Hey Gknightbc, Getting ready to update this Text RPG Creator. We will like for you to give some feedback on the next feature here: Text RPG Creator: Character Genealogy
Character Combat Info
AC 14 (11)
Arcane Ward 20 pts
Passive Perception: 19
Passive Investigation: 21
Of average stature, average looks, average build, Lawrance is rather nondescript visually. Brown hair, lightly tanned skin, brown eyes, if anything he rather resembles a cloistered scholar more than a wizard of power. He regularly has ink stains on his hands. His manner more than his looks pulls the eye, eyes wide open and almost always moving, taking in his surroundings like he is starving for input, his slightly hunched posture makes him seem shorter than reality. A boundless energy and restless enthusiasm marks both his speech and his movements. Sometimes impulsive to understand anything new, he is constantly asking questions, studying discoveries, and reading newly found tomes.
While in an urban environment, he will dress fine, like an average noble, with a comfortable, good quality cloak if needed. While out of civilization, he dresses like a farmer - wool tunic and trews, dark long cloak with hood, barely exposing himself to the weather and that nasty thing called 'nature'. If his cloak is getting wet, it will lightly steam off steadily from his heating himself. While travelling on horse back or wagon, he will crouch in his cloak, eyes peering outwards and head moving from side to side, but completely enveloped.
When he was young, Lawrance was found by a local mage to have a constant, low-level magic aura. Not detectable beyond a few feet, he still radiates to detect magic and other detection methods. Augury and divination and various researches were performed, and it was discovered that his family had, many generations back, somehow incorporated the blood line of an elemental spirit. Only now, after over 15 generations had passed, has the aura manifested itself, although his ancestors generally migrated towards the magic arts. It wasn't until his adolescence that it was discovered that he had an affinity for energy manipulation. An avid reader of all his family magical history, and with a eager thirst to KNOW everything he could about magic and it's power, he threw himself wholeheartedly into becoming a wizard, with little time spent outside the schools, temples and libraries. His energy manipulation ability tends to influence his choices in spells, and he sometimes has even been able to 'see' the fields of energy that flow throughout the world. After exhausting all the knowledge he could get in the libraries, temples and local wizards and mages' collections, he is now roaming hungrily into the world, looking for more fuel for his mind.
Character Magick / Spells / Powers
Cantrips: Blade Ward, Mage Hand, Mending, Prestidigitation, Shocking Grasp, Lawrance's Polychromatic Bolt
In Spell Book:
Level 1: Absorb Elements(L)[A] , Alarm (L)[A] , Burning Hands(-)[E] , Catapult(SM), Chromatic Orb(CM)[E] , Charm Person(SM), Comprehend Languages(L), Detect Magic(-), Disguise Self(P), Feather Fall(L), Find Familiar(-), Fog Cloud(P), Grease(P), Ice Knife(SM), Identify(-), Mage Armor(-)[A] , Magic Missile(-)[E] , Tenser's Floating Disk(L), Unseen Servant(L), Witch Bolt(-)[E]
Level 2: Aganazzar's Scorcher(P)[E] , Alter Self(CM), Blindness/Deafness(CM), Blur(CM), Earthen Grasp(CM), Flaming Sphere(SM), Hold Person(L), Invisibility(P), Knock(P), Levitate(L), Melf's Acid Arrow(P)[E] , Locate Object(SM), Magic Mouth(L), Misty Step(P), Scorching Ray(L)[E] , Suggestion(CM), Phantasmal Force(L), Pyrotechnics(CM), Web(SM)
Level 3: Counterspell(P)[A] , Dispel Magic(P)[A] , Fireball(P)[E] , Fly(CM), Glyph of Warding(L)[A] , Haste(L), Leomund's Tiny Hut(-)[E] , Lightning Bolt(-)[E] , Magic Circle(L)[A] , Mirror Image(L), Melf's Minute Meteors(CM)[E] , Nondetection(SM)[A] , Phantom Steed(L), Protection from Energy(-)[A] , Sending(P)[E] , Sleet Storm(SM), Stinking Cloud(CM), Tongues(CM), Water Breathing(L)
Level 4: Control Water(CM), Conjure Minor Elementals(L), Dimension Door(P), Fire Shield(L), Greater Invisibility(P), Hallucinatory Terrain(CM), Secret Chest(L), Stone Shape(L), Storm Sphere(CM), Banishment (P)(A), Polymorph (P)
In Castle Mage Spellbook: Level 5: Conjure Elemental, Cloudkill
Prepared Spells (Std)
4: Mage Armor, Magic Missile, Witch Bolt,Charm Person
3:Aganazzar's Scorcher,Hold Person,Scorching Ray
3:Dispel Magic,Lightning Bolt, Protection from Energy
2:Conjure Minor Elementals,Storm Sphere
Ring of Spell Store: (Cure Light Wounds (d8+3), Comprehend Languages, Absorb Elements,Feather Fall, Tenser's Floating Disk
Robe of Eyes
Lawrance's Polychromatic Bolt
Casting Time: 1 Action
Range: 60 feet
Components: V, S
You hurl an energy packet at a creature or object within range. The type of energy is chosen when cast (acid, cold, fire, force, lightning, psychic, thunder, necrotic or radiant) Make a ranged spell attack against the target. On a hit, the target takes 1d8 fire damage. A flammable object hit by the fire version of this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Pouch of Holding (from Silas)
He is uncomfortable outside groups or populations. He prefers to be in an inn or town or anything civilized, as opposed to camping. His personal cantrip effect allows him to stay comfortable in most weather, regardless of clothing, but not extremes. Does not like getting wet, as his notes run. * The content here is exposed unless you get a Guardian to protect it.
While travelling on horse back or wagon, he will crouch in his cloak, eyes peering outwards and head moving from side to side, but completely enveloped.
Personal Cantrip effect - ability to conduct minor amounts energy of any kind from one point to another. Heat, electricity, cold, necrotic, radiant or any other energy can be slowly transferred from any point on my body to any be emitted from other point. Touch only.
Avid Researcher - When required to research or discover details in a library or any historical document, it takes him one third the amount of time to get results.
Regular out of town daily habits: After Long rests - cast ritual Alarm to activate the daily Arcane Ward. Before sleep/camp - ritual Alarm (11mins) and ritual Leomund's Tiny Hut (11 mins) on relevant area, then long rest.
Daily Cantrip habits- clean clothes and bedroll
- heat cloak
- regularly nice scent on clothes and body
Familiar / Side Kick / Craft
Gamliel - Hawk Familiar (Celestial) Fly 60'
Fine and traveler's clothes
Elements,Feather Fall,Disguise Self)
Explorer's pack and 2 person tent
Large water-proofed cloak with hood.
Note book with various research notes, writing gear
Caster Equipment:Spell book,Arcane Focus, small statue, FF components x2, Gemstones (various): 10, 50 ,100 & 200 gp value, Pearl: 100gp, Diamonds: 25gp x4, 50gp x 1,Jade dust: 10gp x4, Silver rod.
Riding horse with saddle, bit, bridle and saddle bags. (Taken by characters that left)
GP = 66
Secret Chest funding - 1050 GP out of 4335 GP
Amulet worth 200GP for enchanting.
GP for Wizard lab = 550
Bank - Spare Spell book with only 1st level spells copied.
Secret Chest (when complete) - Spell Book, Gems, spare GP, amulet work in progress.
- 4' long x 2' wide x 1.5' deep
- Puzzle lock
- Strapping on lid for 12 wands or 6 rods or mix
- 1' compartment for various items with a layer for .5' long compartment.
- Scrollwork on hard metal shells
- two keys of solid metal
Game Master Notes*
Nice one Gknightbc, your character is starting to take form, thank you for joining my game. * The Game Master's notes to you are exposed, get a Guardian to protect it.
Last nag (warning): --
At some point in this Character's life a foe became known - the history behind this rival can be written here.
STR 10, DEX 12(+1), CON 14(+2), INT 18(+4), WIS 12(+1), CHA 10
Languages: Common, Elvish, Celestial, Infernal
Prof. Saves: INT +7, WIS +4 Non-Prof. :STR 0, DEX +1, CON +2, CHA 0
Proficient Skills: Arcana +7, History +10, Investigation +7, Perception +4, Religion +7
Abjuration Savant. Time and money to copy an abjuration spell is halved (see PHB 115).
Arcane Recovery. When you finish a short rest, regain spell slots totalling no more than 4, and each must be 5th level or lower.
Arcane Ward: Magical ward with HP max 20, casting X-th level abjuration spells restores 2X HPs to it
Projectable Ward: Shield a creature using your ward (range 30 ft).
Observant Feat. Increase INT by 1; read lips; +5 bonus to passive Perception and passive Investigation.
Spell Sniper Feat. Attack spells have double range; ignore half and 3/4 cover; learn a cantrip that requires an attack roll
Historian: - +1 INT
- add double your proficiency bonus to checks you make with History skill.
- When you take the Help action to aid another creature's ability check, you can make a DC 15 Intelligence (History) check. On a success, that creature's check gains a bonus equal to your proficiency bonus (+3), as you share pertinent advice and historical examples.