Homebrew Role-Playing Games

Homebrew Role-playing Games - Board, Card, RPG Reviews - Posted: 31st May, 2016 - 9:27pm

Text RPG Play Text RPG ?
 

25th April 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Fighter
Fighter
Ranger
Ranger
Warlock
Warlock
Barbarian
Barbarian
Paladin
Paladin
Draconian
Draconian
Rogue
Rogue
Cleric
Cleric
Wizard
Wizard

Posts: 4 - Views: 298
Post Date: 18th May, 2015 - 10:44am / Post ID: #

Homebrew Role-Playing Games

Homebrew Role-Playing Games

In general do you think Homebrew Role-playing Games tend to take away from the enjoyment of the core system of play or enhance it?

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18th May, 2015 - 2:14pm / Post ID: #

Games Role-Playing Homebrew

There is irony in that question because to a large extent homebrew systems are there to help make the game enjoyable for the players involved. At the end of the day no one follows 100% of the rules and make up for this by having variants and addins to the core of system play.



31st May, 2016 - 5:08pm / Post ID: #

Homebrew Role-Playing Games Reviews RPG & Card Board

Homebrews are some of the best for those who play them. wink.gif While a hombrew Role-playing Game can have some interesting twists its kind of irritating to be familiar with a rule only to have it thrown out with an invention that does not make sense.



Post Date: 31st May, 2016 - 9:27pm / Post ID: #

Homebrew Role-Playing Games
A Friend

Games Role-Playing Homebrew

I agree with Role-playing Game Expert on this.

I remember a meme and I will quote the original lines from Pirates of the Caribbean: The Curse of the Black Pearl

international QUOTE
Elizabeth: You have to take me to shore! According to the Code of the Order of the Brethren“

Barbossa: First, your return to shore was not part of our negotiations nor our agreement, so I must do nothing. And secondly, you must be a pirate for the Pirate's Code to apply, and you're not. And thirdly, the code is more what you call "Guidelines" than actual rules. [smiles] Welcome aboard the Black Pearl, Miss Turner!


Another thing to consider is the level of investment. A GM with a homebrew world set in any established system, is already invested in his game. Meaning the time and commitment are already allocated, he/she just needs to sell the game to the players for them to become invested in it.

A homebrew system is a real hard thing to sell. Mostly because it remains untested, so instead of actually playing the players actually playtesting. Mechanics, Functionality, and a host of other things could and would need to be evaluated in a playtest.


 
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