Falrun's 2nd Edition Dungeons & Dragons RPG - Page 97 of 533

Just to review, here are the rules for bow - Page 97 - D&D / Pathfinder Archive - Posted: 26th Nov, 2015 - 9:19pm

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Falrun's 2nd Edition Dungeons & Dragons RPG Related Information to Falrun's 2nd Edition Dungeons & Dragons RPG
26th Nov, 2015 - 4:50pm / Post ID: #
Delgar
Mage
Character
Loner / Center
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 97

The Mysterious says...

Delgar will also move with the group staying a head of ardo, he will try move as silently as possible and draw out his sling and load it and get ready for combat, he will also probably stay outside of the room and help ardo keep an eye out down the passage.



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Post Date: 26th Nov, 2015 - 4:56pm / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
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RPG Dragons and Dungeons Edition nd Falruns

Drethen will have his bow ready. HE is hoping that we can get into the room and surprise the occupants thus making the fight quick and easy.

26th Nov, 2015 - 5:14pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG Archive Pathfinder / D&D

Elf Bowman says...

Out of Character: Since we are back to the original situation I thought we were in earlier (Re: curtain), Thane will implement it now (Same earlier action) after making an immediate check for traps.

Hunter Results:
  • Traps on D100 (+0): 72 (1 roll)
  • Noise on D100 (+0): 53 (1 roll)


26th Nov, 2015 - 8:07pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Page 97 RPG Dragons and Dungeons Edition nd Falruns

The Watcher from the Aether says...

Thane finds no traps to hinder your progress and as you round the corner to the room you can tell that you've surprised the three people as they are still arguing over the rules of the game.

You may take your first round of action, should you choose to attack.



26th Nov, 2015 - 8:22pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

RPG Dragons and Dungeons Edition nd Falruns

Elf Bowman says...

Out of Character: Thane's thinking is if these are 'good' guys then he would not want to kill them just for the sake of doing so.

In Character: Using choice explicit verbs, that are probably known in any language to cause fear, Thane explains,

"We are not here to hurt you, we just want to know your purpose and who else is here. Do not do anything stupid, we are more than you."

Out of Character: Of course Thane will attack if what he says is ignored. I don't know if there is a bonus for close range or if the space is too small for bow so I included dagger rolls as well

Hunter Results:
  • Attack on D20 (+0): 15, 11, 13, 9 (4 rolls)
  • Bow Damage on D6 (+0): 6, 6, 4, 3 (4 rolls)
  • Dagger Damage on D4 (+0): 4, 3, 4, 1 (4 rolls)


26th Nov, 2015 - 8:31pm / Post ID: #
Ardo
Cleric Level 7
Character
Lieutenant / Middle Rear
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG

The Arcane says...

Out of character: To speed things up in case there is a fight I have added some rolls for both a cure light wounds if needed someone gets hit bad enough and falls and some hammer throws.

Ardo Results:
  • Warhammer on D20 (+0): 11, 17, 14, 17 (4 rolls)
  • Damage on D4 (+1): 5, 2, 3, 3 (4 rolls)
  • Cure light wounds on D8 (+0): 6 (1 rolls)


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26th Nov, 2015 - 8:32pm / Post ID: #
Delgar
Mage
Character
Loner / Center
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 97

The Mysterious says...

"Are you crazy man attack them where do you think all those severed heads came from whatever they are up too it isnt a good thing" delgar motions for them to attack



26th Nov, 2015 - 9:19pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 97

The Watcher from the Aether says...

Just to review, here are the rules for bow specialization. All others have normal bow combat in this area.

Characters who specialize in the bow gain a +1 bonus to hit at any range (Normal range penalties still apply, of course), an increased rate of fire, and a new range category: point-blank. Point-blank is any shot of 30 feet or less. At point-blank range, the character gains a +2 to damage. In addition, bow specialists can automatically fire first as a very fast action if they have their target covered. This supercedes the specialization rules found in the Player’s Handbook.




 
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