Daishain’s 5e D&D RPG Review - Page 4
That is correct.
If anything, there's less reason for the exploding dice system as it currently exists for 5E than for previous editions, since players do not need to roll an attack again to confirm a critical hit.
That stated, for most players, only 1 in 20 attacks will produce a critical hit. Rolling extra damage for the other 95% of instances may be a little cumbersome, just a thought.
I am considering a houserule that would bypass the issue entirely. A [Critical Hit] adds max weapon damage to whatever was rolled the first time. But even if I implement it, that would only be for my game.
P.S. Gknight, if you need more dice roller rows, hit the add reply button rather than using the quick response window, it opens up quite a few more spaces.