Science Fiction Play by Post RPG



<-- Home | Future Earth Board | Plaza | FE Dice | Skills | Matrix | What Are RPGs? | See All -->

Skill List

Please see the '[Future Earth] Characters' thread in the forum under the future earth board to see what default skills your character gets.

     You may choose:

TWO skills below if your mind is 10-12,
THREE skills if between 13-15, and
FOUR skills if between 16-18

If you choose a skill your character has already by default, then you will be level two in the discipline instead of level one. Example: As a mercenary you will already have martial art as a skill, if you choose it here again then you will have martial art level two.

Mercenary Skills

Skill Type:
Description:
Slug throwers
Guns - rifles, pistols, etc
Lasers
Operate laser weapons (usually obtained blackmarket)
Archaic
Medieval and non-explosive
Cannon
Larger than man weapons
Martial Art
Hand to Hand combat
Demolitions
Bombs
Ships Guns
On ship weapons
Armor
Types of body armor
Trapper
Set traps for enemy/disarm

 

Flyer Skills

Skill Type:
Description:
Slug throwers
Guns - rifles, pistols, etc
Vacc Suit
How to use environment suits
Small Craft Pilot
Hovercraft and planet bound craft
Large Craft
Planetary and interplanetary ships
Ship's Sensors
Navigation and sensory equipment
Ateroid Mining
Use certain ships to mine minerals

Researcher Skills

Skill Type:
Description:
Biology
Genetics research, medical
Disguise
Blend in or change identity
Trader
Be able to haggle and negotiate prices
Electronics
Fix boards and equipment that work with electricity
Survival
Hunting animals, camping, elements
Forensic
Causes of death and or history of an area
Streetwise
Figure why things are the way they are
Teach
Able to teach a skill to other characters
Linguistics
Chance to know alien and planet languages as well as use translators
Neural
Studys of the mind
Physics
Study of the laws of gravity
Robotics
Study machine operating computers
Forgery
Create and detect false documents, also includes artisan
Chemistry
Study how chemicals, gases and liquids work together
Geologist
Study of the earth
Geography
Weather and atmospheric conditions

 

Engineer Skills

Skill Type:
Description:
ATV
Drive both wheeled and tracked vehicles
Communications
Use of all kinds of comm equipment
Programmer
Operate and command computer systems
Mechanic-Wheeled
Fix ATVs that use suspension
Mechanic-Small Craft
Fix small jump ships
Mechanic-Large Craft
Fix larger ships
Mechanic - Naval
Fix waterbound vehicles
Mechanic-Spacecrafts
Fix 'Ship Boats' and other interplanetary vehicles
Electronics
Fix boards and equipment that work with electricity
Physics
Study of the laws of gravity
Robotics
Study machine operating computers
Engineer
Development and solution oriented for things

 

Merchant Skills

Skill Type:
Description:
ATV
Drive both wheeled and tracked vehicles
Communications
Use of all kinds of comm equipment
Haggle
Can attempt to lower prices
Trader
Knows where to get items and the people that sells them
Gambler
Lucky in games
Chef
Instruct animals in certain commands
Artist
Create or copy visual delights
Musician
Work and create instruments of audio delight
Legal
Familiar with law
Animal Trainer
training lesser beasts to accomplish tasks

<-- Home | Future Earth Board | Plaza | FE Dice | Skills | Matrix | What Are RPGs? | See All -->



Space Exploration News: Alien Moon Bases & Ufos
I know from looking through many telescopes that there are other colors on the moon besides light and shadows. I think there are shades of blues and greens there too. but that could have been our own atmosphere playing tricks too. [See Similar Topics]



Search Network: TWO Keywords Max:

Design: BGID® | ALL RIGHTS RESERVED | Disclaimer | Privacy | Discuss | Web Contact