Aericsteele's Traveller - Mongoose Campaign Review
If there is enough interest I am looking to run a science fiction setting utilizing the Traveller (Mongoose) core mechanics. I am open to a couple of different options in regards to the setting but I want some input from potential players regarding which option they would want. Rather than developing a plot, campaign setting, etc. And then trying to sell it to the players I prefer to let the players tell me what kind of game they would like to be involved in; although I do include my own input to this as well as there are some styles I'm not as keen on as others.
With that in mind I'm considering running a traditional Traveller campaign set in the Third Imperium (Probably in the Spinward Marches), a home brew setting that utilizes the core mechanics and system of Traveller but which does not use the default campaign setting, or using the setting found in Traveller: The New Era, the post apocalyptic/post Virus era wherein the characters would likely be members of the Reformation Coalition/Star Vikings. I am also open to other options as well though if a player has another idea that they would like to offer.
I would be looking for approximately four to six players. Character generation would include racial restriction of Human, Vargr, and maybe Aslan and since the only book I have to work with is the Core Rulebook I would rather not include any rules, races, career paths, etc. From supplements.
I am usually able to post daily if not every other day and I would expect the same from players; I tend to use the 48hr standard in that if a player has not posted something within 48hrs of their last post I'm going to move the game forward. If I haven't heard/seen anything from a player for two weeks I will probably write their character out of the story and this could include killing the character off. Real life can and does happen and I respect that, but I would appreciate a heads up if someone is going to be unavailable for a while. If I'm given notice I am much more likely to try and keep the character involved somehow.
The nature of my job does occasionally involve being out of town and sometimes without access to a computer, but it is rare for me not to be able to post something even when I'm away on training or whatever the case may be, and I will let the players know when I expect a delay in posting.
In general I am going to assume that players have access to the Traveller Core Rulebook. I am more than happy to assist players in character generation and understanding rules, but I don't want to have to take each player through these things step-by-step without being able to reference the book or point them in the right direction.