Medieval Text RPG - Middle Ages PBP


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Medieval Market

This section gives you an idea of what you can buy in the Village (usually the first scenario of an adventure).

There are many items that you will find, or acquire (not listed here) during you adventures, but these are the ones you can readily purchase. The cost column represents the number of gold pieces you have to pay.

For example, in the Weapons table you will see, 'Sword, short', this costs 10 gold pieces. If you want it you will make a note of it and subtract the amount from the number of gold pieces you have. The GM keeps a current balance on your gold so make sure you check it properly.

Weapons

Item
Description:
Notes:
Damage:
Cost:
Sword, Short Works well in corridors   1-6 10
Sword, Long Suitable for long strikes   1-8 15
Sword, 2Handed Slow but lots of damage Cannot Carry Shield, cannot use in corridors 1-20 30
Dagger Thieves use this weapon a lot because it can be concealed   1-4 6
Club Simple and effective   1-4 2
Pick Used by soldiers   1-6 3
Fork Effective against swords Used as shield against sword 1-4 2
Bow, Short   up to 160'   6
Bow, Long   up to 320'   10
Heavy Hammer Larger head and heavier than a carpenter's hammer   1-4 8
Staff Magicians favorite Wooden 1-2 2
Axe, Hand     1-6 6
Mace     1-6 7
Spear     1-6 6
Arrow   12 Arrows 1-4 1
Sling Easy to carry and use Any stones found can be used 1-2 1
Silver Arrow   They say it works good against the wer- kind 1-6 1
Silver Spike Close range They say it works good against the wer- kind 1-6 1

 

Armor

Item
Description:
Notes:
AC Value: (+)
Cost:
Clothes     1 1
Cloak To keep hidden   1 2
Leather Boots     1 5
Leather Armor     4 22
Chain Armor   No Stealth Possible 6 80
Helmet Head protection   1 20
Shield. Small     1 30
Shield. Storm  A very large shield capable of shielding the entire body when stooped behind it.   3 130
Plate Armor Covering the whole body this may take up to a month to prepare. Heavy, No Stealth Possible 15 700
Horse Chain For horse   11 180

* Grey background only available by request


Probable Adventure Items

Item
Description/Amount:
Notes:
Cost:
Torch Used for light 2 hours each 1
Lantern Strong light Oil is Fuel 8
Flint Start fire   1
Sack, Small 5   1
Sack, Large 2 Carried in Hand 1
Chest, Small     10
Leather Back Pack     13
Bird Cage     1
Blanket     5
Tent, 2 Man     15
Rod, 10'     1
Rope, 50'     8
Grappling Hook Climb Need rope 2
Hammer Used with soike   1
Spike 5 Wedge or stay item 1
Shovel Dig   2
Flask, Small 2 Carry liquid 1
Knife, Fork, Cup, Plate & Spoon     1
Dry Rations, 1 Day     1
Skin, Water, 1 Day 2   1
Small Flask of Oil     1
Arrow holder with strap Holds up to 24 arrows   2
Scroll, ink, feather, case Writing or drawing   2
Mirror, small     5
Pouch, belt Leather Hands free 1
Skin dye Darken skin or cause fear in enemy by using certain natural colors from plants on face Many applications from one purchase 1
Thieves tools Picks, keys, special tools   45
* Grey background only available by request

Wellness

Item
Description:
Notes:
Costs:
Healer's Pouch Pouch to sort and keep herbs and flasks Leather 2
Herbs for Healing Used by in the correct manner these herbs can help someone that is injured to feel less pain, cure the inflicted area and rejuvenate until rest and adequate medical attention (such as a village physician) is available 1 dose 1
Herbs for Disease Used by in the prevention of further illness in disease 1 dose 1
Ointment for insects Used over the skin it drives mosquitoes, bugs and other insects away 15 doses 1
Poison Cure Potion Used on the affected person it does not purify the blood but merely slows the poison's effects to a level that will allow survival for several days until better treatment can be found. 1 dose 8
Snake Venom Flask If you drink over a period of time it is said to make you immune to most known snake bites 1 dose 5


Familiar's Items

Item
Description:
Notes:
Costs:
Canary Used to Detect Gas Cage is needed 1
Chicken     1
Stray Dog   Not Trained 1
Piglet     1
Horse, Riding   Light Riding/Not War 52
Horse, Heavy These horses are trained for war; charging, jousting and special calls can be made to the horse. They are intelligent, sturdy and able to take great weight on their backs (usually armor) War 200
Cart, Small Driver and 2 passengers Requires Horse 30
Wagon Driver and 8 passengers Requires Horse 100
Saddle     12
Saddle Bag     4
Saddle Blanket     5
Oats Bag Placed around the horse's neck and head. Horse can eat while moving slowly Leather 4
Oats Sold in large sack  2 days 1
Donkey     33


Buy Better Symbol

Item*
Description:
Name:
Cost:
 
Change or add normal symbol
 
30
Armor has always been a show of rich authority. Usually only nobles and knights could afford such material made only by the best blacksmiths.
Armor
220
Lightfordgehelm symbol shows a determined soul who will stop at nothing to gain some kind of glory. Legend has it that such persons that wear the mark of the skull have dark secrets that not even Angels will dare to tell.
Lightfordgehelm
270
Dragonsbreach is used to distinguish fighters of precision. They are focused in their targets and often slay the prey in first battle.
Dragonsbreach
150
Stormshield is a symbol of nobility
Stormshield
400
Stormshield2 is a symbol of grandeur but not necessarily nobility
Stormshield2
260
Splitskullshield are used by rough barbaric beings
Splitskullshield
150
Splitskullshield2 are used by chaotic knights
Splitskullshield2
200
Doombringer the symbol of the sword denotes a warrior
Doombringer
100
Doombringer2 the symbol of the sword denotes a warrior
Doombringer2
100
Doombringer3 the symbol of the sword denotes a warrior
Doombringer3
100


Village Healer Visit

Service
Description:
Cost:
Cure per HP
Calculate based on each HP the character needs to have restored. One HP cured usually needs about 5 to 7 days of rest. NOTE: If your character has more than 2FP then you do not need the aide of a doctor (not counting disease or unusual circumstances).
5
Cure Disease
This does not include HP that may have to be restored
10
Surgery or other unusual
This does not include HP that may have to be restored
50

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