Master Dungeon Dragons and Dungeons Becoming Path
To be a Dungeon Master is easy, if all you are there for is to let the players do whatever they want to. To be a respected Dungeon Master, you have to be a parent to their characters. Firm but just, guiding but relenting, everything to play out the plot you've created to it's conclusion. You are the story teller, the environment, the playwright, the backgrounds, the encounters, everything that the players interact with, but the players provide their unique styles and choices to refine your plot into a full-fleshed story. You aren't in competition with your players - you're in cooperation! If something goes terribly wrong with the plot, you either correct it or revise it and move on. If the random factors cause unexpected deaths, that too is another sad facet of your world. To engage the player's imaginations and fire their emotions when events happen in your universe, that is when Dungeon Masters become valued and respected.