[medieval] Scout - Page 14 of 14

Kalife inspects the patch of water and figures - Page 14 - World of Medieval PBP RPG - Posted: 16th Sep, 2007 - 10:00am

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Medieval GM posts story here. The Village Elders are in need of a small party to check the South East for a mysterious occurrence of large fires that have been happening recently within that area.
13th Sep, 2007 - 5:25pm / Post ID: #

[medieval] Scout - Page 14

The Game Master says...

Kalfie starts to make himself light, but is it too late? If this does not work Kalfie knows they will be upon him or possibly surround him.

GM: Dice roll: "Too late?" and you need under 50 as I am giving you a 50-50 chance of escaping. Based on your die roll say what you will do now.

Daphne and Tortdog, keep looking for trees, but they seem to forget that they are at the South Mountains, where there are no trees nor grass to speak about. You decide to follow after the horde by riding West and then North. You look around cautiously thus slowing your movement a bit. You ride with the hope of hearing those who will now be North West of your location, but you hear nothing as yet.

GM: 11:00am. Say what you will do now.



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14th Sep, 2007 - 7:01pm / Post ID: #

Scout medieval

The Game Master says...

Kalfie realizes that his desperate actions is putting him much further ahead of his pursuers who are now starting to slow down as they stop to pick up the usable iitems he has thrown off.

You still press on hard and find yourself arriving to the Forested land of the North. The trees almost seem to be a welcomed site, but where are you, an what lies in that forest? Your horse is exhausted, he almost seems to shake under your weight.

GM: 12:00pm. Say what you will do now.

Daphne and Tortdog continue their press towards the North and East, but there are no real relevant or apparent tracks to be found. You keep riding until you see a forest. From what you can remember these trees are the beginning of what is the more peaceful beginnings of the Village.

GM: 12:00pm. Say what you will do now.



15th Sep, 2007 - 6:05pm / Post ID: #

[medieval] Scout RPG PBP Medieval World

The Game Master says...

Kalife allows his horse to rest, and as he does so the horse immediately seems to tug towards a certain direction. You wonder why and then see the horse is leading you to a small patch of water nearby. You listen for any sounds of predators or your pursuers nearby, but hear nothing. You feel hunger and thirst from within. You are most definitely unaware of your surroundings but can only guess your position and attempt to make your way back to the Village.

GM: 1:00pm. Say what you will do now.




Tortdog then turns to Daphne and declares that he will investigate the outcome of Kalfie. He rides off and disappears into a nearby forest. You look to the North and then the South wondering what to do next when suddenly you hear "Arggggh" followed by a scream for help. You quake as to what may have happened to Tortdog when another sound comes from the direction where Tortdog left, it sounds like a buffeting sound then a roar.
GM: 1:00pm. Say what you will do now.



16th Sep, 2007 - 10:00am / Post ID: #

Page 14 Scout medieval

The Game Master says...

Kalife inspects the patch of water and figures that if it was good enough for his horse then it is probably good enough for him. He then looks for a way back to the Village by heading in a Northern direction.

After an hour or more you start to see recognizable parts of the Village and enter West of it. You immediately feel reassured and especially hungry.




Daphne decides to leave the fate of Tortdog to whatever has happened to him even though she sheds a tear. You ride North hoping to find the Village and eventually succeed. You are hungry and anxious to rest and see if you meet back with Kalife.

By the end of the day...

By the end of the day Kalife and Daphne meet back. You congratulate each other in making it back to the Village in one piece, but at the same time are disappointed with yourselves because you were not able to do anything of significance in the South. In fact you just looked around and ran, not really worthy of warriors and you swear to each other to keep that a secret lest you become the laughing stock of the Village. You also ponder how Tortdog was lost. You decide the South Mountains is just not for you, at least not now.

GM: Yet another failed attempt to the South Mountains. Okay I am going to close this Scenario and open something easier for you people to cope with in the main Medieval Board. Look out for it. Party Stats have been updated.




 
> TOPIC: [medieval] Scout
 

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