can't be settled with a nice hot meal or a stout drink. He dislikes conflict but will not shy away should one be unavoidable. He is loyal to a fault and doesn't like bullies.
Poppo Hardbottle was raised in his parent's inn and tavern in the town of Dagger Falls. By the time he was 15, he had mastered the family business but mostly enjoyed working as the cook's assistant. One night an older man arrived in the inn, dressed in the garb of a wizard. Poppo could tell the man had seen much and struck up a conversation with him, fascinated to hear the stories of the adventuring life. The wizard, named Elwin, agreed to take Poppo on as an apprentice provided he also served as his assistant as they travelled the roads in the surrounding area. Sometimes Elwin would arrive in a small town to provide magical entertainment for the community. Other times, he would do more traditional adventuring work with others. He never wanted to stay with a group for too long.
Poppo learned a lot from Elwin but during a trip to Baldur's Gate tragedy struck when the pair were attacked by a large group of undead. Elwin was slain by the horde but his sacrifice allowed Poppo to escape. Poppo saw a cloaked figure on a hill riding a jet black horse. As the figured turned and galloped away Poppo swore he saw fire erupt from the horse's hooves.
The loss of his master devastated Poppo but he decided to break out on his own. Travelling with caravans and playing taverns where he could and helping in the kitchen when he couldn't, Poppo scraped by finally running out of coin in ___________. He has decided that he needs to find a group to work with and perhaps find the figure watched as his master was killed.
Character Magick / Spells / Powers
Rust Bag of Tricks
Amulet of Health
Cantrips: Acid Splash, Fire Bolt, Light
1st Level: Feather Fall, Grease, Mage Armor, Magic Missile
2nd Level: Flaming Sphere, Invisibility, Misty Step
3rd Level: Counterspell, Fireball
4th Level: Banishment, Dimension Door
Cantrips(4): Acid Splash, Fire Bolt, Light, Prestidigitation
Level 1(4): Absorb Elements, Alarm, Burning Hands, Catapult, Chromatic Orb, Charm Person, Comprehend Languages, Detect Magic, Disguise Self, Feather Fall, Find Familiar, Fog Cloud, Grease, Ice Knife, Identify, Mage Armor, Magic Missile, Tenser's Floating Disk, Unseen Servant, Witch Bolt
Level 2(3): Aganazzar's Scorcher, Alter Self, Blindness/Deafness, Blur, Earthen Grasp, Flaming Sphere, Hold Person, Invisibility, Knock, Levitate, Melf's Acid Arrow, Locate Object, Magic Mouth, Misty Step, Scorching Ray, Suggestion, Phantasmal Force, Pyrotechnics, Web
Level 3(3): Counterspell, Dispel Magic, Fireball, Fly, Glyph of Warding, Haste, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Mirror Image, Melf's Minute Meteors, Nondetection, Phantom Steed, Protection from Energy, Sending, Sleet Storm, Stinking Cloud, Tongues, Water Breathing
Level 4(2): Banishment, Control Water, Conjure Minor Elementals, Dimension Door, Fire Shield, Greater Invisibility, Hallucinatory Terrain, Polymorph, Secret Chest, Stone Shape, Storm Sphere
Level 5: Conjure Elemental, Cloudkill
PERSONALITY TRAITS* The content here is exposed unless you get a Guardian to protect it.
I am the voice of reason and compromise, even between the fiercest foes.
Respect: Money and status have nothing to do with whether I should treat you with respect. (Good)
My word is my bond not because of honor, but because I hate disappointing people.
Carnivorous monsters think Im the most delicious thing theyve ever smelled.
Deity / Allegiance / Cult
Cyrrollalee (seer-oh-lah-lee) is the halfling deity of Friendship, trust and hospitality. Her symbol (an open door) shows the two way path that halflings should take : leave the door open to welcome friends and have a look outdoor to discover new places.
Familiar / Side Kick / Craft
Goliath the Frog
Str 1 (-5) Dex 13 (+1) Con 8 (-1) 1 Int () Wis 8 (-1) Cha 3 (-4)
Speed 20 swim 20
perception +1 stealth +3
darkvision 30, passive perception 11
leap long jump 10 feet, height 5 feet
7 lb Weapons / Armor / Shield (from above)
2 lb Crossbow bolts (quiver of 20) x 1
5 lb Backpack
2 lb Bedroll
Gaming set (cards) (proficient)
1 lb Mess kit
1 lb Mug
5 lb Rations (1 day) x 10
1 lb Sacks x 2
1 lb Tinderbox
1 love letter found in hallway under Yawning Portal
1 lb Waterskin x 1
8 lb Cook utensils
Game Master Notes*
Nice one ChristianD, your character is starting to take form, thank you for joining my game. * The Game Master's notes to you are exposed, get a Guardian to protect it.
Last nag (warning): --
At some point in this Character's life a foe became known - the history behind this rival can be written here.
10 Strength MOD+0 SAVE+0
15 Dexterity MOD+2 SAVE+2
12/19 Constitution MOD+1/+4 SAVE+1/+4 (Amulet of Health CON =19)
18 Intelligence* MOD+4 SAVE+7
9 Wisdom* MOD-1 SAVE+2
15 Charisma MOD+2 SAVE+2
Proficiency Skills: Arcana, Insight
Lucky: Halflings can reroll a natural 1 on an attack roll, ability check or saving throw.
Brave: Halflings have Advantage on saves against being frightened.
Halfling Nimbleness: Halflings can move through the space of any larger creature.
Lightfoot Halflings can attempt to hide even behind a creature one size larger.
Arcane Recovery: Once per day, recover expended spell slots (level 6 or under) up to half your wizard level. (Currently = 4 spell slots)
Evocation wizard (school)
Level 2: Evocation savant -- the time and cost to put an evocation spell into your spellbook is halved
Level 2: Sculpt spells -- leave a number of allies unaffected by an area spell equal to the level of the spell
Level 6: Potent cantrip -- your cantrip does half damage despite saves