House Of Horrors 4 - Page 16 of 18

I have debated that. But I do not think that - Page 16 - D&D / Pathfinder Archive - Posted: 14th Apr, 2008 - 7:59pm

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The Finial Chapter or does GM Krakyn want to see us punished for our sins?
14th Apr, 2008 - 5:15pm / Post ID: #

House Of Horrors 4 - Page 16

QUOTE

(54)
You leave the room of bones behind. How did you come to be here, underneath the house? By finding a secret passageway (330) or by falling through a trapdoor (83)?

(330)
You make your way back up the tunnel. The familiar glow of the torchlight meets your eyes, and you eventually reach the main passage. You turn left and continue down the main tunnel. Go to 319.

(319)
You have been following the lighted tunnel for several meters when it takes a sharp turn to the right. You follow the turn and immediately stop when you are confronted - oddly enough - with a gate, which bars your way. Before you even know what to think of this, a harsh voice barks out to you from the other side: "What is your business here at this hour?" Stunned, you offer no reply. The voice calls out again: "If you have a reason to be here, then you know the process. What color is Orion's belt?" You are left to ponder this strange question and can only conclude that it is some kind of code. Do you know the answer to this question? If you do, take each letter of the word that is your answer and convert it into a number using the code A=1, B=2, "¦Z=26. Add all of these values up, then take this new number, double it, and go to the section that matches your result. If the section you turn to make no sense, you have guessed wrong. Go to 332.

*sliver = 85*2 = 170*

(170)
Your answer is met with silence - and then the gate swings open. The voice floats out to you again: "I never thought this day would come, brother. Come forth and receive the master's gift." You step forward nervously, certain that at any moment your real identity will show through. A man in a black cloak steps out from the shadows. "Bow your head," he commands. You do so. A second later, a bronze pentacle attached to a cord is slung around your neck (mark this on your action chart). "Now go," he commands, pointing down the tunnel. "Remove this scourge from our midst." He bows and steps away. You look down the tunnel to see that it ends at a door set in the wall. You stride up to it. Go to 242.

*marks bronze pentacle thinking this is not good*

(242)
You stand in front of the door. Whatever you are seeking lies on the other side. You don't quite understand how you know this, but the knowledge is in your mind, as surely as if you were making an observation about the weather. But there is also danger. You take a deep breath and prepare to enter - and then you notice the absence of a doorknob or other visible means of entering. Of course, you realize. It is here that you must use a password. You cast your mind back through your grueling, horrible adventures and encounters in this house of horror - and then make your decision. What is your chosen password?

Memnoch?  (362)
Medruseld?  (315)
Malevia?      (19)
Orvieto?      (271)

*old lady told us Malevia* 

(19)
You state your password and wait. After a few seconds, the door slides open silently. You peer inside and spot a table adorned with a white tablecloth set up on a step that splits the room into two levels. The room is well lit by a glass chandelier hanging from the ceiling. As you step inside, you are filled with wonder at the sight before you. A brilliant green crystal has been placed on the table. It is shaped like a starburst, with many jagged edges pointing out in all directions. It glows radiantly as you approach it. Go to 360.

*so we add ten then go to section 29 like that nice lady warned and look under the table cloth.*

(29)
You tear your eyes away from the brilliant green crystal sitting on the table- you know it's a trap. Stepping up directly in front of the table, you pull aside the tablecloth and your heart skips a beat as you spot the outline of a hidden compartment. When you place your hand on it, it immediately pops up. You pull away the fake wood and are immediately dazzled by the sight that meets your eyes. A brilliant, translucent, diamond shaped crystal lies before you, glowing in its own brilliance. You know that this is what you have been searching for"¦the thing needed to destroy the evil in this house forever"¦the Star of Ages. You lift it up and it glows through your fingers. A sudden jolt shakes you to the core- but not in a bad way. You experience a feeling that can only be described as a sort of regeneration. You are healed of all your wounds (restore your stamina to its initial level). You also, for the first time, feel supremely confident that your mission can succeed. Loss all fear points that you have accumulated so far, bringing your total down to zero. In addition, (though you don't know it yet) this artifact blesses you with a type of hyper-awareness, able to anticipate any kinetic movement. For as long as you possess the Star, you will fight all battles with a Skill of 16. Go to 38.

(38)
The crystal dims and you suddenly regain your senses. Slipping it into your pocket, you turn and leave the room. You walk back along the tunnel, through the gate, and back up into the darkness to the hidden entrance, which slides open automatically as you reach it. Stepping back into the hallway, you pause for a second to steel yourself for what lies ahead. Feeling the crystal in your pocket for reassurance, you follow the hallway as it bends to the right. Go to 348.

*stats skill 16 stam 22 fear 0* 

(348)
You follow the hall around the corner to find another long hallway that stretches out before you and ends at a door. Along the way, paintings and mirrors line the walls on both sides. There are also a couple of attractive brass tables with marble tops, holding flowers or picture frames. As you begin walking down this hall, a sudden noise makes you abruptly stop. If you have a silver chain, go immediately to 392. If you don't have a silver chain, but you do possess the Star of Ages, go to 322. If you have neither, go to 40.

(322)
The sound is a low humming sort of noise. The spectral image of a woman is coming into focus. It is a bright blue hue and you step back warily as it grows more brilliant. She seems to be wearing an elegant gown and is also holding what looks like a scepter. As the light comes into focus, the ghost's features - skeletal features, you now see - form into a snarl of rage as she examines you. Before you can take any action, she raises her scepter and a bolt of energy shoots out straight towards you. Fortunately, your reactions have been sped up by the Star of Ages and you are able to dodge the shot. This certainly saves your life; but a piece of the ethereal matter still manages to graze your arm as you spin away - lose 4 Stamina points. Have you read a book on spirit summoning and solved its code? If so, go to 339. If not, go to 52. 

*Nuts we missed that some how*

(52)
You launch yourself at the spirit. Another ball comes whizzing towards you. You throw yourself to the ground, roll, and regain your feet in one fluid motion. Then you reach the spirit. The Star of Ages that you carry gives you the power to wound spirits and apparitions, chipping away at their essence until they are no more. It will still be a tough fight.

Apparition: Skill 14 Stamina 16

If you win, go to 316.


Here we go glad we have the water still.

us+16 stam 18 app +14 stam 16

us 26 stam 18 app 17 stam 14
us 21 stam 18 app 18 stam 12
us 24 stam 18 app 19 stam 10
us 24 stam 18 app 20 stam 8
us 22 stam 16 app 24 stam 8
us 25 stam 16 app 18 stam 6
us 23 stam 14 app 25 stam 6
us 23 stam 14 app 22 stam 4
us 23 stam 14 app 20 stam 2
us 24 stam 14 app 22 stam 0 dies

We drink water 14+3=17+3=20 we stop or can take last drink in canteen.

So stam 20 fear 0 att 16 we continue.

QUOTE

(316)
Collecting yourself after your ordeal, you walk straight up to the door. It is unmarked, and no sound comes from the other side. You feel an unexpected rush of adrenaline, as though some kind of conclusion lies in the near future. Taking a deep breath, you open the door. Go to 128.

(128)
You step into a large living room. An empty fireplace is off to the side. A wooden table with three chairs is on the other side. Your attention, however, is immediately drawn to the couch in the center and the three people who look up at you as you enter. Pravemi. D"Onoffrio. And lastly, a beautiful young woman with black hair and blue eyes. If you"ve met Cassandra, go to 292. If not, go to 46.

*we have not met this time*

(46)
Whoever the woman is, she's of secondary importance at the moment. The one you"ve come for is now standing up, meeting your gaze with a look of unmasked evil. Pravemi addresses you: "It would have been better for you if you had simply stayed in your room, asleep. Much less" (he pauses) "painful". You brandish your weapon. "This evil ends tonight, Pravemi. Now." The Count scoffs at your boldness. "Then let us waste no more time." He reaches under his robes and produces a wicked looking dagger with a curved blade. D"Onoffrio pulls out a similar weapon. Nodding at each other, they approach you slowly, attempting to encircle you. You realize that you must take the offensive. Who will you attack first? Pravemi (267) or D"Onoffrio (145)?


We have time to belt that last drink if any wish before we attack. our stam is at 20 it would bring us to 22.

So who do we attack first? Dang that stringamo would have been nice in this fight.



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14th Apr, 2008 - 5:37pm / Post ID: #

Horrors House

The Dice Master says...

We tried both ways last time, but I do not remember a request for the 'Star of Ages'. Let's hit a [save] here and then try attacking the count, I believe Cassandra handles the D"Onoffrio.



14th Apr, 2008 - 6:10pm / Post ID: #

House Of Horrors 4 Archive Pathfinder / D&D

Go after the main guy and roll really good krakyn so we can bomb this house!



14th Apr, 2008 - 6:24pm / Post ID: #

Page 16 Horrors House

In case you like to change you mind JB the last time we had met Cassandra. This time we have not. I thought we would be able to catch that hand creature in the hall again since have the chain thus allowing it to kill him. I am going back over to make sure I did not mess up. That is till we have more votes in.



14th Apr, 2008 - 6:56pm / Post ID: #

Horrors House

The Dice Master says...

Whatever gets the guy killed, but I believe the book has a fault, because on one side of the house is items you need and so to on the next side, yet once you go down a left or right passageway you are unfortunately locked into a position of no return and are forced to take whatever the book offers.



14th Apr, 2008 - 7:17pm / Post ID: #

House Of Horrors 4

Indeed I do agree with that. I guess we shall soon see. Though I thought it was the stringamo that was the key to success on this side. The crystal I do not think makes any difference other then to get buy that last spook.



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14th Apr, 2008 - 7:21pm / Post ID: #

House Horrors 4 - Page 16

The Dice Master says...

Unless there is some adjoining passageway that we have not yet discovered.



14th Apr, 2008 - 7:59pm / Post ID: #

House Horrors 4 D&D / Pathfinder Archive - Page 16

I have debated that. But I do not think that passage leading out side was up to any thing positive. Mind you the ceremony might help. After all where is that key to that first locked room!



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