Medieval RPG: To Catch A Thief

Medieval Rpg Catch Thief - World of Medieval PBP RPG - Posted: 22nd Nov, 2004 - 11:23am

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Part B
18th Oct, 2004 - 2:28pm / Post ID: #

Medieval RPG: To Catch A Thief

The Game Master says...

Part B

The Elders are now looking for a large party of at least six adventurers excluding Knight, the set Party Leader appointed by the Elders, to find, capture and kill if necessary the leader of the bandits that have been causing havoc within the vicinity of the Village.

[b]GM: Your party leader has already been appointed. You merely have to plan what everyone else will do in the Camp thread. Remember that you need to have at least 30 posts and an activity rate of at least 75%



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14th Nov, 2004 - 11:38pm / Post ID: #

Thief Catch RPG Medieval

The Game Master says...

Horde, Kron, T'gron, Ariadne, and Knight set off on this adventure. Being that Horde and Knight are a combined total of five strong warriors you see that you have enough to bring down this plague to the land. Under the wise planning of Knight you set off on foot to a forested area that has within a certain place a great oak tree with an amazing height and width to it. Next to it is a rocky hill that forms curious natural slopes. knight turns to the group now watching on and says,

"Wait here and look on, I will now perform something that is said to open a secret entrance."

Knight then inspects the jagged formations of the rock hill nearest to the oak. He then places his hands on a certain part of the rock that causes it to depress into the hill by about one inch. This depression seems to be some sort of device rigged to open a secret passageway now open in front of you. You are amazed by this unknown magic and wonder of what could be inside. Knight says,

"Good, the bandits we captured have told the truth, now brace yourselves as I look in"

Knight says it is a passageway with stairs leading down.

GM: Say how you will proceed. The Party Stats have been updated.



15th Nov, 2004 - 2:31pm / Post ID: #

Medieval RPG: To Catch A Thief RPG PBP Medieval World

The Game Master says...

A strong figure comes rushing up the forest to where you are currently located. knight starts to shake his head after breathing a sigh and then says,

"Well, better late than never, but I swear that me Gran'mama would have this untimely entry to be a spike in the side."

Knight then explains that he had acquired the brute of this warrior some days ago and thought he would not make it despite directions given.

GM: Maicman is now part of the group and his stats are available.



15th Nov, 2004 - 3:28pm / Post ID: #

Thief Catch RPG Medieval

The Game Master says...

Ariadne borrows T'gron's staff to prod the steps that go down towards the east, she also checks the face of each wall in the cave. The staff is not very long so she is still at risk if anything were to happen. Kron moves behind with his weapon drawn and feeling apprehensive about the unkown. Ariadne shouts back that the stairs end into a short passageway, then to more stairs going down and finally into a cave room. She has not stepped into the room as yet, she chooses to remain on the stairs for instructions. Across on the other side of the room she says is a corridor going in a north east direction.

GM: Say what you will do now. Include the eact order each character is in.



16th Nov, 2004 - 2:14pm / Post ID: #

Thief Catch RPG Medieval

The Game Master says...

Ariadne pokes her borrowed staff into the ground with one hand while holding a torch in another. She peers around the corners of the room and then takes a step... all seems safe so far. In ritualistic fashion she pokes around the room as though she were a blind woman, but she is frustrated in doing a thief's job. She then pokes in front again and notices that directly in front of her is a strange square-like depression (6'x6') in the ground not very noticeable. She declares something is here and no one moves.

GM: Say what you wish to do now.



17th Nov, 2004 - 2:53am / Post ID: #

Medieval RPG: To Catch A Thief

The Game Master says...

Ariadne shines her torch on the area that seems to be unnatural in its position within the cave room while Horde has just finished closing the forest entrance after some brief instruction from Knight. Everyone now peers over the next man's shoulder in anticipation of Ariadne's discovery.

With torch in hand Ariadne reports that she sees no hinges, locks or levers with which to open and it seems to be solid as the ground. You all signal the movement of going around the oddity and staying near the walls of the cave.

(You did not state in which direction you will go around the 6'x6' area so I will assume it was northward.)

While bracing yourselves against the wall and Ariadne still poking and prodding you come across what seems to be some erie chanting in the distance. You now stand at the passageway leading from this room going towards the north. It goes straight ahead into the darkness with an opening also to the right.

All is pitch black save for the light from your Torch. Where Horde is he can hardly see.

GM: say what you will do now.






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18th Nov, 2004 - 11:22am / Post ID: #

Medieval RPG Catch Thief

The Game Master says...

Horde is now grateful for the Torch which lights his way and allows him to see anything that may attack from behind. Ariadne listens intently as everyone can now hear the distant sound of chants. You believe that it is part of some ceremony. Ariadne prods as usual thus making your progress very slow. The cave is very dark and your torch shines like the sun within it thus revealing your every move to anyone in the cave. You peer around to the right and see that it leads to and intersection of passages leading off in three more directions: south, north and east.

The north passageway has light coming from it - probably from torches.

To the east you can see a torch in the distance... that passageway eventually turns going north.

The south passageway does not reveal anything in particular from your current position.

In the passageway you are now in you see that it sways to the northwest and seems to enter a cave room.

GM: Say what you will do now.



22nd Nov, 2004 - 11:23am / Post ID: #

Medieval RPG Catch Thief World Medieval PBP RPG

The Game Master says...

Knight declares,

"I will be parting your company to go through the passage that is well lit. Horde will remain with thee in the rear. Appoint thyselves a leader to make a final decision. Explore the rest of this place and meet me at the north passage when thou art done. Ensure that you detail your plans including our meeting place. Understood?"

The party nods, and after a long discussion, agrees to have T"gron as their leader. They also decide to go to the east passageway were the light is weaker. They start moving but T"gron stops them.

"Wait," he says, and gets his scroll, ink and feather. "I need to record our travel." After he is done, the party moves ahead to the east, Ariadne still walking ahead and prodding with T"grons staff, Macmain after her, T"gron recording the way as he walks behind Macmain, and Horde in the rear.

You sketch out a rough map. you make your way to the intersection and you see Knight investigating the East passageway. He makes a signal for you to proceed elsewhere and meet him back there as planned.

To the north you see a torch on the wall just as it bends to the west. To the east you see a torch on the cave wall just before what seems to be a room.

GM: Refer to the attachment for current location. Red refers to current position, blue represents Knight. Say what you will do now.

Medieval RPG: To Catch A Thief
Medieval RPG: To Catch A Thief (Hover)



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