KNtoran Advance Dungeons & Dragons RPG - Page 155 of 250

Out of Character: Yes that is correct I do - Page 155 - D&D / Pathfinder Archive - Posted: 10th Apr, 2016 - 7:05pm

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Post Date: 7th Apr, 2016 - 12:54am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
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KNtoran Advance Dungeons & Dragons RPG - Page 155

Durgan saves once only so takes another 2 damage.

Next Attack Durgan hits the spider in front of him causing 9 more damage killing it.

Sessativa smacks the remaining spider for 2 damage. Zork misses. The spider bites another dog for 1 damage.

I will finish the next three rounds after Zork responds.

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8th Apr, 2016 - 11:24am / Post ID: #
Zork
Fighter
Character
Follower / Cover
Character Sheet Lock
Base Has a Home Base
Active Player Active Role-player!

RPG Dragons and Dungeons Advance KNtoran

The Swift Sword says...

Out of Character: Oh sorry about being tardy. Save rolls below.

In Character: Zork fires relentless arrows hoping that his shots are better than the last. Hearing the dogs' yelps makes him angry.

Zork Results:
  • Saving rolls on D20 (+0): 13, 6, 8, 14 (4 rolls)
  • Attack on D20 (+0): 1, 19, 10, 16 (4 rolls)
  • Damage on D6 (+0): 5, 2, 4, 6 (4 rolls)


Post Date: 8th Apr, 2016 - 10:25pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
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KNtoran Advance Dungeons & Dragons RPG Archive Pathfinder / D&D

The next three rounds goes by with everyone missing each other. The dogs take an additional 1 point damage each from poison from failing saving throws. Still one spider left in front of Durgan.

9th Apr, 2016 - 5:14pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
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Page 155 RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Durgan continues his attacks, attempting to slowly maneuver past the spider so the others have a clearer shot.

Sessativa switches to the Rod of Magic Missiles, hoping there are enough charges in it, and begins firing.

Durgan Results:
  • Mace attacks on D20 (+2): 10, 21, 8, 11 (4 rolls)
  • Mace damage on D8 (+2): 6, 4, 8, 9 (4 rolls)
  • Rod of MM. 1 per round on D6 (+1): 6, 2, 5, 4 (4 rolls)


Post Date: 10th Apr, 2016 - 1:10pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Advance KNtoran

Between the wand or magic missiles and Durgans second attack the spider is killed. Looking ahead you see the tunnel is eight feet wide and at least 60 feet long from memory of the fire ball exploding down the hall. You can smell roasted spider in the corridor.

10th Apr, 2016 - 1:38pm / Post ID: #
Zork
Fighter
Character
Follower / Cover
Character Sheet Lock
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG

The Swift Sword says...

When the others are ready Zork keeps an arrow ready and follows from the rear. "Let's go see how toasted spider looks.... "



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10th Apr, 2016 - 2:11pm / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG - Page 155

The Chainbreaker says...

"Those were tougher than the ones outside, I think," Sessativa notes. "Perhaps a different species? A thicker exoskeleton?"

"Give me a second," Durgan says. He lifts his tunic to reveal his wounds and pulls out a wand. Touching it to the bite marks, he winces as he says "Heal!"
"Better to use the wands now, when we have time to rest. Trithereon will provide in the chaos of battle."

Durgan will lead the way down, inspecting the walls, webs and bodies by the light of his helm.

Out of Character: I have two wands, both with unknown charges, so I will just write 3 charges used. And do I remember you have a rule that there are no 1's on healing? The second set of rolls is in case I'm remembering that wrong.
And naturally, if the first two dice heal all 14 damage, I will take a charge back.

Attached Image Edited: iCon on 10th Apr, 2016 - 2:12pm

Durgan Results:
  • Cure Light wounds on D8 (+0): 6, 5, 2 (3 rolls, as D2-8)
  • Cure Light Wounds on D8 (+0): 7, 3, 3 (3 rolls)


Post Date: 10th Apr, 2016 - 7:05pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 155

Out of Character: Yes that is correct I do not accept 1s when rolling for cure light wounds or any other cure spells except for the heal spell but that is rolled much more differently.

In Character: You walk down through the now mostly cleared corridor since the fireball cleaned out most of the webs and spiders. You see four well blackened roasted spiders laying close to the corner at the end of 60 feet. Looking around the corner you see two more blackened roasted spiders so a total of eight were killed. The corridor extends for 30 feet before you see a door. The door is a bit charred but is still in good shape and functional.



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