
Yes sorry constation modifyer.
Also for your skill you will need to add the modifiers (the numbers I put next to them braced off your stats) add in the ranks you took for your selected skills, and on the finally draft you can do the math or just put the sum of each one next to the list of skills..
No need for starting equipment.
Basically you are arrested and striped of all your items except the ones that are well hidden on you.
Then, you get thrown in jail and sent in to a dungeon. This will all be covered in your introduction post I'm still writing.
I know you can't wait to join game I am truly sorry for my slow responses this week I have been pulling double shifts of work load so I can get everything done in time to go camping this weekend. I am sorry for any delays this has caused.
I am leaving to go camping in 6 hours. And I never got your finally draft back up here posted with HP and stats plugged in, I regret to say but your introduction may have to wait till I get back from camping in 3 days. But ill make it worth the wait if you don't mind. Hopefully you get the draft up soon and I manage to get you in to game before I take off. Highly unlikely at this point but its all just waiting on you. But trust me its not a big deal if you are not introduced in to game till Sunday night.
To bunny as party leader and long time friend please keep the party in check for the next couple of days would you please keep them talking maybe get them to share the dreams they had the night before they where thrown in jail.
I will be back from camp Sunday night, and update game at that time. Sorry for all delays. I don't get to have my 3 days away very often.
Kitten, you're not going to see this until Sunday but here is my completed character sheet (finally.)
Vigo Zar
Male, Halfling, Bard, Age 25
Chaotic Neutral
Stats
Strength: 10 (0)
Dexterity: 17 (3)
Constitution: 14 (2)
Intelligence: 14 (2)
Wisdom: 17 (3)
Charisma: 17 (3)
Base Attack Bonus = +2
Initiative = +3
Fortitude = +3
Reflex = +6
Will = +6
Hit Points: 51
Skills
Balance - 2nd rank (+3)
Bluff (6th rank) (+3)
Climb (2nd rank) (+0)
Concentration (2nd rank) (+2)
Diplomacy (6th rank) (+3)
Hide (6th rank) (+3)
Knowledge History (6th rank) (+2)
Listen (2nd rank) (+3)
Perform String Instrument (6th rank)(+3)
Swim (2nd rank) (+0)
Forgery (4th rank) (+2)
Feats/Specials:
Alertness
Armor proficiency light
Shield proficiency
Simple weapon proficiency
Inspire competence
Bardic music, bardic knowledge
Countersong, fascinate
Inspire courage
Spells:
Spells per day: 3 level 0, 1 level 1
Spells known: 6 level 0, 3 level 1.
Bard Spells known:
Level 0
Detect Magic
Know Direction
Light
Lullaby
Resistance
Summon Instrument
Level 1
Animate Rope
Sleep
Summon Monster I
Information:
Appearance: A four foot halfling weighing 35 pounds. He has black, curly hair on his head and on his feet with happy blue eyes. He dresses finely; a scarlet vest over a silken white undershirt with some snazzy black trousers to match. He also wears a red broad-brimmed hat with a dove's feather in it. His grin is crooked but contagious and it seems that Zar is always about to burst into laughter.
Backstory: A Tallfellow halfling, Vigo Zar grew up in the Evangrow Islands to fairly wealthy parents. Having a passion for music, the fine arts, and adventure, Zar left the islands and became a bard; wandering the world and singing for his supper. Eventually, he made his way to Florana, where he hopes to stay to see the sights and have an adventure.
Deity: Rox.
Q/A:
Magic Items wish list:
Harp of Charming, the Elixir of Truth, and an Instant Fortress.
Favored weapon:
Short sword sized for a halfling.
Hidden items/weapons:
Of course! He does carry a concealed dagger on the inside of his vest. He does this so he can walk the streets of cities safely without having to worry about getting mugged.
Nightmare Creature:
Dire rat. As a halfling, Vigo always hated rats. After all, a good sized rat is like a small dog to most halflings. Thus dire rats are even worse for Vigo.
Bobbo you did your math wrong on the Hit Points. It's okay, I fixed it.
So it being a 1D6: 6+Constitution modifier, roll +Constitution modifier, roll +Constitution modifier.
8+ roll+2+roll+2= 12+2D6
Roll 2 D6, you may re roll one's, add the 2 rolls to the number 12 and that is your Hit points.
Skills
Balance - 2+3=5
Bluff 6+3=9
Climb 2+0=2
Concentration 2+2=4
Diplomacy 6+3=9
Hide 6+3=9
Knowledge History 6+2=8
Listen 2+3=5
Perform String Instrument 6+3=9
Swim 2+0=2
Forgery 4+2=6