Text Role-playing Game Creator Deity's Resurrection
How will you, as a player, feel about an option to have a deity, be it good or bad, grant your Character a chance to be resurrected if a favor is done in return? This is an option you will have to qualify for and use as a last resort to resurrect a Character. The favor that must be done in return is randomly generated and will need to be honored by the GM so he will have to work it into his / her Role-playing Game.
I'm mighty hesitant. Resurrection is a very game specific and setting specific consideration. If such a thing make sense as a setting element, then fine, but it's certainly not something I'd want as a default that a GM /has/ to accept. If it was built into a Play by Post system, it should be a toggle. If that's a random element a GM wants in their game, they can check the toggle and make that clear at the onset to potential players. If it's not something they want, it's not something software should force on them.
I like this idea. It gives hope if you really love a character and don't want to lose him to some stupid move or bad dice rolls. Seeing how much gems cost I would be afraid to know the cost of this!
Yes! I can't imagine losing a high level character to some bottomless pit when he accidentally stepped on it. Maybe for it to make sense this might need to be selected early and that character claim an allegiance to the deity that will help.
I say yes! Especially if this is something a Dungeon Master decides is how Resurrection works by default.
Myself, I was always somewhat bothered by how easy it sometimes was to bring back a dead character, the 'revolving door' as it were in which death as little consequence apart from being an annoyance.
It also allows an option if a player doesn't want to lose their character because of a bad roll or mistake... While also making it so that regaining their character is a challenge and takes work. Actually giving the resurrection meaning and not just something available to a player.
Once I wouldn't have to do be forced to do it I think its a cool option. Sometimes I don't mind a character dying just because I'm ready to create a new one.
I will +1 to this idea. I don't care if a low level character gets passed out of a game but if I've been playing a character for awhile I've become sentimentally attached and will naturally need a way out if even its an attempt that might fail.