KNtoran Rules: Advance Dungeons & Dragons

Kntoran Rules Advance Dungeons Dragons - D&D / Pathfinder Archive - Posted: 17th Jan, 2016 - 3:18pm

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24th April 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Cleric
Cleric
Paladin
Paladin
Draconian
Draconian
Rogue
Rogue
Fighter
Fighter
Warlock
Warlock
Ranger
Ranger
Barbarian
Barbarian
Wizard
Wizard

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AD and D 1st Edition Advance Dungeons & Dragons as compiled by Gary Gygax. This is for KNtoran Advance Dungeons & Dragons RPG
Post Date: 15th Apr, 2013 - 9:19pm / Post ID: #

KNtoran Rules: Advance Dungeons & Dragons
A Friend

KNtoran Rules: Advance Dungeons & Dragons

1. All characters will start at first level with max hit points.
2. For abilities character will roll 4d6 taking away the lowest die to give a score of 3-18. You can place the abilities where you wish.
3. Characters are restricted to demi races only no monsters allowed besides half orcs.
4. The Dungeon Master will determine your age, height and weight, hair and eye color. You will include with your character 2d100 rolls, a d20 and a d12 for those rolls.
5. Intelligences score determines spells known for mages while wisdom score determines cleric/druid spells for clerics, druids, rangers and paladins.
6. Professions are druid, cleric, fighter, ranger, paladin, magic user, thief. To be a bard you have to achieve 5+ levels as a fighter and thief to express interest as a bard.
7. All characters start with 6d4 X 10 for gold.

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Post Date: 17th Jan, 2016 - 3:18pm / Post ID: #

KNtoran Rules: Advance Dungeons & Dragons
A Friend

Dragons and Dungeons Advance Rules KNtoran

8. I do not use level restrictions to any character as long as there is a human character within the group of adventurers.

9. Combat - All attack, and initiative rolls will be a d20 roll. Damage is determined according to your weapon type. Please roll at least two attack rolls and same number of damage rolls to help the combat move faster. For those who wish to use spells the spells will take place in the combat round you wish to use them be specific otherwise I will take spells first attacks second.

10. Saving throws. All saving throws are determined on a d20. If you are not sure what your saving throw is I will give them to you. I will update them as per your character class for you if you desire.

11. THACO for those that wish to use this go ahead THACO stands for That Hit Armor Class 0 (Zero).


 
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