Lawrance Smithson

Castle Blaze

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PBP Character Created:
3rd Oct, 2017 - 5:14am

Last Updated:
1 Week Ago

Player Member ID:

Member Name:

Character ID: 337

Character's Game Master:
Daishain using the Dungeons & Dragons 5e system

Daishains 5e D&D RPG Main Thread

Character Avatar

Familiar / SideKick
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Symbol / Sign:
Character Name:
Lawrance Smithson

Character Title:
The Dedicated

Character Class:
Wizard 9

Character Status:


Character Alignment:
Neutral Good

Marching Position:

Rival: ?

The Foe of Lawrance Smithson
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
HP 56/56
AC 14 (11) with Magic Armour spell
Arcane Ward 22 pts
Passive Perception: 20
Spell DC/Attack:16/+9
Character Description
Of average stature, average looks, average build, Lawrance is rather nondescript visually. Brown hair, lightly tanned skin, brown eyes, if anything he rather resembles a cloistered scholar more than a wizard of power. He regularly has ink stains on his hands. His manner more than his looks pulls the eye, eyes wide open and almost always moving, taking in his surroundings like he is starving for input, his slightly hunched posture makes him seem shorter than reality. A boundless energy and restless enthusiasm marks both his speech and his movements. Sometimes impulsive to understand anything new, he is constantly asking questions, studying discoveries, and reading newly found tomes.
While in an urban environment, he will dress fine, like an average noble, with a comfortable, good quality cloak if needed. While out of civilization, he dresses like a farmer - wool tunic and trews, dark long cloak with hood, barely exposing himself to the weather and that nasty thing called 'nature'. If his cloak is getting wet, it will lightly steam off steadily from his heating himself. While travelling on horse back or wagon, he will crouch in his cloak, eyes peering outwards and head moving from side to side, but completely enveloped.
Character History
When he was young, Lawrance was found by a local mage to have a constant, low-level magic aura. Not detectable beyond a few feet, he still radiates to detect magic and other detection methods. Augury and divination and various researches were performed, and it was discovered that his family had, many generations back, somehow incorporated the blood line of an elemental spirit. Only now, after over 15 generations had passed, has the aura manifested itself, although his ancestors generally migrated towards the magic arts. It wasn't until his adolescence that it was discovered that he had an affinity for energy manipulation. An avid reader of all his family magical history, and with a eager thirst to KNOW everything he could about magic and it's power, he threw himself wholeheartedly into becoming a wizard, with little time spent outside the schools, temples and libraries. His energy manipulation ability tends to influence his choices in spells, and he sometimes has even been able to 'see' the fields of energy that flow throughout the world. After exhausting all the knowledge he could get in the libraries, temples and local wizards and mages' collections, he is now roaming hungrily into the world, looking for more fuel for his mind.
Character Magick / Spells / Powers
Lawrance's Consolidated Spell Book
Cantrips: Blade Ward, Mage Hand, Mending, Prestidigitation, Shocking Grasp, Fire Bolt
Level 1: Absorb Elements, Alarm(r), Burning Hands, Catapult, Chromatic Orb, Charm Person, Comprehend Languages(r), Detect Magic(r), Disguise Self, Feather Fall, Find Familiar(r), Fog Cloud, Grease, Ice Knife, Identify(r), Mage Armor, Magic Missile, Tenser's Floating Disk(r), Unseen Servant(r), Witch Bolt
Level 2: Aganazzar's Scorcher, Alter Self, Blindness/Deafness, Blur, Earthen Grasp, Flaming Sphere, Hold Person, Invisibility, Knock, Levitate, Melf's Acid Arrow, Locate Object, Magic Mouth(r), Misty Step, Scorching Ray, Suggestion, Phantasmal Force, Pyrotechnics, Web
Level 3: Catnap, Counterspell, Dispel Magic, Fabricate, Fireball, Fly, Glyph of Warding, Haste, Leomund's Tiny Hut(r), Life Transference, Lightning Bolt, Magic Circle, Mirror Image, Melf's Minute Meteors, Nondetection, Phantom Steed(+1r), Protection from Energy, Sending, Sleet Storm, Slow, Stinking Cloud, Tongues, Water Breathing(r)
Level 4: Arcane Eye, Black Tentacles, Control Water, Confusion, Conjure Minor Elementals, Dimension Door, Fire Shield, Greater Invisibility, Hallucinatory Terrain, Private Sanctum, Secret Chest, Stone Shape, Storm Sphere, Wall of Fire
Level 5: Animate Objects, Conjure Elemental, Contact Other Plane, Cloudkill, Steel Wind Strike, Rary's Telepathic Bond(r), Wall of Stone

Daily Spells (13)
4- Magic Missile,Ice Knife, Chromatic Orb
3- Hold Person, Misty Step, Aganazzar's Scorcher
3- Protection From Energy, Lightning, Dispel Magic, Counterspell
3- Storm Sphere, Greater Invisibility
1- Steel Wind Strike

Ring of Spell Store: Cure Light Wounds (d8+3), Comprehend Languages, Absorb Elements,Feather Fall, Mage Armor
Pouch of Holding (from Silas)
Robe of Eyes

Lawrance's Polychromatic Bolt
Casting Time: 1 Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You hurl an energy packet at a creature or object within range. The type of energy is chosen when cast (acid, cold, fire, force, lightning, psychic, thunder, necrotic or radiant) Make a ranged spell attack against the target. On a hit, the target takes 1d8 damage of the appropriate type. A flammable object hit by the fire version of this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Character Notes*
He is uncomfortable outside groups or populations. He prefers to be in an inn or town or anything civilized, as opposed to camping. His personal cantrip effect allows him to stay comfortable in most weather, regardless of clothing, but not extremes. Does not like getting wet, as his notes run.
While travelling on horse back or wagon, he will crouch in his cloak, eyes peering outwards and head moving from side to side, but completely enveloped.
Personal Cantrip effect - ability to conduct minor amounts energy of any kind from one point to another. Heat, electricity, cold, necrotic, radiant or any other energy can be slowly transferred from any point on my body to any be emitted from other point. Touch only.

Avid Researcher - When required to research or discover details in a library or any historical document, it takes him one third the amount of time to get results.

Regular out of town daily habits: After Long rests - cast ritual Alarm to activate the daily Arcane Ward. Before sleep/camp - ritual Alarm (11mins) and ritual Leomund's Tiny Hut (11 mins) on relevant area, then long rest.
Daily Cantrip habits- clean clothes and bedroll
- heat cloak
- regularly nice scent on clothes and body
During down times, Lawrance casts Private Sanctum on his room, the vault and the wizard labs. No cloudy perimeter, daily use. He also casts various permanent Magic Mouths for reminders and warnings inside his room and the labs.

* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
School of Abjuration
Familiar / Side Kick / Craft
Gamliel - Hawk Familiar (Celestial) Fly 60'
Character Equipment
4 daggers
Fine and traveler's clothes
Explorer's pack and 2 person tent
Large water-proofed cloak with hood.
Cartographer's tools
Note book with various research notes, writing gear
Caster Equipment:Spell book,Arcane Focus, small statue,
In Secret Chest - FF components x2, Gemstones (various): 10, 50 ,100 & 200 gp value, Pearl: 100gp, Diamonds: 25gp x4, 50gp x 1,Jade dust: 10gp x4, Silver rod, Sphere Key.
Wand of Magic Missile (7)
Wand of the War Mage +1
GP = 706
Amulet worth 200GP for enchanting.
Character Storage
Castle bedroom vault - Spare Spell book with only 1st level spells copied.
Secret Chest - Spell Book, Gems, spare GP, amulet work in progress.
- 4' long x 2' wide x 1.5' deep
- Puzzle lock
- Strapping on lid for 12 wands or 6 rods or mix
- 1' compartment for various items with a layer for .5' long compartment.
- Scrollwork on hard metal shells
- two keys of solid metal
Game Master Notes*
Nice one Gknightbc, your character is starting to take form, thank you for joining my game.

Last nag (warning): --

* The Game Master's notes to you are exposed, get a Guardian to protect it.
Character Item Location
Available Gems ?

Second Gem Activated. +1 to any one Skill or Feat you now possess. You are the kind of person that adapts skills / feats to your own abilities to accentuate it.

First Gem Activated. You have an admirer at your current location that is partial to helping you within their ability to do so.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
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Character Stats
STR 10, DEX 12(+1), CON 14(+2), INT 18(+4), WIS 12(+1), CHA 10

Languages: Common, Elvish, Celestial, Infernal

Prof. Saves: INT +8, WIS +5 Non-Prof. :STR 0, DEX +1, CON +2, CHA 0

Proficient Skills: Arcana +8, History +13, Investigation +8, Perception +5, Religion +8

Abjuration Savant. Time and money to copy an abjuration spell is halved (see PHB 115).
Arcane Recovery. When you finish a short rest, regain spell slots totaling no more than 5, and each must be 5th level or lower.
Arcane Ward: Magical ward with HP max 22, casting X-th level abjuration spells restores 2X HPs to it
Projectable Ward: Shield a creature using your ward (range 30 ft).
Observant Feat. Increase INT by 1; read lips; +5 bonus to passive Perception and passive Investigation.
Spell Sniper Feat. Attack spells have double range; ignore half and 3/4 cover; learn a cantrip that requires an attack roll
Historian: - +1 INT
- add double your proficiency bonus to checks you make with History skill plus gem bonus.
- When you take the Help action to aid another creature's ability check, you can make a DC 15 Intelligence (History) check. On a success, that creature's check gains a bonus equal to your proficiency bonus - plus gem bonus - (+5), as you share pertinent advice and historical examples.


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