Oinodaemon's "Into The Darkness" RPG Review - Page 2 of 3

In seconding what Play by Post said earlier - Page 2 - Board, Card, RPG Reviews - Posted: 3rd Apr, 2013 - 11:20pm

Text RPG Play Text RPG ?
 

05th July 2025's Text Adventure:
Choose Your Medieval Fantasy Character:

Ranger
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Cleric
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Rogue
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Barbarian
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Fighter
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Wizard
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Draconian
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Paladin
Paladin
Warlock
Warlock

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Posts: 21 - Views: 1887
This Thread is to REVIEW only and is not meant for actual role-play. To participate in this game start here: Oinodaemon's "Into The Darkness" Rules & Setting
5th Mar, 2013 - 3:26pm / Post ID: #

Oinodaemon's "Into The Darkness" RPG Review - Page 2

Dude you joined like a couple weeks ago so no need to even think about being discouraged. You are like totally organized so far and that's a plus. I don't know about the players you're inviting though, they're people you actually know? They don't seem as committed but it takes time. Once you get your threads all highlighted by JB it will really take off.



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5th Mar, 2013 - 9:15pm / Post ID: #

Review RPG Darknessquot quotInto Oinodaemons

Yea, they were friends of mine from high school, and we've been pretty much estranged for several years. Kboxrox is more or less out of my game at this point. Zed and I have a unique internet situation,so he has an excuse. I live close enough to our work place to get free internet from it, he doesn't, so he can only post at work or at my house.

Rather off topic, but...
You mentioned needing a character built around science skills for FE, which class would that be? There were two, unless Engineer is not a science class? I've only given the FE page and rules a cursory glance so far, I'll read them thoroughly when I get RPG'er status.


Edited Message Edited...
Persephone: Please use the Offtopic Tags so that the Thread maintains the SAME subject matter and does not develop into another Topic. See Constructive Posting Policy.



30th Mar, 2013 - 5:21pm / Post ID: #

Oinodaemon's "Into The Darkness" RPG Review Reviews RPG & Card Board

Please confirm / do the following:

1. Describe for me a scene or an image that best describes your game. I will use it to add Icons to your Threads to make it unique.

2. Is your game truly Dungeons & Dragons or should I label it as a Dungeons & Dragons Variant?

3. Once I make your Threads standard to your game do not change them or open new Threads for new games. All your Campaigns and Scenarios are to be conducted in the same Threads.



31st Mar, 2013 - 12:42am / Post ID: #

Page 2 Review RPG Darknessquot quotInto Oinodaemons

1. A very large, ominous temple. Ornate double doors, with a party looking at a map or something similar. One of the doors is slightly ajar, but only darkness is visible inside.


2. Definitely a Variant.

3. No problem, man. Sounds great.



31st Mar, 2013 - 11:35am / Post ID: #

Review RPG Darknessquot quotInto Oinodaemons

Your RPG Threads now have the images, descriptions and links so Players do not become lost. You also have your own field in the Member CP so they can input their character stats / equipment. For avatars Players will need to select "Oinodaemon" so that their chosen Avatar appears in your game Threads. You also have GMaster status thus giving you all the tools you need for a successful Dungeons & Dragons variant RPG. Good luck.

Update: Please do choose a GM Avatar, give your Posts some 'character'.



2nd Apr, 2013 - 6:31pm / Post ID: #

Oinodaemon's "Into The Darkness" RPG Review

Dude I was just glancing at your game and like no one has any of their equipment fields filled in, you're like running a ghost campaign? laugh.gif Cool layout though.



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Post Date: 3rd Apr, 2013 - 10:10pm / Post ID: #

Oinodaemon's "Into The Darkness" RPG Review
A Friend

Oinodaemon's "Into Darkness" RPG Review - Page 2

Did you realize that you posted the same story twice. I am not sure if you meant to do this but it looks like a hiccup in the story line.

3rd Apr, 2013 - 11:20pm / Post ID: #

Oinodaemon's "Into Darkness" RPG Review Board Card & RPG Reviews - Page 2

In seconding what Play by Post said earlier - I've added code as an 'incentive' for players to 'fix it' by adding their Character stats and Avatar. When they do so the 'nags' are automatically removed.



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