Zork looks at Durgan and the Lady waiting for their move and then he will follow.
Out of Character: I was looking at the map but the contrast is a bit off (Dark) so I wasn't sure where to go next.
The rooms you have cleared are numbers 1,2 and 7. As you can see there are only nine rooms they are numbered from the left of entry going up in number then down the center to room seven where you are now then to the right for 8 and 9. If that helps.
Surprised at the plain room, Durgan comments, "Probaby training room. Possibly unused storage."
He leads back to the corridor and takes a left to room 6.
Out of Character: I didn't realise we missed 3, oops.
You head up to the next room. The door to the room is closed but not locked. You will see 12 bunks with small chests at the end of the beds like you found in the first room with bunks. A complete search of the room will wield you 10 copper and 3 silver. Some fake necklaces and other tid bits but nothing valuable.
"They must have all been outside and downstairs, nobody here." Durgan offers the paltry sum to the magician and leads on to the next left, room 5.
"This is probably the quarters for all the bandits killed by the Lady and ourselves." As they search Zork has a mind to pass on or two lines of 'lyrics' for the Lady with a wink.
Out of Character: I will roll on Charisma for that?
You head up to the next room the door is closed and as you approach it you approach the door you can her some moaning. You open the door and see a room full of cells like the last cell room. The only difference is there is a able in the middle of the room and upon that table is a woman who is strapped down. She s naked and by looking at her you can see signs of torture from all he cuts and bruises. She is the source of the moaning.
Durgan does not even think before rushing to her aid and casting a Cure Light Wounds. He prioritises making her stable before he looks around for something that could work as clothing.