Character Combat Info
HP 62/62 + 1 temp
AC 14 (11) with Magic Armour spell
Arcane Ward 4
Passive Perception: 20
Of average stature, average looks, average build, Lawrance is rather nondescript visually. Brown hair, lightly tanned skin, brown eyes, if anything he rather resembles a cloistered scholar more than a wizard of power. He regularly has ink stains on his hands. His manner more than his looks pulls the eye, eyes wide open and almost always moving, taking in his surroundings like he is starving for input, his slightly hunched posture makes him seem shorter than reality. A boundless energy and restless enthusiasm marks both his speech and his movements. Sometimes impulsive to understand anything new, he is constantly asking questions, studying discoveries, and reading newly found tomes.
While in an urban environment, he will dress fine, like an average noble, with a comfortable, good quality cloak if needed. While out of civilization, he dresses like a farmer - wool tunic and trews, dark long cloak with hood, barely exposing himself to the weather and that nasty thing called 'nature'. If his cloak is getting wet, it will lightly steam off steadily from his heating himself. While travelling on horse back or wagon, he will crouch in his cloak, eyes peering outwards and head moving from side to side, but completely enveloped.
When he was young, Lawrance was found by a local mage to have a constant, low-level magic aura. Not detectable beyond a few feet, he still radiates to detect magic and other detection methods. Augury and divination and various researches were performed, and it was discovered that his family had, many generations back, somehow incorporated the blood line of an elemental spirit. Only now, after over 15 generations had passed, has the aura manifested itself, although his ancestors generally migrated towards the magic arts. It wasn't until his adolescence that it was discovered that he had an affinity for energy manipulation. An avid reader of all his family magical history, and with a eager thirst to KNOW everything he could about magic and it's power, he threw himself wholeheartedly into becoming a wizard, with little time spent outside the schools, temples and libraries. His energy manipulation ability tends to influence his choices in spells, and he sometimes has even been able to 'see' the fields of energy that flow throughout the world. After exhausting all the knowledge he could get in the libraries, temples and local wizards and mages' collections, he is now roaming hungrily into the world, looking for more fuel for his mind.
Character Magick / Spells / Powers
Lawrance's Consolidated Spell Book
Cantrips (5): Blade Ward, Prestidigitation, Shocking Grasp, Polychrome Bolt, Message
Level 1: Absorb Elements, Alarm(r), Burning Hands, Catapult, Chromatic Orb, Charm Person, Comprehend Languages(r), Detect Magic(r), Disguise Self, Feather Fall, Find Familiar(r), Fog Cloud, Grease, Ice Knife, Identify(r), Mage Armor, Magic Missile, Tenser's Floating Disk(r), Unseen Servant(r), Witch Bolt
Level 2: Aganazzar's Scorcher, Alter Self, Blindness/Deafness, Blur, Earthen Grasp, Flaming Sphere, Hold Person, Invisibility, Knock, Levitate, Melf's Acid Arrow, Locate Object, Magic Mouth(r), Misty Step, Scorching Ray, Suggestion, Phantasmal Force, Pyrotechnics, Web
Level 3: Catnap, Counterspell, Dispel Magic, Fabricate, Fireball, Fly, Glyph of Warding, Haste, Leomund's Tiny Hut(r), Life Transference, Lightning Bolt, Magic Circle, Mirror Image, Melf's Minute Meteors, Nondetection, Phantom Steed(+1r), Protection from Energy, Sending, Sleet Storm, Slow, Stinking Cloud, Tongues, Water Breathing(r)
Level 4: Arcane Eye, Black Tentacles, Control Water, Confusion, Conjure Minor Elementals, Dimension Door, Fire Shield, Greater Invisibility, Hallucinatory Terrain, Private Sanctum, Secret Chest, Stone Shape, Storm Sphere, Wall of Fire
Level 5: Animate Objects, Carolan's Conference Convergence(r), Conjure Elemental, Contact Other Plane, Cloudkill, Hold Monster, Steel Wind Strike, Rary's Telepathic Bond(r), Wall of Force, Wall of Stone
Daily Spells (14)
4(3)- Fog Cloud, Charm Person, Ice Knife
3(3)- Flaming Sphere, Hold Person
3(0)- Fireball, Dispel Magic, Counterspell, Life Transference
3(0)- Storm Sphere, Greater Invisibility, Dimension Door
2(1)- Conjure Elemental, Steel Wind Strike
Research Projects: Anti-Dragon Aura (4) - 1 week of 8.
Lawrance's Polychromatic Bolt
Casting Time: 1 Action
Range: 60 feet
Components: V, S
You hurl an energy packet at a creature or object within range. The type of energy is chosen when cast (acid, cold, fire, force, lightning, psychic, thunder, necrotic or radiant) Make a ranged spell attack against the target. On a hit, the target takes 1d8 damage of the appropriate type. A flammable object hit by the fire version of this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Winged Guardian Shields: The inner thougts of Lawrance Smithson are protected. * Protected by Guardian
Familiar / Side Kick / Craft
Gamliel - Hawk Familiar (Celestial) Fly 60'
Fine and traveler's clothes
Explorer's pack and 2 person tent
Large water-proofed cloak with hood.
Note book with various research notes, writing gear
Caster Equipment:Spell book,Arcane Focus, small statue,
In Secret Chest - FF components x2, Gemstones (various): 10, 50 ,100 & 200 gp(SOLD) value, Pearl: 100gp(SOLD), Diamonds: 25gp x4, 50gp x 1,Jade dust: 10gp x4, Silver rod, Sphere Key.
Wand of Magic Missile (7-3)
Ring of Spell Store: Cure Light Wounds (d8+3), Comprehend Languages, Absorb Elements*,Feather Fall, Mage Armor
Wand of the War Mage +1
Hat of Wizardry x 2
Potion of Healing x 2
Wand of cursed Ice Lance
Wand of Wonder
Pouch of Holding
Dragonbone Defender Staff - in progress
GP = 996
Amulet worth 200GP for enchanting.
Castle bedroom vault - Spare Spell book with only 1st level spells copied.
Secret Chest - Spell Book, Gems, spare GP, amulet work in progress.
- 4' long x 2' wide x 1.5' deep
- Puzzle lock
- Strapping on lid for 12 wands or 6 rods or mix : Wand of MM(7), Wand of Wonder, Wand of cursed Ice Lance
- 1' compartment for various items with a layer for .5' long compartment.
- Scrollwork on hard metal shells
- two keys of solid metal
Game Master Notes*
Winged Guardian Protects: The secrets dispensed by Daishain are protected from prying eyes. * Protected by Guardian
Last nag (warning): --
At some point in this Character's life a foe became known - the history behind this rival can be written here.
STR 10, DEX 12(+1), CON 14(+2), INT 18(+4), WIS 12(+1), CHA 10
Languages: Common, Elvish, Celestial, Infernal
Prof. Saves: INT +8, WIS +5 Non-Prof. :STR 0, DEX +1, CON +2, CHA 0
Proficient Skills: Arcana +8, History +13, Investigation +8, Perception +5, Religion +8
Abjuration Savant. Time and money to copy an abjuration spell is halved (see PHB 115).
Arcane Recovery. When you finish a short rest, regain spell slots totaling no more than 5, and each must be 5th level or lower.
Arcane Ward: Magical ward with HP max 24, casting X-th level abjuration spells restores 2X HPs to it
Projectable Ward: Shield a creature using your ward (range 30 ft).
Observant Feat. Increase INT by 1; read lips; +5 bonus to passive Perception and passive Investigation.
Spell Sniper Feat. Attack spells have double range; ignore half and 3/4 cover; learn a cantrip that requires an attack roll
Historian: - +1 INT
- add double your proficiency bonus to checks you make with History skill plus gem bonus.
- When you take the Help action to aid another creature's ability check, you can make a DC 15 Intelligence (History) check. On a success, that creature's check gains a bonus equal to your proficiency bonus - plus gem bonus - (+5), as you share pertinent advice and historical examples.
Abjurer - any spell that requires a roll involving your casting stat (Dispel Magic, Counterspell, etc.)can now use your proficiency bonus.