House Of Horrors 4 - Page 17 of 18

Well we finally beat the house and the demon - Page 17 - D&D / Pathfinder Archive - Posted: 16th Apr, 2008 - 1:30pm

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The Finial Chapter or does GM Krakyn want to see us punished for our sins?
Post Date: 15th Apr, 2008 - 3:18pm / Post ID: #

House Of Horrors 4
A Friend

House Of Horrors 4 - Page 17

I had thought we had the hand captured in a wooded box before we found the secret passage behind the picture. I say go after the main man and let things work out for them selves.

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15th Apr, 2008 - 5:16pm / Post ID: #

Horrors House

Yes what happened KNtoran is we decided to ask that hunch back about the secrete weapon and he bolted. We went to the hall way and the silver chain gave us the option of catching that hand . Then it lead us straight to battle. I thought we need this star thing so I back tracked to the hunch back and chose to ask about the secret rooms since it was the only option not chose yet.

That lead us to where we are now. *crossing fingers* here we go.



QUOTE

(267)
Pravemi strides confidently towards you, brandishing his blade. You stand to receive his onslaught. Resolve the battle.

Pravemi: Skill 10 Stamina 15

Note the following: D"Onoffrio, coward that he is, will leap in and aid his master every other round. Note that he has a SKILL of 9. In these instances, you must defend against both of them. If either one rolls a higher attack strength than you, then you are wounded as normal. If you beat both of them, you wound Pravemi in the normal *way. If you bring Pravemi's Stamina down to 4 or less, stop fighting and go immediately to 384.



Us skill 16 stam 20 prav 10 stam 15

us 21 st 20 prav 15 stam 13
us25 st 20 prav 13 st 11
us 21 st 20 prav 17 st 9
us 25 st 20 prav 19 st 7
us 22 st 20 prav 17 st 5
us 19 st 20 prav 18 st 3

QUOTE

(384)
"D"Onoffrio," rasps Pravemi, reeling from your latest blow, 'summon the brothers!" D"Onoffrio turns and runs towards the door. Pravemi leaps at you with grim determination. You"re not sure how many "brothers" are in the house, but something tells you that you must stop D"Onoffrio from getting help. What will do? Use a wooden box if you have one? (190) Throw your weapon at D"Onoffrio, if you have one? (327) Decide that what matters most is disposing of Pravemi, and turn your attention to him? (239).
*Throw dagger like last time since somehow we do not have this box and we know the last choice is death.*

(327)
You spin around and fling your blade at D"Onoffrio's fleeing form. It flies through the air end over end, and he yelps in pain as it lands in his shoulder. He staggers out the door and disappears. Pravemi is on you again and you must defend yourself. Go to 239.




This like the other choice we kill big d and die.

I must have messed up since we must have that box!*

So if we go back.


QUOTE


If you have a silver chain, go immediately to 392. If you don't have a silver chain, but you do possess the Star of Ages, go to 322. If you have neither, go to 40.


Sorry I see where I messed up...I read to fast we should have went to 392 not 322. so I will run same choices and se if we get that box! We needs it.



Reconcile Edited: krakyn on 15th Apr, 2008 - 5:32pm



15th Apr, 2008 - 6:06pm / Post ID: #

House Of Horrors 4 Archive Pathfinder / D&D

QUOTE

(392)
A strangely familiar scuttling noise echoes down the hall. It stops, then starts again. Racing down the hallway in your direction is"¦no! It cannot be! The Stringiamano! It's back! It will not die!  It leaps at your face and you spin away. The hand skids into a wall, turns, and relentlessly scrambles back. You"ve got to rid yourself of the damned thing once and for all. But how? Will you try to find a way to destroy it (372) or trap it (108)?

*trap it*

(108)
You cast your eyes along the hall. On a stand, underneath a mirror, is a jewelry box. An idea springs into your mind. You rush to the box and flip back the lid. Empty space - enough of it. You quickly turn back around and spot the hand racing towards you. Taking a step forward, you pretend to slip on the carpeting. You wait for a second and then thrust the open box in front of your face. The hand crashes into it a split second later and you slam the lid shut. The Stringiamano's new prison is sturdy and made of wood. You place the box on the floor and, just as you had hoped, the Stringiamano is packed in too tightly to wiggle out. Nevertheless, you decide that the only way you can be sure of avoiding future surprise attacks is to take the hand with you. Remember to mark the wooden box on your adventure sheet. Go to 316.

(316)
Collecting yourself after your ordeal, you walk straight up to the door. It is unmarked, and no sound comes from the other side. You feel an unexpected rush of adrenaline, as though some kind of conclusion lies in the near future. Taking a deep breath, you open the door. Go to 128.

(128)
You step into a large living room. An empty fireplace is off to the side. A wooden table with three chairs is on the other side. Your attention, however, is immediately drawn to the couch in the center and the three people who look up at you as you enter. Pravemi. D"Onoffrio. And lastly, a beautiful young woman with black hair and blue eyes. If you"ve met Cassandra, go to 292. If not, go to 46.

(46)
Whoever the woman is, she's of secondary importance at the moment. The one you"ve come for is now standing up, meeting your gaze with a look of unmasked evil. Pravemi addresses you: "It would have been better for you if you had simply stayed in your room, asleep. Much less" (he pauses) "painful". You brandish your weapon. "This evil ends tonight, Pravemi. Now." The Count scoffs at your boldness. "Then let us waste no more time." He reaches under his robes and produces a wicked looking dagger with a curved blade. D"Onoffrio pulls out a similar weapon. Nodding at each other, they approach you slowly, attempting to encircle you. You realize that you must take the offensive. Who will you attack first? Pravemi (267) or D"Onoffrio (145)?



From last post we took on Oravemi first.


QUOTE


(267)
Pravemi strides confidently towards you, brandishing his blade. You stand to receive his onslaught. Resolve the battle.

Pravemi: Skill 10 Stamina 15

Note the following: D"Onoffrio, coward that he is, will leap in and aid his master every other round. Note that he has a SKILL of 9. In these instances, you must defend against both of them. If either one rolls a higher attack strength than you, then you are wounded as normal. If you beat both of them, you wound Pravemi in the normal way. If you bring Pravemi's Stamina down to 4 or less, stop fighting and go immediately to 384.

*we took him to 3 we took zero damage since being healed*

*damage from D'Onoffrio two attacks:

US 21 Dono 15
us 24 Dono 14

no damge taken*

(384)
"D"Onoffrio," rasps Pravemi, reeling from your latest blow, 'summon the brothers!" D"Onoffrio turns and runs towards the door. Pravemi leaps at you with grim determination. You"re not sure how many "brothers" are in the house, but something tells you that you must stop D"Onoffrio from getting help. What will do? Use a wooden box if you have one? (190) Throw your weapon at D"Onoffrio, if you have one? (327) Decide that what matters most is disposing of Pravemi, and turn your attention to him? (239).

*we release stringimano*

(190)
You give the box a few good shakes and throw it down to D"Onoffrio's feet. It pops open and the Stringiamano stumbles out. As you had hoped, it goes after the nearest living thing. D"Onoffrio gets within a foot of the door before the hand flies up to his neck. D"Onoffrio begins to make gurgling, strangled noises and falls to his knees. You feel a sudden pain in your side. Pravemi has taken advantage of your momentary distraction and wounded you - lose 2 Stamina points. Conclude your fight with him. If you win, go to 355. 




US Att 16 stam 20 Prav att10 stam3

us 20 stam 20 prav 20 stam 3
us 24 stam 20 prav 19 stam 1
us 27 stam 20 prav 21 stam-1 died.

We beat him! That was very easy fight!

We drink and heal stam 22 (2 drinks left)

QUOTE


(355)
You land the killing blow and Pravemi slumps to the ground, lifeless. You fall to your knees, tired but elated at your victory. A strange sound reaches your ears, and you raise your head, puzzled. Then you realize that that what you are hearing is the sound of"¦clapping. You turn around to see the beautiful young woman, whom you had forgotten about, clapping her hands and smiling mirthfully, like a child at a marionette show. You stand up and face her. Go to 331.

(331)
"Well done, well done," she congratulates you. "I"ve never had a show this good. I was starting to think I"d made things too difficult. You eye her carefully, unsure of what to say, thoughts and emotions coursing through you. After everything you"ve been through, you"d expected something (what?) great once you defeated Pravemi. And yet, here you are, having achieved what you set out to do, with your victory feeling somehow hollow and incomplete. In addition, you have a gnawing sense of danger and fear that is growing by the second. Your thoughts are interrupted by the woman, who calls out sharply to you: "What's the matter? Cat's got your tongue?" She giggles, as if reveling in an inside joke. You shake you head to clear the confusion and angrily retort, "Who are you? If you were a prisoner, I"d expect a little more gratitude. If you"re one of Pravemi's servants, I"ll let you live if you turn yourself in to the proper"¦" her laughter cuts you off. Go to 73.

(73)
You suddenly realize that the bodies of Pravemi and D"Onoffrio have disappeared. Even the stringiamano is gone. But you don't have time to dwell on these observations as the woman addresses you again, standing up off the couch. "Who am I?" she asks playfully. "I am Cassandra, daughter of the great Count Pravemi." A faraway look comes into her eyes. "The fool. He had everything - and everything wasn't enough." She eyes you again. "Father always had to have things his way. Always. But one day, he lost his daughter. And then, for the first time, his money couldn't help him." You notice a change coming over Cassandra. - you can't quite place it yet, but she seems"¦darker, more haggard, her beauty changing into something else. "No. He loved his daughter, and had to have her back - by any means, at any cost. And oh, what a cost". Alarmed, you notice that her teeth have seemed to grow; they flash in her mouth as she speaks. Her skin has definitely taken on a darker tint. She reminds you of - there is not better way to put it - a cat. If you have the Star of Ages, go to 287. If not, go to 391. 

*Well now we know why we need the star*

(287)
A burning sensation reaches your skin, and your hand is instinctively drawn to the jewel. As soon as you touch it, feelings of relief and calm flood over you, although they are intermingled with a great sense of danger. You feel sharp and alert, and stand ready while you stare at the thing that was Cassandra but is now rapidly changing to its true form. She continues: "The fool prayed every day for his daughter to return, but of course she didn't. So one day, he turned to someone else. And lo and behold" she rasps, spinning around, "he got what he wanted." In a sudden, blinding moment of realization, you understand that most of what you have seen and experienced in this house is the creation of the Hades demon that is standing before you. It has sprouted fur, and its eyes have changed from a brilliant blue to a bloodshot red, while also dilating into crescent shaped slits. Not insignificant is the fact the thing has also grown to three times its original size. It continues to speak to you, but its words have changed into unintelligible rasps. It suddenly opens its maw and spits out a gob of fiery liquid straight at you. If you have a shield, go to 336. If not, go to 96. 

*I guess we should have looked at that suit of armor closer*

(96)
You dive and roll away as the liquid splashes into the wall behind you. It hisses and steams as it drips down to the floor. You quickly come to your feet as the demon, which by now has lost any semblance of humanity, crouches on all four legs and pounces at you. You meet its charge, your senses guided by the Star of Ages that you carry, the instrument of good in this battle against evil.

Hell Demon: Skill 15 Stamina 19.

If you are wounded, write down this section number and go to 400 immediately. If you win, go to 273.



US skill 16 stam 22 Demon 15 stam 19

Us 22 stam 22 dem 22 stam 19
us 28 stam 22 dem 24 stam 17
us 21 stam 22 dem 21 stam 17
us 20 stam 22 dem 18 stam 15
us 25 stam 22 dem 23 stam 13
us 22 stam 20 dem 24 stam 13
off to sect 400

QUOTE

(400)
The demon's claws rake your flesh. Roll 1 die: If you roll a 1, the Star absorbs the full impact of the blow and you don't lose any Stamina in this round. If you roll a 2 or 3, the Star partially absorbs the impact and you lose only one Stamina point. On a 4 or 5, you receive damage as normal, and on a 6, the demon has delivered a particularly vicious wound and you must lose three Stamina points for this round. You must conduct this test whenever the demon wounds you. You can also use your luck as normal (to reduce three points of damage to two, or two to one, or one to zero. Make a note of these instructions and return to the section you came from to resolve the battle.


We rolled a 5 sorry.

US skill 16 stam 22 Demon 15 stam 19

us 26 stam 20 dem 22 stam 11
us 23 stam 20 dem 21 stam 9
us 22 stam 20 dem 19 stam 7



15th Apr, 2008 - 6:19pm / Post ID: #

Page 17 Horrors House

The Dice Master says...

Well finally we are getting somewhere, let's hope it ends here and does not turn out to be like one of those twilight zone endings where we become head of the house.



15th Apr, 2008 - 6:23pm / Post ID: #

Horrors House

US skill 16 stam 22 Demon 15 stam 19

us 26 stam 20 dem 22 stam 11
us 23 stam 20 dem 21 stam 9
us 22 stam 20 dem 19 stam 7
us 26 stam 20 dem 24 stam 5
us 27 stam 20 dem 23 stam 3
us 22 stam 20 dem 22 stam 3
us 24 stam 17 dem 26 stam3 we roll 6
us 23 stam 17 dem 20 stam 1
us 21 stam 16 dem 24 stam1 we roll 3
us 23 stam 16 dem 22 stam -1

We win! Is this it are we free?


QUOTE

(273)
The demon staggers back from your final blow. It raises its head to the heavens and bellows in torment before crashing to the ground. A moment of dead silence follows, before a low rumbling reaches your ears. The room begins to shake. Cracks appear along the floor. At that moment, a door bursts open and men in black robes flood into the room. Some, upon seeing the remains of the demon, drop to the floor and begin waling in lamentation. Others scream in terror and look for an escape, but lose their balance as the shaking intensifies. The cracks along the floor have opened into gaping holes; one of them claims the body of the hell demon. Several of the men soon tumble in to join their master in eternal damnation, screaming in terror all the way. You pull out the Star, hoping that it will lead to a way out, but it slips from your hands and falls into a hole, the light slowly fading away as it falls countless fathoms. Are you wearing a bronze pentacle? If so, go to 252. If not, go to 346.

*we have it*

(252)
The holes along the floor are becoming wider. The screams of the men are drowned out by the rumbling. One manages to grab you; you kick him off and he goes sliding into a hole. You look around desperately, but there seems to be no way out. You feel a sudden burning against your chest. You reach down and pull out the pentacle that the guard gave you. Inexplicably, an arrow has appeared on it, pointing in a western direction. Even if you turn it around in your hands, the arrow remains locked in the same position. Looking in the direction of the arrow, you see that a hole has appeared in the wall, and that it seems to be level. With nothing to lose, you run towards it. Go to 280.

(280)
The hole that you have entered seems in fact to be a tunnel. You run through the darkness as fast as you can, heedless of what might lay ahead, the tumult behind you slowly fading away. The tunnel twists and turns down and around, and you eventually emerge from a hillside near the start of the track that led to the house. You turn around and look back up at the house. It stands forlorn and silent, without a hint of the chaos occurring inside. Suddenly, it begins to shift backwards; a few seconds later it collapses in on itself, spewing a huge cloud of dust that slowly rises into the early morning sky. You glance down at the pentacle that saved your life and slip it back under your shirt. The rain has stopped and the air smells fresh and clean. You turn around and slowly begin the trek back to your car. It's going to be a beautiful day.


WE MADE IT!

I will post a poll for the next book later today.



15th Apr, 2008 - 8:01pm / Post ID: #

House Of Horrors 4

Wow that was one crazy adventure that a lot of times didnt make much sense.



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16th Apr, 2008 - 12:47pm / Post ID: #

House Horrors 4 - Page 17

Yes it was a plain scavenger hunt. We knew we needed a secret weapon at the start but after going through it once we found we needed the chain and that hand critter. No real logic just keep looking till you found them.

I have post 3 books for the next go at this. So please do vote every one! Speaking of that I better drop Krusten a note.

Thank you to all who participated and stuck it out when it seemed we were just going in circles.



Post Date: 16th Apr, 2008 - 1:30pm / Post ID: #

House Of Horrors 4
A Friend

House Horrors 4 D&D / Pathfinder Archive - Page 17

Well we finally beat the house and the demon that was leading the main illusion. Now what book are we gonna do? Waits for Krakyns choices to be posted. smile.gif

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