Trinity RPG

Trinity Rpg - Board, Card, RPG Reviews - Posted: 12th Aug, 2018 - 4:42pm

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Post Date: 11th Dec, 2015 - 9:56am / Post ID: #

Trinity RPG

RPG Name: Trinity

Description: Trinity RPG White Wolf Publishing

What are your reviews for this interesting role-playing game? Would Trinity play by post work well? We will love to know how this RPG worked for you as a player or game master... please share your thoughts.

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12th Aug, 2018 - 4:42pm / Post ID: #

RPG Trinity

The third phase of White Wolf's future history series, Trinity explores the world after the Aberrant Wars. See, here's the thing about Aberrants. They are inherently unstable. The mutation that allows them their super powers occurs in the brain, and has a physical manifestation there, in the form of the MR node. As they grow in power, the node gets larger, and, well, things growing in the brain tend to have unfortunate side effects.

Not all of them went mad.

Not all of them had to. They were vastly powerful, and as many of them changed the world for the better, many others nearly brought the world to its knees before they were driven away by threat of nuclear annihilation.

They aren't dead, though. Just gone. And they promised to return.

So Earth needed some form of defense, some weapon that could stand up to the Aberrant menace should it ever resurface. So they invented the process that unlocks a mind's psionic potential, and in so doing created the Psions and their orders. Each order focuses on a different psionic power, as humans only manifest one gift at a time. Thus you have the telekinetics, the biokinetics, and telepaths all in distinct orders performing distinct functions.There are other orders as well, I just chose those three as examples.

White Wolf's strength was always world building, and Trinity is no exception. The world is rich and detailed, and builds on the past games (Aeon and Aberrant) to create a living history for the world the Psions stride across. There are wheels within wheels throughout the game, allowing for as much or as little conspiracy driven drama as you wish to include. There are off-world adventures to be had, and aliens to encounter, or one could spend one's whole career defending earth from the returning Aberrants, or some sinister machination within the Orders or the governments of Earth. The choice is yours.

Systemically, the Storyteller System is a little too stratified for my taste to handle the kinds of powers we're dealing with. With each power only having five "Ranks" or techniques to them, there is only some much variation to go around. This is equally true of Aberrant and the Scion books, although I didn't bring it up there.

As with all Storyteller games, this one would work fine as a Play By Post.

Reconcile Edited: Dreygeaux on 12th Aug, 2018 - 4:43pm




 
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