Kermit Advance Dungeons & Dragons 2.0 Edition RPG - Page 16 of 25

Rethal stands ready to discover what is behind - Page 16 - D&D / Pathfinder Archive - Posted: 26th Jun, 2015 - 9:43pm

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23rd Jun, 2015 - 11:44pm / Post ID: #

Kermit Advance Dungeons & Dragons 2.0 Edition RPG - Page 16

Lunithion replies, "Let me check the area first than we can head any way you wish." Lunithion checks for secret doors in the hallway.



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Post Date: 23rd Jun, 2015 - 11:54pm / Post ID: #

Kermit Advance Dungeons & Dragons 2.0 Edition RPG
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Plus we can make a determination once we get to the end of this hall and see what is down each side passageway.

Post Date: 26th Jun, 2015 - 10:17am / Post ID: #

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The party slowly advance down the hallway, lead by Lunithion who is touching all walls, seemingly, looking for something.

The party reaches the end of the hall, Lunithion having not found what he was looking for.

On the right hand side, the hallway goes for about 5 yards, then turn right again.

On the left hand side, the corridor is longer. It goes for about 60 yards until it come to an end. But, at about the 20 yard mark, on the left wall, there is a door. At the 40 yard mark, on the right side, there is another hallway leading somewhere, and finally, at the end of the hall, on the left side, there is another door.

26th Jun, 2015 - 12:42pm / Post ID: #
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Page 16 RPG Edition Dragons and Dungeons Advance Kermit

Snooty Elf says...

"To the first door on the left, then?" Falrun says to the others. He advances down the left corridor to the first door and listens carefully to hear if there's anything on the other side.



26th Jun, 2015 - 7:25pm / Post ID: #

RPG Edition Dragons and Dungeons Advance Kermit

Lunithion follows a little back and waits for the bold man to enter the room.



Post Date: 26th Jun, 2015 - 7:44pm / Post ID: #

Kermit Advance Dungeons & Dragons 2.0 Edition RPG
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Kermit Advance Dungeons & Dragons 2.0 Edition RPG

Falrun walks slowly to the door, put his ear against it, but hear nothing, not a sound. While he is at it, he check the door handle to discover that it is not lock.

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26th Jun, 2015 - 7:58pm / Post ID: #
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Kermit Advance Dungeons & Dragons 2.0 Edition RPG - Page 16

Snooty Elf says...

Looking over his shoulder at the others, Falrun says, "Everybody in position?" When Rethal and Lunithion are in position, Falrun will carefully open the door and quietly open it, hoping to see what's inside before whatever is inside sees him.



Post Date: 26th Jun, 2015 - 9:43pm / Post ID: #

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Kermit Advance Dungeons & Dragons 2.0 Edition RPG D&D / Pathfinder Archive - Page 16

Rethal stands ready to discover what is behind the door. He is hoping that they find more items that they can use to help them get through this maze in one piece.


 
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