Be A Super Hero RPG - Comic Equipment


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Be A Super Hero RPG Maps

Standard Equipment Kits

Min. Intel says what you get intitally for your character.

If your character's Intelligence is BELOW 70 - You may only choose ONE kit initially and get $500.

If your character's Intelligence is ABOVE 70 - You may choose TWO sets initially and get $1000.

NOTE: Value is the approximate cost for the set. Keep in mind the way you want your character portrayed and choose the correct set or you will have a Super Hero that looks like a dork.With cash you can purchase from the list to the right but be mindful of how you will carry it all.

Set Name
Items
Min. Intel
Value $
Ninja Set
Hood, rope, grappling hook, katana, 10 Ninja stars
20
700
Rambo Set
AK-47, blades, 3 grenades
20
1000
Indiana Set
Pick set, blade, rope, whip, hat
20
500
Detective Set
Magnifier, fake police badge, PDA phone, bullet proof vest, breast coat, pistol.
30
1700
Journalist Set
Glasses, high end laptop, secret recording device, press badge
40
3500
Paramedic Set
Medical bag, anti-poison, anti-biotics, lab coat, gloves, etc.
60
5000
Business Set
Briefcase: passport, Credit Card with a spending limit of $15,000, sports car, high end laptop
70
30,000
Scientist Set
Access to hidden lab to ascertain composition of items
80
100,000


Super Hero Equipment List

Backpack: You've got to carry all your gear in something, right? Beltpacks, rucksacks, and gym bags are all good alternatives. $100

Bags, zip-loc freezer (quart and gallon): Waterproof storage and evidence bags. $10

Blanket, small: For warmth or a windbreak shelter. $50

Bolt cutter, small: Great for dealing with padlocks, telephone cables, and barbed-wire/chain-link fences. $100

Camera: Used for collecting evidence. $100

Candles, trick birthday: Great for fire starters and impromptu fuses since they can't be blown out. $10

Cell Phone, with spare batteries: This little marvel of modern science can be used to call for help and keep in constant contact with your partners. The more advanced versions have Personal Data Assistants (like a portable mini- computer), walkie-talkies, cameras with sound, and web browsers, just to name a few of the optional goodies. Unfortunately, it is only available in the most contemporary of modern game settings. $50

Chalk, multiple colors: Used for marking paths or leaving messages behind. $10

Climbing gear $500

Coins, 1 roll of quarters: Spending money and convenient fist-load in one package. $10

Compass: For navigation. A GPS is a good, too, if you are in a very modern setting. $10

Cotton balls, saturated with petroleum jelly: Great for waterproof fire starters, making doorknobs difficult to grab, and stair steps slippery. Four or five of these will pack into a small plastic film canister. $10

Crowbar, small: For forcing open windows, doors, and chest lids. Nice blunt weapon in a pinch. $20

Disguise Set - Makeup kit, light clothing, etc. $800

Duct tape, 50': The many merits of this wonderful material require no explanation. $10

Epoxy resin, 1 tube: Quick-drying, bonds to anything, pretty strong. $20

First aid kit: Because you're going to get hurt. $50

Fishing kit, compact: Primarily for food gathering, but the line and hooks can be used for booby traps in a pinch. $50

Mini Fire Extinguisher: New! Put out a small fire such as in a car, etc.. $60

Flares, road: Used for signaling and setting fires. $10

Flare gun: Used for signaling and setting fires. $50

Flashlight, with spare batteries: Shed a little light in dark places. Don't forget an extra bulb, too. Get a water- resistant model, if available. $20

Food: Adventuring is hungry work. $10 per day

Gas mask $100

Glass vials (sulfuric acid, nitric acid, hydrochloric acid, kerosene, ether, indelible black ink): Good for all kinds of mayhem. Be sure to surround the vials with paper or plastic bags filled with baking soda (to limit damage in case of breakage) and seal them in a metal tin. $5 per vial

Hiking staff, 5' long: Used to extend reach or as an impromptu weapon. Good for poking into dark holes or underwater creek beds. $10

Homing beacon and tracker $400

Insect Repellent, small aerosol can: Besides the obvious health and morale benefits of deterring biting insects, this item can be sprayed into the eyes of an attacker or used in concert with a lighter to make a mini-flamethrower. $10

Knife, small utility: Not much of a weapon, but very useful for cutting mundane items. $10

Lighter, windproof: Fire starter and light source. $10

Magnesium block fire starter: Stable in block form but ignites easily when shaved into flakes. Burns at a temperature of 4000F - - this *will* light your fire $10

Magnifying glass or plastic Fresnel lens: Look for clues or start fires on a sunny day. $10

Map of known area, topographical: Navigation. $20

Marbles, glass or steel: Good for tripping folks or dropping down a stairwell to lead away pursuers while you escape upstairs. Modest weapon with a sling. $10

Marker pen, permanent: Writes on anything. $10

Marker tape, 50' (bright orange): Signal aircraft from the ground or tear into 6" strips and leave a highly visible trail. $10

Matches, waterproof: More fire starters. $10

Metal detector $200

Mirror, dental: Great for looking around corners and under doors. $20

Mirror (signal), steel: Signal device. Can also be propped up in the corner of a hallway to indirectly watch for anyone approaching. $20

Mp3 recorder: Used for collecting evidence. $20

Multi-tool (pliers, wire cutters, screw drivers, etc.): Not as good as a real toolkit, but handy in most situations. $50

Neckerchief: Used to conceal your appearance, staunch a wound, gag a captive, filter smoke/dust from your nose/mouth, or any of a hundred other activities. $10

Parachute cord, 200' (550#) or other light, strong rope: Uses too numerous to name. $100

Pepper, ground: Throw into the face of an attacker or leave behind to spoil scent tracking. $10

Pins, safety: Quick clothing repair and secure light items hidden on the inside of your clothing (I.D. cards, money, jewelry, documents, photos, envelopes, etc.). $1

Police Scanner: New! Listen to the poilce frequency to find out what calls they are on. Can also scan other frequencies. $150

Reversible Clothing: A reversible windbreaker or sweatshirt is a quick and simple disguise, especially when used in conjunction with sunglasses and a hat/cap. They work equally well whether you are shadowing someone or trying to lose a tail yourself. $50

Rope: New! 150' good for climbing or keeping something together. $25

Thread, 1 spool (black heavy duty): Used for light repairs and trip lines for traps. Dental floss can be used, too. $5

Trash bags, plastic (50 gallon): Used for makeshift ponchos, shelters, and sleeping bags. $5

Water bottle, with iodine or water-purifying tablets: Adventuring is thirsty work. $10

Waterproof paper: Good for leaving notes, even under adverse environmental conditions. $5

Whistle: Signal device. Easier on the vocal cords and can be heard from a greater distance. $5

Wire, steel (20' spool): Stronger than cord. $5

Wire saw: Useful for cutting wood and occasional strangling. Remember villains use garrotes, but heroes use wire saws. $10

Originally found here by Larry Babb additions and modifications added to make it more complete.


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