Character Combat Info
Hit points: 24 of 15+8+1=24
AC : 16
Initiative: d20 +1
Attack: d20 +5 (ranged); +4 (melee)
Damage, long bow: d8 +0
Damage, long sword: d8 +3
Damage, composite short bow: d6 +0
Damage, short sword: d6 +3
Combat style : Archery
Character Description
Hair Color: Red
Eye Color :Blue
Height: 5' 2"
Weight: 90 lbs
Character History
Came into this word a wee little one and grew to be a talented individual in the arts.
Character Magick / Spells / Powers
Spells: Beginning at L4, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list(pg191 PHB). A ranger choose and prepare his spells in advance.
With a WIS score of 14, I gain a bonus of one L1 spell
Spells:
L1:
Alarm: Wards an area for 2 hours/level.
Delay Poison: Stops poison from harming subjectfor subject for 1 hour/level.
Detect Snares and Pits: Reveals natural or primitive traps.
Entangle: Plants entangle everyone in 40ft-radius circle.
Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
Speak with Animals: You can communicate with animals.
Character Notes*
now L4; 3440/10,000 for L5
* The content here is exposed unless you get a Guardian to protect it.
Familiar / Side Kick / Craft
Animal companion: Hawk(Tiny animal)
Hit Die: 1d8(4 HP)
Initiative: +3 (DEX)
Speed: 10 ft, fly 60 ft (average)
AC: 17(+2 size,+3 DEX, +2 natural)
Attacks: Claws +5 melee
Damage: Claws 1d4-2
Face/Reach: 2 1/2 ft by 2 1/2 ft/0ft
Saves: Fort +2, Ref +5, Will +2
Abilities: STR 6, DEX 17, CON 10, INT 2, WIS 14, CHR 6
Skills: Listen +6, Spot +6
Feats: Weapon Finesse (claws)
Character Equipment
Mithril Breastplate
Chain shirt
Long sword(1d8, CRIT 19-20/x2)
Short sword(1d6, CRIT 19-20/x2)
Long bow(1d8, CRIT x3, range 100ft)
Compote short bow(1d6, CRIT x3, range 70ft)
Shield, light steel
Ring of Protection(+1 deflection)
Anklet of Translocation(grants 2/day swift action 10' teleport)
Haversack
Rations( 4 days)
Water skins(4)
Backpack
Sleeping furs
Whet stone
Flint and steel
Dessert scarf
Character Storage
Gold on hand: 337
Silver on hand:4
Copper on hand:0
Game Master Notes*
Nice one Susanshadow, your character is starting to take form, thank you for joining my game.
Last nag (warning): --
* The Game Master's notes to you are exposed, get a Guardian to protect it.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Strength(STR): 13 +1
Dexterity(DEX): 13 +1
Constitution(CON): 12 +1
Intelligence(INT): 12 +1
Wisdom(WIS): 14 +2
Charisma(CHR): 11 +0
Class Skills:
Climb(s) 1+3 = 4
Concentration(co)1+3 = 4
Craft(i) 1+1 =2
Handle Animal(ch) 0+3 = 3
Heal(w) 2+1 = 3
Hide(d) 1+1 =2
Jump(s) 1+3 = 4
Knowledge(dungeoneering)(i) 1
Knowledge(geography)(i) 1+1 = 2
Knowledge(nature)(i) 1+4 = 5
Listen(w) 2+1+4 = 7
Move Silently(d) 1+4 = 5
Profession(w) 2
Ride(d) 1+3 = 4
Search(i) 1+1+4 = 6
Spot(w) 2+1+4 = 7
Survival(w) 2+4 = 6
Swim(s) 1+3 = 4
Use Rope(d) 1+3 = 4
Skill Points: (6 + INT modifier)x4 for 1st Lvl) (6+ INT modifier) for each LU
Race Class Skills:
Track
Favorite enemy : Human(humanoid)
Wild empathy
Combat Style : Archery
Animal companion: Hawk
Feats:
Point Blank Shot
Rapid Shot
Endurance
Particulars: