It appears that Geocities charges - for an ad-free site at least.
I might use the space my ISP provides, and use a free URL redirection service.
I am going to change the title of the thread to better reflect it's content as it originally started out about RPG Dice systems but seems to be more a focus on RPG development.
To continue with the discussion: If you are simply showing your work for review then it should not matter where you put it or what ad pops up. If you are looking to make money with it then a domain and professional web design is needed. All the best in your ventures.
There are a couple of games out now, nearly 10 years after this thread was started. These are designed for kids and are simple and easy to pickup.
First on my list is Hero Kids by Justin Halliday. It uses a simple D6 system. Attributes are Melee, Ranged, Magic, Defense, and Health. You have a primary combat ability (Melee, Ranged, or Magic). There are Special Actions and a Once per Encounter ability.
Second is D6 x D6 by Lester Smith. This system has a trained, familiar, and unused format. All attributes and skills fall into those three categories. Trained and familiar attributes and skills contributes to a dice pool for successes. The free form nature allows easy adaptability of almost any material into a very successful game.
Third is FATE Accelerated. Designed for a more advanced audience, it requires more imagination and creativity in character concept. It is less about the numbers and more about the details. Utilizing descriptive aspects to define characters during character generations and then applying those aspects during game play to create advantages or disadvantages. The player tells just as much story as the game master.
RPGs are really good for developing the imagination of young ones so long as they understand its just a game and do not start to act out characters for real.
Not really worried about kids acting out things for real.
Current problems revolve around getting them to think creatively instead of me playing their characters for them. They love Star Wars and Hero Kids has a variant called Star Kids, but it seems that three actions available a turn, still means they get over whelmed in their options.
How old are your children? It might be hard for them to get in character if they can't relate. Do you create the characters for them or do they?
Characters are Pre-gen and come with their own pictures. Trouble is more with taste.
One is into fairies and ponies. Another is into zombies and legos. A third is into teen horror and romance. The fourth is into Forgotten Realms and Star Wars.
Comments: At what age is best to introduce children to role-playing so they properly understand the concept and rules?