Zarra will move next to the others before nodding to Jharen says that she and Fay will go south. Looking to the wood elf, the drow says, "Ready to go, taking the lead?" She prepare herself and hope they find something useful as they head south to scout.
Out of Character: Sorry, just realized I messed up with my last post as originally I was already having Zarra follow Fay and Cratol but then has her say something to Lia thus with the scout group. Sighs.
Edited: Thomaslee on 16th Sep, 2017 - 6:08pm
When Fay hears Jack say Lia put him in charge of the scouts anger clearly crosses his face. He stops listening to jack (Jack) and looks at Lia, annoyance written as clearly on his face as if he'd had it written there in a Waterdhavian tattoo parlor. Jack's words finally come through about heading south. Flashing one more look at Lia, Fay turns on his heels and heads south. Turning to Zarra he says in a whisper, "Shall we Lady Zarra?" Although there is clearly no mirth or joy in his words.
Poppo looked over the body of the fallen golem and dusted off his hands in a swishing clapping motion. "Guess we put that baby to bed!" he said before realizing that the others had headed down the hall. "Hey, guys! Wait for me!" he called out in a yelling whisper. The halfling then hustled his way down to where the bulk of the party was waiting for word from the scouts.
Lia feels pained at the look Fay gives her. She shows no indication of this as she looks at him. Worry courses through her veins. She has only had Fay back in her life for a short time and this is their first disagreement. Lia knows that this needs to be done though.
She stands there with the main part of the group." Everyone, be ready. Once the scouts determine what direction to head then we will be off." She double checks her items again. The cleric hefts her shield and wand as she waits.
Mari tries to hide a smile as everyone races off like always. She glances over at the golem somewhat in awe that they managed to kill it.
Edited: Kyrroeth on 16th Sep, 2017 - 8:51pm
Oswald and Jack proceed north, and quickly get a good look at the large chamber there.
No one is in sight, but there is a shaft dug through the ceiling here. Some manner of wooden platform mostly blocks off the top, it appears to be suspended by chains. You get faint glimpses of moonlight and the night sky through the cracks, and faint voices can be heard up there.
The cart ruts run right up to underneath the platform and stop.
On the far side of the chamber is a steep drop and a ladder
Fay and Zarra proceed south. The ruts proceed to their right at the intersection, going west. The path to the east however is largely free of signs of passage. There are no sounds either way. Both routes make a turn not far down.
Out of Character: map updated, Green square is the ground below the lift, red line is the mentioned dropoff. Peach colored line is the apparent path of the carts or wagons. Source 1z.
Edited: daishain on 16th Sep, 2017 - 10:50pm
I look at Zarra, "We'll go check out east first a short way and see what's there. It seems like the least likely way to run into any trouble. Then the same to the west."
Out of Character: We'll go to where the corridors turn and peer around in both directions, staying as quiet as possible. Do you need another stealth?
Zarra and Fay poke around a little further. To the east they find an apparent storage room (Room #2), a large number of crates and barrels are stacked about. There's a passage on the far side, but no one is about.
To the west they find a stone chamber (#3) with a raised platform in the center. Arcane glyphs are set within the surface using what looks like mithral inlay. A trio of cultists are sitting around a table in the far corner and playing some manner of dice game.
Out of Character: Stealth rolls will stand until you change what you're up to. Note: you can notice someone is being a little noisier than usual and trade out for another scout. Will not update fay and zarra again until the other team goes.
Edited: daishain on 17th Sep, 2017 - 2:02am