A button called, "Genealogy" is already on your Character Sheet. This section will allow a Player to establish their Character's Pedigree. In other words, you will be able to give a more established background about your Character. For instance, who was the Character's mother / father, grandfather / grandmother, etc.
You will see various fields with the name and description you wish for each of your ancestors. In each of those you can state if there was something in the Character's Ancestry that would affect the Character, for example: was the Character's grandfather royal or had some line to the throne? Was he a thief and wanted by a gang who promised he would pay through his posterity?
This new feature establishes the background and gives an answer to the big question of a Character coming into a game: who are they really? It will also add a good twist for Game Masters who may want to play on a Character's ancestry.
The Game Master / Dungeon Master has an Abridged section below your Genealogy to make any additions that are needed. See example: Game Coder's Ancestral Line
"Regard your soldiers as your children, and they will follow you into the deepest valleys; look upon them as your own beloved sons, and they will stand by you even unto death." -- Sun Tzu, The Art of War
This is a great feature. What a cool way to start with a backstory. If Fay's history wasn't already so well established I'd go do this now.
I am currently working on the Genealogy part of the Text Role-playing Game Creator but will like to get some more feedback. Will it be better to have genealogy randomly generated rather than give the player the choice, after all we do not choose our parents in life?
I don't play in the regular Role-playing Games so my opinion may not count but I will leave it anyway *wink* Having random parents can be lots of fun if the player doesn't mind have it generated that way. If someone wants a specific character then having ancestors that are far from that may make coming up a matching background even more difficult rather than easier.
Hmm, I think, if doable, that a bit of both may be in order. Randomly generate a genealogy, but let it be editable afterwards.
Random generation can give an excellent starting point, especially for someone a little stuck, but it can also introduce details that really just don't fit.
I think people should have the option to write their own genealogy. So much of everyone's lives are shaped by their upbringing and parents. So if a person wants to play a certain character, I feel it is important to give the player a chance to shape that part of the character's life. In real life we do not get to choose who are parents are but we also don't get to choose lots of things that we normally leave up to players choice. Things such as where a person is born, what race they are, what economic state they are born into, and even when they are born, all play a significant aspect in the trajectory of a person's life.
One of the truly wonderful things that role-playing games has to offer is an opportunity to walk a mile in someone else's shoes. It is my opinion that giving someone the freedom to choose their own destiny, could allow a person to explore the inner workings of people not like themselves. And with that experience hopefully gaining some insight into others and allow them to act with increased compassion and empathy.
While this will help with backstory, it's just fluff to fill in for character development. It should be static after character creation, not something you'll have to go back and edit. Most times, this kind of thing is just included in you backstory in a general sense. Getting more detailed seems unnecessary.
It could be interesting and allow for a some great character building. Though I am in agreement that it should at least not be completely random or without choice by the player of the character whose genealogy is being put together. The only way a fully undecided genealogy could work I feel is if one creates their character after such is put together.
While we cannot choose our family, whether for good or for ill, it is very often the case that one can be or is strongly shaped by one's family and name. By one's parents, grandparents, uncles and aunts, cousins, nieces or nephews, one's family can play very much a role in who we became.
Either because of one's family, or in spite of it.
Edited: Thomaslee on 10th Jan, 2018 - 7:36am