Daishain’s 5e D&D RPG Main Thread The Sage says...
Lawrance and Velon notice something is off about the environs. When they look again, the room seems darker. The silver censers are gone, someone's stripped the gilding out of the carvings, etc. It looks like thieves robbed this place long ago, and only an illusion preserves its splendor.
Cratol is told "Well cometh to these halls seeker of wisdom. Remain respectful of the most wondrous one, and thee may find what thee require."
Most of the others receive similar answers, Poljen and Zarra however receive no response, the statues simply looking away.
Lawrance and Zarra recall mention of a Diderius in other studies. He was a powerful seer of yore. There is not much recorded about him, save for some of his theories on the art of divination.
Nothing bars Cratol from entering the next room. Before him is a long hallway, six large statues stand on either side. They depict humanoids in cowled robes, the hoods are pulled forward, casting the faces in shadow.
Several piles of splintered bone line the floor, and a dead cultist sits up against the wall. He appears to have been gutted.
A voice whispers into Cratol's mind, it sounds much like that of the statues in the antechamber. "Some knowledge is dang'rous to seek out, know at which hour to be humble"
Out of Character: Others who pass DC 15 on the Int save also see through the illusion. Mages who look into it determine that the enchantment was once much much stronger, but is beginning to fade.
Those who were welcomed rather than ignored by the statues receive the same message as Cratol upon entering the hall.
Edited: daishain on 9th Feb, 2018 - 5:25pm