Strength 8
constitution 15
dexterity 18
wisdom 11
intelligence 17
charisma 13
Flaw1
Unreactive - You are slow to react to danger. Effect is that you take a -6 penalty on initiative checks.
Flaw2
Frail - You are thin and weak. Effect is you subtract 1 from the number of hit points you gain each level.
feat deft defence
feat Two Weapon Fighting
Two-Weapon Fighting [General]
Prerequisite
Dex 15.
Benefit
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See the Two-Weapon Fighting special attack.
Normal
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attack with your off hand. If your off-hand weapon is light the penalties are reduced by 2 each. (An unarmed strike is always considered light.)
Special
A 2nd-level ranger who has chosen the two-weapon combat style is treated as having Two-Weapon Fighting, even if he does not have the prerequisite for it, but only when he is wearing light or no armor.
A fighter may select Two-Weapon Fighting as one of his fighter bonus feats.
feat Knowledge Devotion
Skills
Climb (Strength) 2 (+1)
Disable Device (Dexterity) 4 (+8)
Escape Artist (Dexterity) 2 (+6)
Hide (Dexterity) 4 (+8)
Knowledge Arcana (Int) 1 (+4)
Knowledge Nature (Int) 1 (+4)
Knowledge Religion (Int) 1 (+4)
Listen (Wisdom) 4 (+4)
Move Silently (Dexterity) 4 (+8)
Open Lock (Dexterity) 4 (+8)
Ride (Strength) 2 (+1)
Search (Int) 4 (+7)
Spot (Wisdom) 4 (+4)
Use Magic Device (Charisma) 4 (+5)
Knowledge Arcana, 1
Knowledge Nature, 1
and Knowledge Religion 1.
Sky's bite will do 1d4 damage
Sky heals twice as fast as normal humanoids so instead of 1 per 8 hours rest you heal 2.
speed 40 postions due to equine legs instead of 30