
Surprising Themes
A human's attention can be awakened by something that is unusual or out of the ordinary. In RPGing, what has been the most Surprising Theme you have heard or seen a Game Master place before you as the next adventure?
The most surprising theme I saw was actually in a box campaign. It was in Ravenloft and we were locked in an Asylum. It was actually really creepy and I was not the least bit upset when my character dove off the roof of the asylum and died on the jagged rocks below. I wanted out of there.
It have had a lot of strange circumstances in D&D, one of note that is seriously advisable is the intro of diff. game into an existing one. In one of my first D&D campaigns we had been playing for best part of a year, and we knew we had to finish soon so the GM decided we would go out in a bang and wanted us to fight seriously high level characters (level 30 reincarnation of Vecna with Sword of Kas)despite being only level 14 . So while we were searching a huge ancient dwarven citadel for the orb of the Red dragon, when we came across an millennia old ruin in the deeper tunnels this turned out to be spaceport and we played for next several hours in a futuristic setting according to a compatible but completely separate rulebook. We ended up coming out armed to teeth in powersuits and holding photon missile launchers, thus the final battle ensued with hilarious side-effects. A very good way to finish a highly enjoyable campaign with a twist.
There was one DM I know that did everything crazy. We entered this town where everyone was a vampire and we didn't last very long.
When gms introduce love affairs in the game I think that is kinda whacky.