Daishain’s 5e D&D RPG Review - Page 4 of 4

QUOTE (Daishain)I am considering a houserule - Page 4 - Board, Card, RPG Reviews - Posted: 1 Week Ago

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Daishain’s 5e D&D RPG Review - Page 4

That is correct.

If anything, there's less reason for the exploding dice system as it currently exists for 5E than for previous editions, since players do not need to roll an attack again to confirm a critical hit.

That stated, for most players, only 1 in 20 attacks will produce a critical hit. Rolling extra damage for the other 95% of instances may be a little cumbersome, just a thought.

I am considering a houserule that would bypass the issue entirely. A [Critical Hit] adds max weapon damage to whatever was rolled the first time. But even if I implement it, that would only be for my game.

P.S. Gknight, if you need more dice roller rows, hit the add reply button rather than using the quick response window, it opens up quite a few more spaces.



Post Date: 1 Week Ago / Post ID: #


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Review RPG Dragons and Dungeons Daishains

Attached Image QUOTE (Daishain)
I am considering a houserule that would bypass the issue entirely.

Thank you, that would be a good idea and would lessen the amount of moderation / reminders / etc. Players may also be unaware that there are up to 20 Dice roll fields available thus thinking they need to make multiple whimsical Posts in order to get more rolls.



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