Dependable RPG Players - Page 2 of 2

Game Masters, I did the work of creating a - Page 2 - Board, Card, RPG Reviews - Posted: 6th Jan, 2016 - 10:10pm

Register Login Text RPG Play Text RPG ?     New: 10 68 212 Why Join Help Register/Login via:Register/Login via:
Welcome Guest

+  1 2 
Posts: 16 - Views: 522 Rating: 2/10 out of 1 Votes
Post Date: 31st Oct, 2015 - 12:48am / Post ID: #

Diamond Chief
[?] CPosts: 2,904
Posts: 6,937
Avg: 2.3 Post(s) / Day
Activity: 60.4%
[+] Gain: 9,642.12 FP
Charm: 23
Attached Image QUOTE (Aericsteele)
Both elements are truly necessary for a player to be deemed "Dependable" In my mind.

Very good point. We actually have a similar thread some of us were discussing that kind of thing, Melodramatic Role-Play Gamers. I think it is worst when the Dungeon Master allows players to be undependable and then expect the active ones to be happy about it. Yeah, there is real life issues but then say that, don't just keep us guessing.

Sponsored Links:
Post Date: 31st Oct, 2015 - 4:22pm / Post ID: #

Limited Editor
[?] CPosts: 405
Posts: 1,181
Avg: 2.1 Post(s) / Day
Activity: 55.1%
[+] Gain: 104.34 FP
Charm: 41
There are a few ways to "Play" An inconsistent player.

I don't allow a player to play who does not have a background to his/her character. Motivations, Obligations, Responsibilities, and Attitudes are all important. If the player is then unable to attend, I can "Sock puppet" Their actions and responses.

If in activity becomes frequent, I will notify the player that his character is going to be NPC'd and then I find another active individual.

In the Play By Post environment, having a means to send reminders for players' turns to the respective players is crucial. I play in several other Play By Post games where the community exists outside of the game. Between emails and social media, we are kept up to date on events related to the game and those playing the game.

As a GM, I do a lot of work in keeping things interesting. If a player is interested, they tend to be more motivated to be involved.

Some players are not cut out for Play By Post as there is not as much action as a FtF. But discerning which format fits which player is tough to do with players new to Play By Post or those new to RP in general.

Post Date: 5th Nov, 2015 - 10:43pm / Post ID: #

Diamond Chief
[?] CPosts: 2,904
Posts: 6,937
Avg: 2.3 Post(s) / Day
Activity: 60.4%
[+] Gain: 9,642.12 FP
Charm: 23
I like your style Malcolmshaw, penalize the ones that don't care. Having a character turn into an NPC is one way to go. JB tends to make some unlucky things happen even death.

Post Date: 6th Nov, 2015 - 3:30pm / Post ID: #

Dependable RPG Players
A Friend
I tend to deal with undependable players by choking them out of the story. They are always welcome to swing a sword against the monsters, but the person who only shows up on occasion finds that their background gets ignored, their actions frequently get merely summed up when they haven't bothered to post (Sometimes in ways the player may not approve of), and they basically get relegated to NPC-level - important NPCs that can still fight/ cast spells/ whatever, but not worthy of travelling with the group and participating. Give respect, get respect, I guess.

This can be curbed somewhat by how you as a Dungeon Master interact with the player, sometimes. Some people you just cannot reach if you stood over them with a crowbar and a bad attitude. But I will try to straighten out a player first by talking with them Out of Character: and explaining the expectations of the campaign and offering tips to help them adjust. I find that works wonders for some of the people who seldomly post out of frustration or confusion.
Post Date: 6th Nov, 2015 - 8:57pm / Post ID: #

Premium Editor
[?] CPosts: 700
Posts: 1,935
Avg: 0.6 Post(s) / Day
Activity: 14.5%
[+] Gain: 164.94 FP
Charm: 23
I'm in Falrun's Role-playing Game and everyone is active so dependability is not an issue. I think part of it has to do with him answering our actions so fast. So if you want dependable players then be dependable yourself. ;)

Post Date: 12th Dec, 2015 - 12:12am / Post ID: #

Diamond Author
[?] CPosts: 1,454
Posts: 3,651
Avg: 1.7 Post(s) / Day
Activity: 43.2%
[+] Gain: 10,773.25 FP
Charm: 18
Dependable players can not only be counted on to show up when they should but to do the actions you hope they will. If some enemy is attacking my character from the back I would hope another player nearby will say his character is going to protect my back instead of doing something not so important.

Post Date: 6th Jan, 2016 - 8:06pm / Post ID: #

Member Senior
[?] CPosts: 332
Posts: 655
Avg: 0.2 Post(s) / Day
Activity: 5.1%
[+] Gain: 203.35 FP
Charm: 5
Its all about communication. When you can't make it communicate it. Its the expectation that you're supposed to be there but you aren't that bothers most people.

Post Date: 6th Jan, 2016 - 10:10pm / Post ID: #

Admin + Architect
[?] CPosts: 36,053
Posts: 45,975
Avg: 8.6 Post(s) / Day
Activity: 100%
[+] Gain: 1,776.26 FP
Charm: 312
Game Masters, I did the work of creating a Game Master's Nag Player Button, therefore if a Player is not being dependable, for instance: isn't showing up on time for an action or at all please do use it.

+  1 2 
Sponsored Links:

We may have more on Dependable RPG Players, Search first and if not Start A NEW Topic if Dependable RPG Players is not what you had in mind.
Options Fast Reply Add Reply Add Poll

No Registration Required!

We welcome input from visitors:
Add Comment As A Guest
, please check your Spelling / Grammar before replying.
Thank you for helping us keep International Discussions Constructive.

 Enable Smilies  Enable Signature

Tip TIP: Press above button ONCE only. If you come back here via the [Back] button on your browser then you will need to click [More Options] button (below) first in order to re-enable your ability to Post.

> TOPIC: Dependable RPG Players

Reader please Share & "LIKE" us:
All "Like" options open on a new page.

Donate Compare Membership
International Discussions Coded by: BGID® ALL RIGHTS RESERVED Copyright © 1999-2017
Disclaimer Privacy Report Errors Credits

RPG Info

Latest Game Topics


RPG Etiquette: Do you think there should be a standard, is there a standard? By LitRPG 4.9 Days Ago
Players Waiting On Players Syndrome: As a Player you can take the initiative in a game, do not be shy. By LitRPG 4.9 Days Ago
Can One Player And A Game Master Carry A Game?: What are your thoughts about this Topic? By LitRPG 4.9 Days Ago
Debate: Play By Post vs Table Top Rpgs: What are your thoughts about this Topic? By LitRPG 4.9 Days Ago
Looking For Committed Game Masters For JB's Boards: If you are a committed Game Master then you might like to share your skills! By JB 22nd Feb, 2017 - 11:45am
Text RPG Character Creator: This custom program is the foundation of how all the RPGs function here. By Hunter 14th Feb, 2017 - 2:09pm
What Kind Of RPG Experience Are You Looking For?: When you come here to role-play what are you expecting from the game? By Kyrroeth 12th Jan, 2017 - 11:38pm
Text RPG Creator Character Switching: What are your thoughts about this Topic? By JB 14th Apr, 2016 - 11:47am
Over Reliance On The Game Master To Have Fun: The Game Master only creates the setting, you decide how to have fun in it! By Krusten 8th Apr, 2016 - 11:41pm
Dependable RPG Players: When you go to war do you want a fellow soldier or flaker on your side? By JB 6th Jan, 2016 - 10:10pm

Updated every: 59 minutes