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Fri, 20th October, 2017 - 4:09 pm GMT

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Dice Rules

To use this online Dice you must be a Player in the Future Eart, otherwise it is not of much worth to you because the Dice here specifically deals with the Future Eart system of play.

1. Your FIRST step is to ensure you are logged into the Community. Then go to the Dice Options Page.
2. From here you will see TWO Dice options, select the one for here. Check the below information for your Username / Character name and then press the "Roll Dice" button.
3. After you press the button you will get a confirmation page of rolls. You can print this out if you like. It reflects all the rolls for a CURRENT event (not for multi events). The GM is also Emailed a copy with the below information and the roll results.
4. After receiving ALL the rolls of each player in the event THEN the battle will be calculated.


Important Note

Calculating battles takes a lot of work for the GM so make sure you input the CORRECT information below.

Fill in ALL Fields - Fields You Miss Will Be Ignored!

Future Eart Combat Dice Generator

Player Name:
If you see no name to the right then you need to access this page via HERE otherwise nothing will be sent to the GM.
Player info missing as
Body:
Input the current Body of your Character:
Mind:
Input the current Mind of your Character:
Soul:
Input the current Soul of your Character:
Weapon:
You can select Weapon 2 ONLY if you are a Warrior, other wise you fight with ONE weapon. Which weapon are you using in this battle:
Weapon 1


Weapon 2
Character Type:
Current Hit Points:
Current Armor Rating:
Specific Battle Explanation?
This is OPTIONAL if you are doing something unusual or unique otherwise the GM will just follow Party Order
Online DicePress ONCE:
Check if all is CORRECT first and then press this button ONCE only:

Quick Help: Are You New Here?

A. If this is the first time you are visiting this site and you do not know what RPGs are then About RPGs.
B. If you would like to see some of the rules, players and a typical RPG story for Future Earth then Future Earth Board.
C. If you want to register on the forum and introduce yourself then Join Now. (required to play)
D. If you are part of the RPG group on the forum and want to create a character for World of Medieval then Start Here.
E. If you are looking for the Plaza to buy equipment for your Character then Visit Here.
F. If you are looking for other RPGs then check the List

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Latest RPG Post

Aman claps his hands and his servants bring in a large assortment of food and beverages. You get the impression that this man is certainly well off and, judging by the number of books in his study, he's also a well educated man.

He goes on to explain that he needs you to go out into the desert and find the lost tomb of Martek. He explains that based on his studies there is some kind of sphere of power that's about to break free of its bonds and that somebody needs to find it and destroy it if it does. It was this sphere that caused the river that used to run through the desert to completely dry up.

He also calls in an elf and introduces him as Jherek. He was hired by Aman to find this tomb should your group not arrive in time. But, now that you're here, he will accompany your party and lend aid where he can.

Hafer, hearing the plea for help, will offer his services to the party as well. He explains that he is skilled in the arcane arts and should be able to help as well.

Aman, also explains that your are currently in the town of Bralizzar (See map). It's a caravan staging area for any merchants who are willing to make the journey across the desert.

To find the tomb, you will have to pass through Northknife pass, which is dangerous enough (That's why it's important for merchants to go in large numbers to cross it). Once on the other side you will enter the desert and there you can begin your search.

Aman gives you some rough directions to locations where he thinks the tomb may be located but can offer no guarantees.

After this long discourse, he sits back to see if you have any questions.

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